Whether you’re building a fantasy world from complete scratch, or mentally designing the suburban house your very realistic story will take place in, at a certain point in your writing process you’ll need to plan out your story world. Here are a few world-building research methods to get you started:
Ask anything and everything you can about your world. Each story will require different lines of inquiry. Listen to your story and follow the questions it seems to want you to investigate. What kind of car did your main character’s grandpa drive? How was the president elected? Why is everyone so obsessed with peanuts? The answers might appear in the story you’ve already written, in your imagination, or you may have to delve deeper into your research to find them.
Is your story world so complicated it’s making your head spin? Get out paper or other materials and make a visual representation of it. This could mean making a floor plan of your main character’s house, or mapping out an entire town, country, or kingdom. Physically creating your world is research in itself, but it can also guide you to new lines of questioning. You might discover that your story world contains a lot of lakes, or elk, or antiques, which in turn pushes you to research craters, or migratory patterns, or the history of antiques, which then leads you back to questions about meteors, or a lineage of hunters, or a family history of con artists, etc.
You may need to read history books, watch documentaries, conduct interviews, research online, or conduct first-hand research to get your questions answered. If your story takes place in Kansas and you’ve never been there, you could plan a trip, watch movies or read books set in Kansas, or talk to people who have lived there. Remember to record sensory details as well as facts. How does the air feel? What colors are prominent?
No matter what research method you use, take lots of notes. These can be straightforward recordings of the facts, or more creative expressions of what you encounter. Maybe something you stumble across will inspire you to write a poem, make a drawing, take a photo, create a mood board, or outline a new character. Keep in mind that your best ideas might come when you’re not actively researching, so keep a notebook or device nearby to record ideas that pop up when you’re not expecting them.
Research doesn’t just mean looking into what other people say, think, or feel about a time, place, or topic. It can also mean exploring your own thoughts and perceptions! Say you’re researching a story that takes place in Oklahoma during the Great Depression. You’ll want to read history books, conduct interviews, watch films and documentaries, read novels set in that time period, research online, and perhaps even travel. But while you’re doing this, also pay attention to how you think and feel about the information you’re gathering. What details stand out to you? Does something you encounter make you mad? Why? What interests you about this time and place—and what bores you to tears?
Some writers absolutely love story building… to the point that they never want to stop researching and actually write or revise their story! If you notice you’re procrastinating by languishing in the research stage, it’s time to get back to your story. As you return to the writing, you’ll probably find that you need go back to story building, then back to the writing, then to story building again. So don’t be too nervous about putting down your research: You can always go back and revise your world if you need to.
Of course, it’s completely acceptable to be obsessed with story building. All writers have their own attachments—elements of story telling that they love above all others. Some people get obsessed with a character, a plot, a setting, a theme… So if you’re a writer who loves your worlds, don’t be afraid to own it. Lots of amazing writers— especially science fiction and fantasy writers—are known for being huge world building geeks. If that’s what excites you, indulge! Just be aware of when you might be using it as a crutch because you’re nervous about composing or revising your story, and challenge yourself to move on—knowing, of course, that you can always come back to it if you need to.
Hope this helps!
holy wow, this is some amazing pixel art!
Would you play this version of mine? ~ Starting screen mockup for Pokemon Emerald, Me, Aseprite 230x330 px
"Two and a half years ago, when I was asked to help write the most authoritative report on climate change in the United States, I hesitated...
In the end, I said yes, but reluctantly. Frankly, I was sick of admonishing people about how bad things could get. Scientists have raised the alarm over and over again, and still the temperature rises. Extreme events like heat waves, floods and droughts are becoming more severe and frequent, exactly as we predicted they would. We were proved right. It didn’t seem to matter.
Our report, which was released on Tuesday, contains more dire warnings. There are plenty of new reasons for despair. Thanks to recent scientific advances, we can now link climate change to specific extreme weather disasters, and we have a better understanding of how the feedback loops in the climate system can make warming even worse. We can also now more confidently forecast catastrophic outcomes if global emissions continue on their current trajectory.
I’m used to mind-boggling numbers, and there are many of them in this report. Human beings have put about 1.6 trillion tons of carbon in the atmosphere since the Industrial Revolution — more than the weight of every living thing on Earth combined. But as we wrote the report, I learned other, even more mind-boggling numbers. In the last decade, the cost of wind energy has declined by 70 percent and solar has declined 90 percent. Renewables now make up 80 percent of new electricity generation capacity. Our country’s greenhouse gas emissions are falling, even as our G.D.P. and population grow.
In the report, we were tasked with projecting future climate change. We showed what the United States would look like if the world warms by 2 degrees Celsius. It wasn’t a pretty picture: more heat waves, more uncomfortably hot nights, more downpours, more droughts. If greenhouse emissions continue to rise, we could reach that point in the next couple of decades. If they fall a little, maybe we can stave it off until the middle of the century. But our findings also offered a glimmer of hope: If emissions fall dramatically, as the report suggested they could, we may never reach 2 degrees Celsius at all.
And that simple realization was enough to convince me that releasing yet another climate report was worthwhile.
Something has changed in the United States, and not just the climate. State, local and tribal governments all around the country have begun to take action. Some politicians now actually campaign on climate change, instead of ignoring or lying about it. Congress passed federal climate legislation — something I’d long regarded as impossible — in 2022 as we turned in the first draft.
[Note: She's talking about the Inflation Reduction Act and the Infrastructure Act, which despite the names were the two biggest climate packages passed in US history. And their passage in mid 2022 was a big turning point: that's when, for the first time in decades, a lot of scientists started looking at the numbers - esp the ones that would come from the IRA's funding - and said "Wait, holy shit, we have an actual chance."]
And while the report stresses the urgency of limiting warming to prevent terrible risks, it has a new message, too: We can do this. We now know how to make the dramatic emissions cuts we’d need to limit warming, and it’s very possible to do this in a way that’s sustainable, healthy and fair.
I was wrong about those previous reports: They did matter, after all. While climate scientists were warning the world of disaster, a small army of scientists, engineers, policymakers and others were getting to work. These first responders have helped move us toward our climate goals. Our warnings did their job.
To limit global warming, we need many more people to get on board... We need to reach those who haven’t yet been moved by our warnings. I’m not talking about the fossil fuel industry here; nor do I particularly care about winning over the small but noisy group of committed climate deniers. But I believe we can reach the many people whose eyes glaze over when they hear yet another dire warning or see another report like the one we just published.
The reason is that now, we have a better story to tell. The evidence is clear: Responding to climate change will not only create a better world for our children and grandchildren, but it will also make the world better for us right now.
Eliminating the sources of greenhouse gas emissions will make our air and water cleaner, our economy stronger and our quality of life better. It could save hundreds of thousands or even millions of lives across the country through air quality benefits alone. Using land more wisely can both limit climate change and protect biodiversity. Climate change most strongly affects communities that get a raw deal in our society: people with low incomes, people of color, children and the elderly. And climate action can be an opportunity to redress legacies of racism, neglect and injustice.
I could still tell you scary stories about a future ravaged by climate change, and they’d be true, at least on the trajectory we’re currently on. But it’s also true that we have a once-in-human-history chance not only to prevent the worst effects but also to make the world better right now. It would be a shame to squander this opportunity. So I don’t just want to talk about the problems anymore. I want to talk about the solutions. Consider this your last warning from me."
-via New York Times. Opinion essay by leading climate scientist Kate Marvel. November 18, 2023.
http://www.sci-news.com/paleontology/deinosuchus-schwimmeri-08730.html
Writers, please, please, please, I am begging you
I know we don't vibe with Mary Sues, and I know we like watching characters fail...
But if your character is the world's best assassin, they shouldn't be botching nearly every single step of every single job just because the plot demands it. If your character is one of the greatest fighters to ever live, they can't badly lose every single fight the plot throws at them and then barely win the final confrontation. If your character is a competent military strategist, they need at least a few small successes during the course of the plot. If your character is an experienced leader, they can't be constantly making the kind of missteps that realistically would cause their subordinates to lose confidence in them.
If your character is good at something. Show them being good at it.
Hello! I don't know if you've answered this already but, How do I write banter between characters ?
Stories need to strike a relative balance between exposition, action, and dialogue, and all of these things need to work together to:
-- develop characters, setting, and plot elements -- build relationships between characters -- fill in backstory or create foreshadowing -- establish stakes, conflict, tension, and goals -- deliver important information to character/reader -- set up, carry out, and resolve plot points
Since exposition, action, and dialogue are always working together to achieve the above, you have to be very careful about "filler" content. In other words, you don't want to have exposition, action, or dialogue that's not accomplishing at least one of the above items.
"Banter" refers to conversation (dialogue) that is playful, witty, and usually quick. In fiction, it's often used to illustrate personality, mood, and chemistry between characters. However, banter can get out of control quickly and turn into filler. The best way to avoid that is to think about the purpose of the dialogue scene. Which of those items listed above is this conversation meant to accomplish? Next, how does quick, playful, witty repartee between these characters help to accomplish that? Once you understand what you're trying to achieve and how the banter will help you do that, it's easier to see exactly what the banter should be.
The next thing to do is to look at what else is going on in the scene. What is the action of the scene trying to accomplish? Is there an important event occurring in this scene, or is it building up to one? Or maybe even following up after an important event? Thinking about where your characters were in the previous scene, what they're doing in this scene, and where they need to go in the next scene can give you some clues about the banter. For example, if they were at a party in the previous scene and the party was broken up by police, and now this new scene is at school the next day, it would make sense for the banter to be about that exciting event. Which character is most likely to make a playful or witty comment about what happened? Is this comment directed at the character they're speaking to? Is it directed at an off-screen character, such as the person who threw the party?
Maybe it's a witty comment directed toward a friend who missed the fun. Now you can look at who is most likely to respond back in an equally playful, witty way. At this point, if there's a third participant, it may be their turn to add something. Or, if it's just the two characters, the first person will take their turn. But at this point you also need to figure out what else you're trying to say with this banter. Maybe you want to illustrate that Character A is a little hurt that Character C didn't go to the party. So maybe after B has responded initially, then C said their bit, A says something that's playful but also illustrates their hurt that C didn't go with them. At which point, either B or C can hit back with something consolatory but still playful and witty.
A: Well, well, well. If it isn't Miss "I have more exciting things to do than go to some lame party." C: Yeah, yeah. I heard. Police-raided parties are so middle school.
B: Oh, so jaded, I love it! Really, it was exciting. You missed it!
A: If you loved me, you would have come.
C: If I loved you, I would have dumped you for expecting me to go to a lame party.
And that's that. Short and sweet. Doesn't need to drag on for half a page. The banter relates to something that happened in the previous scene, tells us something about the characters' personalities, and tells us something about their relationships.
As far as coming up with the actual wit when it's needed, that can be tricky for those of us who aren't particularly witty, or where our wit only comes out when warranted. In that case, I think it really helps to watch TV shows where there's a lot of witty characters and witty repartee. Any number of sitcoms from the past twenty-five years is great for this. You can also watch clips from such shows on YouTube.
I hope that helps!
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Do you have any advice for writing an intense, overwhelming chase scene?
So, this is a little unusual, in that it's something I haven't really thought a lot about.
For a real world situation, the process is to identify or create an opening, and escape. Usually this advice is more focused for situations for situations where someone's cornered you.
Also, the real world advice is to avoid a chase if at all possible. You don't want to get into a situation where you're directly testing your endurance against your enemy.
As for writing a chase scene. This is one of those times when you want to be efficient with your words, keep things as concise as possible. When you get more verbose it “slows down” the scene because it is literally slowing your reader's progress down.
Chases can be very logistically intensive for you, simply because you need a fairly coherent mental image of how the locations in your story fit together. Maps can be extremely helpful for this, whether you choose to share them or not.
I don't think I've talked about this on the blog, maps can be very helpful for getting a concrete image of how your world is put together, though, they can also, easily, start soaking up more time than the value they offer. That said, even pretty crude maps could be very useful in planning a chase scene. This is one of the times when your world needs to lock together into a unified space, instead of being able to move characters between loosely connected locations.
If you want the reader to have a detailed mental image for the locations, then you should probably have them in those spaces before the chase. Though, this is a situation where some, “stock locations,” could work for you. Liminal spaces can work pretty well for this, because most of your readers are going to have a preexisting basis for understanding what those areas look like. For example: even if their image of an airport causeway is different from yours, you'll both be close enough to the same space that you shouldn't run into many problems where you need to define the entire area.
It's also worth considering that as the chase progresses, it's possible to get gradually more verbose. As mentioned above, this will slow the reader, and as a result the scene, but it can convey the loss of inertia as your character tires or finds themselves having to slow down because they're now in unfamiliar (and possibly unsafe) territory, without being extremely direct about your character's exhaustion. This is an area that can benefit from some pretty careful word selection to hint at fatigue without outright stating it.
I do apologize that this is all pretty high level, concept advice, and a lot of this can be applied in other contexts. And, a lot of the above advice are things to keep in mind for all of your writing, but chases do stress these specific parts of your writing and world building.
Beyond that, it's the normal advice: Remember your world is a living place, so other people would be going about their daily lives while the chase rampages through. Remember persistence consequences, such as prior injuries, or injuries inflicted during the chase. Chases might lead into situations where other kinds of consequences might become unexpectedly relevant, such as your character being forced to run through the territory of a gang they angered earlier in the story. This is an opportunity to bring in unexpected consequences. Even if you don't stick to it, at least have an initial idea for what you want from the chase, then let the sequence play out as you go. (Cleaning this up is what rewrites are for, but it is important to let the chase flow, before you go back and worry about cleaning it up.)
Like I said at the beginning, this is something I don't generally think about, so it's been a bit before I could get back to this question, and I hope this helps.
-Starke
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yooo albino alligators pulling the sleigh is rad as hell!
fun fact: albino alligators need special enclosures to ensure they do not get burned from the sun
others: “so, how ~southern~ are you?”
me: “The entrance of my hometown has a shrimp boat sitting in the main street. At Christmas theres a shrimper Santa and alligators pulling him instead of reindeer.”
others: “what?!”
me:
i've been writing a book and the feedback i've gotten from family members is that i have been using a lot of description, that the plot is moving along pretty slowly, and "something" needs to happen. do you have any tips or advice on moving plots along quicker in order to keep the reader's attention? thanks so much!!
When your character is just milling about in their world describing what they see, what they’re doing, and what’s happening to them, that’s not really a plot. It’s just a random string of events happening to your character, and typically it doesn’t make for very interesting reading. This kind of story moves slowly because nothing’s actually happening. Imagine following an average person through their average day versus following Katniss Everdeen through day three of The Hunger Games. It’s a big difference. And that’s not to say every plot has to be as exciting or dramatic as The Hunger Games, but there does need to be a conflict.
So, the first thing you have to do is sit down and figure out what your story is really about. What is going on in this person’s life that is worth writing about? Is there some sort of inner conflict they’re struggling with? Or is there an external conflict of some kind? Usually there are both with the focus being more on one than the other.
Most stories start when a character’s life is still normal but just about to change. Katniss was getting ready to go hunting with Gale. Bella was settling in at her new high school after moving in with her dad, and Harry Potter was just living life as the boy in the cupboard.
And then something happens. This is called the “inciting incident” because it “incites” the conflict and brings on the important events of the story. Katniss volunteers as tribute when her sister is drafted into The Hunger Games. Bella meets Edward Cullen and an instant attraction develops between them. Harry Potter receives his letter to Hogwarts.
The character’s normal life has been turned upside down. Now what? For Katniss, the most important thing in the world to her was the safety and well being of her sister and mother, and since she is the one who keeps them safe and fed, her survival of The Hunger Games is vital. That’s her motivation, and her goal is to win the game. Bella becomes obsessed with learning more about Edward and who, or what, he is, and she falls for him and the magic his world brings into her otherwise boring life. Being part of that world is her motivation, staying alive in the process is her goal. Harry finally has a ticket out of his life of being abused and unloved, and he has a chance to connect with the legacy his parents left behind. Leaving his old life behind and embracing this new one is is motivation. Surviving his first year at Hogwarts is his goal.
If the character can just sail smoothly right up to their goal, mission accomplished, that makes for a pretty boring story. You never hear people say, “WOW! THAT WAS AN INCREDIBLE GAME!” when the score was 20 to nothing. What makes the game exciting is when the teams are neck and neck, one getting ahead for a little while, then the other one being ahead for a little while. It’s the trying, and often failing, to get over obstacles that makes the conflict more interesting. In a lot of ways, that struggle actually is the conflict. What obstacles stand in the way of your character and their goal, and who (or what) put them there? For Katinss, the obstacles were the other tributes and all the frightening things added to the game by the gamemakers. For Bella, it was the nomad vampires who caused trouble at first for fun, and then later for revenge. The obstacles Harry faces are partly due to conflict with other students and teachers, and partly due to the first “shots fired” in what would become the overarching battle against Voldemort.
And it’s important that you show some wins along with the failures. Sometimes the character tries to overcome an obstacle, fails, tries again and succeeds. Sometimes they fail and have to come up with a work around. Either way, the fails add to the tension and drama while the wins add excitement and interest in what happens next.
Eventually you get to the big showdown, aka “the climax.” This is when your character faces down the biggest challenge that stands in the way of reaching their goal. This could be an epic battle between your character and the villain. It could be the moment where your character realizes they’re in love with their best friend and they chase them to the airport to admit their undying love for them before they move away. Or it could be surviving one last night of a terrible storm before crawling out of hiding to assess the damage. Whatever it is, the culmination of that moment is achieving or failing to achieve their goal.
Whatever crazy chain of events was set off by the inciting incident, they’ve come to an end now thanks to the actions of your protagonist and their friends. Or, if they haven’t come to an end, they’ve at least been waylaid for now, or things are at least moving in a better direction. Now your characters can clean up, rebuild, mend wounds, tie up loose threads, and get back to life as normal. Or, in the case of a series, they can re-group and figure out what happens next. And that’s the end.
Some stories are more about people and their experiences than about any big crazy thing that happens to them. Stories like these are more emotional and are more about dealing with the inner conflict than an outer one. But even in stories like these, you’ll still have a similar structure to what I laid out above. It’s just a lot looser and tied up with an emotional journey rather than the physical one. Which isn’t to say they can’t have a parallel physical journey, but the important stuff is happening on the inside.
Whichever kind of story you’re writing, if you make sure you’re hitting the important points I’ve laid out above, whether they relate to an internal conflict, an external conflict, or a little of both, you can be sure you’re writing a story that is moving forward and will keep your audience engaged. Everything I’ve outlined above is the “something” that needs to happen to make your story interesting.
Good luck! :)
A Cozy Cabana for Crocodiles, Alligators and their ancestors. -fan of the webcomic Paranatural, Pokemon, Hideo Kojima titles -updates/posts infrequently
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