There'd Be Good Reason/justification For It Too! Just Have To Retrieve A Tool That Somebody Else Nabbed

There'd be good reason/justification for it too! Just have to retrieve a tool that somebody else nabbed and/or fell into the possession of a non-spectral. It has its own built-in time limit in that the group would want to retrieve the item before it makes the person a spectral.

it just occurred to me if Pnat ever did a full on heist chapter i’d lose my mind

More Posts from Gatortavern and Others

2 years ago
MAJOR NEWS FOR CROCODILE FANS In A Newly Published Paper, Martin Et Al. Describe A New Genus Of Sebecid,

MAJOR NEWS FOR CROCODILE FANS In a newly published paper, Martin et al. describe a new genus of sebecid, Dentaneosuchus from the middle Eocene of France Whats cool about this animal is not just that its part of a group of terrestrial crocodylomorphs, i.e. croc relatives that lived and hunted on land But its also enormous The lower jaw was around 90cm long in the smaller specimen, which puts it in a similar size range as the enormous Barinasuchus from Miocene of South America pictured below (comparisson by Aledgn) this makes it perhaps the biggest land predator of Europe since the extinction of the dinosaurs.

MAJOR NEWS FOR CROCODILE FANS In A Newly Published Paper, Martin Et Al. Describe A New Genus Of Sebecid,

PS: The paper doesn't go into it much, but among the lower estimates is a mere 3-4 meters. While the proportions are unknown, such a low body length seems rather unlikely given that this would mean the head was a whole third of the whole body. 5 to 6 meters seems a lot more reasonable.


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4 years ago

yooo albino alligators pulling the sleigh is rad as hell!

fun fact: albino alligators need special enclosures to ensure they do not get burned from the sun

others: “so, how ~southern~ are you?”

me: “The entrance of my hometown has a shrimp boat sitting in the main street. At Christmas theres a shrimper Santa and alligators pulling him instead of reindeer.”

others: “what?!”

me:

Others: “so, How ~southern~ Are You?”
Others: “so, How ~southern~ Are You?”
Others: “so, How ~southern~ Are You?”
Others: “so, How ~southern~ Are You?”

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4 years ago

I wonder if the role of those two is ever going to expand at some point.

Max's city friends trying to text him again: How was your first week in the new town?

Max: I solved at least 4 people's emotional issues and was rewarded by being trapped here forever. I'm also being stalked and blackmailed and a kid broke my scooter. On the bright side, I'm basically a superhero.

Damien and Sam: You know you don't have to make stuff up. It's only been 6 days, we didn't expect much of a report


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2 years ago

Hello! I don't know if you've answered this already but, How do I write banter between characters ?

Dialogue: Writing Banter

Stories need to strike a relative balance between exposition, action, and dialogue, and all of these things need to work together to:

-- develop characters, setting, and plot elements -- build relationships between characters -- fill in backstory or create foreshadowing -- establish stakes, conflict, tension, and goals -- deliver important information to character/reader -- set up, carry out, and resolve plot points

Since exposition, action, and dialogue are always working together to achieve the above, you have to be very careful about "filler" content. In other words, you don't want to have exposition, action, or dialogue that's not accomplishing at least one of the above items.

"Banter" refers to conversation (dialogue) that is playful, witty, and usually quick. In fiction, it's often used to illustrate personality, mood, and chemistry between characters. However, banter can get out of control quickly and turn into filler. The best way to avoid that is to think about the purpose of the dialogue scene. Which of those items listed above is this conversation meant to accomplish? Next, how does quick, playful, witty repartee between these characters help to accomplish that? Once you understand what you're trying to achieve and how the banter will help you do that, it's easier to see exactly what the banter should be.

The next thing to do is to look at what else is going on in the scene. What is the action of the scene trying to accomplish? Is there an important event occurring in this scene, or is it building up to one? Or maybe even following up after an important event? Thinking about where your characters were in the previous scene, what they're doing in this scene, and where they need to go in the next scene can give you some clues about the banter. For example, if they were at a party in the previous scene and the party was broken up by police, and now this new scene is at school the next day, it would make sense for the banter to be about that exciting event. Which character is most likely to make a playful or witty comment about what happened? Is this comment directed at the character they're speaking to? Is it directed at an off-screen character, such as the person who threw the party?

Maybe it's a witty comment directed toward a friend who missed the fun. Now you can look at who is most likely to respond back in an equally playful, witty way. At this point, if there's a third participant, it may be their turn to add something. Or, if it's just the two characters, the first person will take their turn. But at this point you also need to figure out what else you're trying to say with this banter. Maybe you want to illustrate that Character A is a little hurt that Character C didn't go to the party. So maybe after B has responded initially, then C said their bit, A says something that's playful but also illustrates their hurt that C didn't go with them. At which point, either B or C can hit back with something consolatory but still playful and witty.

A: Well, well, well. If it isn't Miss "I have more exciting things to do than go to some lame party." C: Yeah, yeah. I heard. Police-raided parties are so middle school.

B: Oh, so jaded, I love it! Really, it was exciting. You missed it!

A: If you loved me, you would have come.

C: If I loved you, I would have dumped you for expecting me to go to a lame party.

And that's that. Short and sweet. Doesn't need to drag on for half a page. The banter relates to something that happened in the previous scene, tells us something about the characters' personalities, and tells us something about their relationships.

As far as coming up with the actual wit when it's needed, that can be tricky for those of us who aren't particularly witty, or where our wit only comes out when warranted. In that case, I think it really helps to watch TV shows where there's a lot of witty characters and witty repartee. Any number of sitcoms from the past twenty-five years is great for this. You can also watch clips from such shows on YouTube.

I hope that helps!

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2 years ago

so uh this is an interesting one. i don't normally do these but this would technically mean that this:

So Uh This Is An Interesting One. I Don't Normally Do These But This Would Technically Mean That This:

would be in Monster Hunter Rise. either that or Deep Rock galactic, i'd need to check Steam to see which one of those i technically played last.

Thinking of this little puffball decked out in Monster Hunting gear ready to capture a monster like Mitsusune or the whirlwind monkey guy (etc.) or carrying a big ol' Gold Chunk/the big green ore stuff/ the big purple ore stuff/ glitchy cube is insanely fun to think about. i don't know if i could ever draw that at the skill level i'm at right now, but it is now taking up space in my head.

The last character you drew/wrote about is now stuck in the last game you played. How screwed are they?


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4 years ago

soft scaly water child

Huggable Boy!..

huggable boy!..


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2 years ago

i've been writing a book and the feedback i've gotten from family members is that i have been using a lot of description, that the plot is moving along pretty slowly, and "something" needs to happen. do you have any tips or advice on moving plots along quicker in order to keep the reader's attention? thanks so much!!

How to Move a Story Forward

When your character is just milling about in their world describing what they see, what they’re doing, and what’s happening to them, that’s not really a plot. It’s just a random string of events happening to your character, and typically it doesn’t make for very interesting reading. This kind of story moves slowly because nothing’s actually happening. Imagine following an average person through their average day versus following Katniss Everdeen through day three of The Hunger Games. It’s a big difference. And that’s not to say every plot has to be as exciting or dramatic as The Hunger Games, but there does need to be a conflict.

So, the first thing you have to do is sit down and figure out what your story is really about. What is going on in this person’s life that is worth writing about? Is there some sort of inner conflict they’re struggling with? Or is there an external conflict of some kind? Usually there are both with the focus being more on one than the other.

How stories begin…

Most stories start when a character’s life is still normal but just about to change. Katniss was getting ready to go hunting with Gale. Bella was settling in at her new high school after moving in with her dad, and Harry Potter was just living life as the boy in the cupboard.

What happens next…

And then something happens. This is called the “inciting incident” because it “incites” the conflict and brings on the important events of the story. Katniss volunteers as tribute when her sister is drafted into The Hunger Games. Bella meets Edward Cullen and an instant attraction develops between them. Harry Potter receives his letter to Hogwarts.

The character responds and forms a goal…

The character’s normal life has been turned upside down. Now what? For Katniss, the most important thing in the world to her was the safety and well being of her sister and mother, and since she is the one who keeps them safe and fed, her survival of The Hunger Games is vital. That’s her motivation, and her goal is to win the game. Bella becomes obsessed with learning more about Edward and who, or what, he is, and she falls for him and the magic his world brings into her otherwise boring life. Being part of that world is her motivation, staying alive in the process is her goal. Harry finally has a ticket out of his life of being abused and unloved, and he has a chance to connect with the legacy his parents left behind. Leaving his old life behind and embracing this new one is is motivation. Surviving his first year at Hogwarts is his goal.

But goals aren’t supposed to be easy to reach…

If the character can just sail smoothly right up to their goal, mission accomplished, that makes for a pretty boring story. You never hear people say, “WOW! THAT WAS AN INCREDIBLE GAME!” when the score was 20 to nothing. What makes the game exciting is when the teams are neck and neck, one getting ahead for a little while, then the other one being ahead for a little while. It’s the trying, and often failing, to get over obstacles that makes the conflict more interesting. In a lot of ways, that struggle actually is the conflict. What obstacles stand in the way of your character and their goal, and who (or what) put them there? For Katinss, the obstacles were the other tributes and all the frightening things added to the game by the gamemakers. For Bella, it was the nomad vampires who caused trouble at first for fun, and then later for revenge. The obstacles Harry faces are partly due to conflict with other students and teachers, and partly due to the first “shots fired” in what would become the overarching battle against Voldemort.

You win some, you lose some…

And it’s important that you show some wins along with the failures. Sometimes the character tries to overcome an obstacle, fails, tries again and succeeds. Sometimes they fail and have to come up with a work around. Either way, the fails add to the tension and drama while the wins add excitement and interest in what happens next.

The final showdown…

Eventually you get to the big showdown, aka “the climax.” This is when your character faces down the biggest challenge that stands in the way of reaching their goal. This could be an epic battle between your character and the villain. It could be the moment where your character realizes they’re in love with their best friend and they chase them to the airport to admit their undying love for them before they move away. Or it could be surviving one last night of a terrible storm before crawling out of hiding to assess the damage. Whatever it is, the culmination of that moment is achieving or failing to achieve their goal.

The dust settles…

Whatever crazy chain of events was set off by the inciting incident, they’ve come to an end now thanks to the actions of your protagonist and their friends. Or, if they haven’t come to an end, they’ve at least been waylaid for now, or things are at least moving in a better direction. Now your characters can clean up, rebuild, mend wounds, tie up loose threads, and get back to life as normal. Or, in the case of a series, they can re-group and figure out what happens next. And that’s the end.

… But some stories happen on the inside.

Some stories are more about people and their experiences than about any big crazy thing that happens to them. Stories like these are more emotional and are more about dealing with the inner conflict than an outer one. But even in stories like these, you’ll still have a similar structure to what I laid out above. It’s just a lot looser and tied up with an emotional journey rather than the physical one. Which isn’t to say they can’t have a parallel physical journey, but the important stuff is happening on the inside.

Whichever kind of story you’re writing, if you make sure you’re hitting the important points I’ve laid out above, whether they relate to an internal conflict, an external conflict, or a little of both, you can be sure you’re writing a story that is moving forward and will keep your audience engaged. Everything I’ve outlined above is the “something” that needs to happen to make your story interesting.

Good luck! :)


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4 years ago

These are really neat lizards!

FIVE BANDED GLIDING LIZARD Draco Quinquefasciatus

FIVE BANDED GLIDING LIZARD Draco quinquefasciatus

Draco is a genus of agamid lizards that are also known as flying lizards, flying dragons or gliding lizards. These lizards are capable of gliding flight; their ribs and their connecting membrane may be extended to create “wings” (patagia- similar to flying squirrels), the hindlimbs are flattened and wing-like in cross-section, and a flap on the neck (the gular flag) serves as a horizontal stabilizer (the flag is sometimes used in warning to others).

Draco are arboreal insectivores.

While not capable of powered flight they often obtain lift in the course of their gliding flights. Glides as long as 60 m (200 ft) have been recorded, over which the animal loses only 10 m (33 ft) in height, which is quite some distance, considering that these lizards are only around 20 cm (7.9 in) in total length (tail included).

They are found in South Asia and Southeast Asia, and are fairly common in forests, gardens, teak plantations and shrub jungle.

Below showing wings and gular flag. ©A.S.Kono Sulawesi Lined Gliding Lizard Draco spilonotus

FIVE BANDED GLIDING LIZARD Draco Quinquefasciatus

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1 year ago

Short DPXDC Prompts #191

Soulmate au: you get injured, the soulmate keeps the weapon that injures them. Danny has a drawer in his room that’s filled with used bullets and knives and every weapon under the sun and his parents and himself are VERY concerned for his soulmates being. You know when like fairies walk and flowers spring up from their footsteps? Yeah Danny is like that but with weaponry and it’s very worrying.


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gatortavern - Archosaur's Abode
Archosaur's Abode

A Cozy Cabana for Crocodiles, Alligators and their ancestors. -fan of the webcomic Paranatural, Pokemon, Hideo Kojima titles -updates/posts infrequently

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