GoodBoyGraphics | ILLOBEATS - Cosmic crate diggers of the musical Milky Way blast off and set out to explore the grooves of the Solar Sound System in search of new intergalactic instrumentals! - [MY FAMICASE EXHIBITION 2019] (Tokyo, Japan / meteor)
So a friend of mine from @mmmskulljuice‘s circle was talking about their desire to make a “submarine Zelda”, and I started drawing this little guy on the assumption that you’re playing AS the submarine. More ideas followed:
The title of the game is Foot-Long Hero. You play as a very small submarine drone who’s on a mission to visit five to eight dungeony areas above ground, but they can only be accessed from underwater.
You can name your hero sub whatever you want, but his canon name is Hoagy.
The villain’s name is Grinder.
Hoagy is a member of a wandering group of salvage drones who call themselves the Poor Boys.
Yes, we’re riding the sandwich puns hard in this.
Hoagy is a sentient, mobile vehicle in the tradition of classic game characters like Twin Bee and Opa-Opa. He gets hungry, scared, and has emotional reactions to things that happen in the game, but he’s still a machine and has interchangeable parts.
Hoagy is equipped with boots, boxing gloves, a propeller, and a nosecone. The boots and boxing gloves are only used while on land: the prop and nosecone come into play underwater. Each of his parts are interchangeable and he’ll find new propellers, boots and so on that will give him new powers.
Being a sub, Hoagy swims much faster than he can run. He’s highly mobile underwater, to the point where the underwater sections of the game are more like a top-down Zelda, whereas on land it’s a traditional side-scrolling platformer.
On land you can run, jump, launch your boxing gloves, and perform a special Periscope Flip, shown on the bottom, that lets you jump much higher.
Underwater, you can not only launch your boxing gloves but also extend your periscope up to the top, which is a factor in solving many puzzles.
Later in the game you may even acquire a special hat that allows you to grab things with your periscope and pull yourself out of the water.
You can also play as a female-presenting sub, which adds eyelashes onto your periscope but otherwise doesn’t change the game. The canon name for the female sub hero is Baguette, but again you can call her whatever you want.
If I could make whatever I wanted (independent of my programming/modeling ability).
Do you like RPGs, music from older anime, and games that don't actually exist? Then this mix is for you!
MartyMcflies compiled more than four hours of music, mostly taken from the soundtracks of various old anime, arrange albums, etc., and compiled them together with the theme of it being the soundtrack to a JRPG. I'd recommend watching it on YouTube itself, as along with timestamps and sources, there are also fake titles that give you a sense of where in the "game" the music would play.
Features:
Custom-generated death screens based on your unseemly death.
Dozens of melee and ranged weapon options, including guns, knives, heavy wrenches, an angry weasel.
Dozens of irrationally aggressive animals to lure Nazis into.
Customizable player character voiced by your choice of Nick Offerman or Jenette Goldstein.
Unrealistic health systems replaced by new, even less realistic Bleed-o-Meter. As long as you can still bleed, you can still fight!
Optional Survival system tracks need for food, whiskey, cool one-liners.
Realistically destructible environments, vehicles and shirts.
No microtransactions. You already paid for the cool stuff… IN PAIN!
There’s probably a yeti or dinosaur or something in there, I dunno.
Ah yes, that's what people typically think the title refers to. But due to the lack of anything car-related in the game or any depiction of Mansell in the game itself, people still question who the title actually refers to.
Fourteen obscure NES/Famicom ROMs that were never released in North America, according to a neural network:
Power Punker (Europe)
Business Gaiden (Japan)
Astro Robin Hood (Japan)
Entity Rad (Europe)
World Championship Shting (Japan)
Star Trek - The Atlantis Bone (Japan)
Insection - The Arcade Game (Europe)
Captain Player Earth (Japan)
Magic Dark Star Hen (Japan)
Murde - The Fingler’s Quest (Europe)
Metal Fighter Blaseball (Japan) (Rev A)
Smurf the Edify (Japan)
Skate or Space Dive Bashboles (Europe)
Chack'van, Ultimate Game of Power Blam (Japan)
Nigel Mansell’s Font Fighting (Japan)
Oblique Strategies is a deck of cards designed to help artists break up an art block. Each of the 100+ cards contain a possible action to take or a new way of thinking about a creative problem. They were created by artists Brian Eno and Peter Schmidt in the 70s and have been updated with various new editions over the years.
This is a port of that deck of cards for Game Boy, for some reason.
It was made by me, Nicky Flowers, as a way to learn how GB Studio works. Turns out it works pretty well! I boot up the ROM on my DMG when I get stuck working on music or coding or really anything where I'm creating stuff. I hope you might find it useful too!
APOGEE - A fictional survival game where you must escape the moon of a Class-V gas giant before it reaches its apogee.
Game Concept: a Bubble Bobble RPG in the style of Mario and Luigi games
A collection of epistolary fiction about video games that don't exist
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