I’ve mentioned a few times over the years that I’ve not just cooked up entirely fictional games to go along with the music I write under my Gonkaka alias, but indeed an entire fictional company with it’s own history to go along with them, Nincom. After having a lot of fun putting together a retrospective for one of my ongoing Gonkaka projects, Efiáltis, I decided to dig deep into the back catalogue of work I’d done and do something similar for a Nincom game I had already finished writing the music for a long time ago; Schadenbergiana. Along the way, a point about the preservation of old games made it’s way in there too. This piece of metafiction was written for the 2018 Halloween Countdown over on Random Lunacy, and can be viewed there with embedded music players.
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Ever since day one, Nincom has been defined by it’s dedication to uniqueness and the fervent ambition- traits which have found the company in hot water more then once, and most famously before they even got their first game out the door. Theirs is an attitude described by many as “weird”, fewer as “punk”, and by their dedicated fans as something that “sets them apart from everyone else in the game’s industry”. The company has recently celebrated their 32nd birthday with a release that has been rather aggressively marketed through various online channels; The Nincom N-Sides Collection, a compilation of some of the companies rarest and most obscure releases, each of them painstakingly emulated as accurately as possible using emulators programmed in-house. In honour of this momentous occasion, we’d like to cover what was perhaps the hardest Nincom game to find in any capacity and even harder to get emulated correctly; Schadenbergiana.
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みんなのバルーンファイト (Minna no/Everyone’s Balloon Fight), Developed by Hal Laboratory and published by Nintendo in 1990.
Sort of a special edition version designed for multiplayer. If you have a multitap you could play four-player Balloon Fight!
More photos of the Minna no Balloon Fight packaging and etc. here!
Family Exorcism (ファムリー ふつまし), developed by Coal in 1984 for the Nintendo Famicom.
Well
Happy Halloween
(more to come)
You wake up in a room surrounded by your detached cyborg limbs. You wriggle helplessly as the nurses start to regrow your human limbs. No…
— luxury porpentine (@aliendovecote) December 7, 2012
From Trashbabes, by me and Porpentine
I made this ad design of Olympic Curling「オリンピックカーリング」, my FAMICASE 2018 ’s entry.
Thank you for all your support!!
Kazuo Umezu’s horror manga The Drifting Classroom may have reigned in the 70s, but it wasn’t until a decade later that game developers in Japan would begin to cash in on its popularity. The Famicom title, as seen above on a bootleg NES cart, sold millions, and was lauded for its 2D platforming depiction of the manga’s harrowing events in a slightly truncated form. In fact, the game was so popular that an official soundtrack was released, containing every piece of music from the title. Whether you’re familiar with the manga or not, you can surely find excitement in the tale of an elementary school zapped to an uncertain, desolate future, where adults resort to barbarism while the children devise a new world order.
A collection of epistolary fiction about video games that don't exist
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