Oh, that's interesting. first time I'm hearing that claim. Now i understand what happened. in my legacy edition copy, I did notice a change to the graphic settings, but thought it was done by someone else, not EA. on the log it states that I have a slightly different card than what I actually have, and it did surprise me they didn't add mine to the pool, i was wondering what's that about. I tried to add mine manually, worrying its absence would cause issues, but it didn't change when I've added mine. I had no problems with it, so I just left it as it is.
Side note: I left this copy for testing (and forgot about it actually), I don't play it if I can help it, so there are hardly any mods on it.
Okay, I compared the Graphics Rules.sgr and Video Cards.sgr with the Ultimate Collection
They did EXACTLY what my brother has been saying for months but people have been debating him over it and didn't want to believe him
The new video cards.sgr doesn't include ANY new graphics cards. Wanna know why? Because the game doesn't fucking care. He has been saying for months that it doesn't care and that adding it via GRM doesn't do anything, it can actually potentially make it worse.
What they DID do is take out all the hacky stuff in the Graphics Rules.sgr to prevent the game from turning on and off certain settings depending on your hardware and software config. That's what I did as well, months ago, because he said it is the smarter solution.
Wip: Assassin Sims.
Since i've shared my resources list, I might as well share this too. Nothing is finnished, hence the wip. Ezio's outfit was converted by Daislia at GoS. Working dl at page 3.
I don't want to unfreeze this frame. In the pictures: some cafe furniture from Unity. Roofs, plants and wall from Brotherhood. The wall will be a 3 parter, and seamless of course, in the picture it's just one part. Not ideal but otherwise the texture would shrink badly. None of the materials is ready yet, the end result will look nicer, I hope.
Hi,
I run a website called The Sims Graveyard.
http://thesimsgraveyard.com/
I am always looking for files from creators/websites that have left or disappeared from the community to ensure that their work doesn't get lost. Anything from Sims2, Sims3, or Sims4.
I will always have a running list of "missing" creators/websites on the graveyard website, but I will also be posting individual WCIF posts here on tumblr, hoping that maybe someone on tumblr has the files who maybe hasn't been to the website, or people can share my WCIF posts and maybe it will reach someone else who does have the files.
I am strictly using this for WCIF posts, please communicate with me through my website for anything else. Thank you!
Tiny object mesh combined with large shadow mesh often results in crappy thumbnail (even if you can’t see the ground shadow that doesn’t mean there isn’t one).
The most popular TS2 deco cloning material ever: Fruit bowl & Chinese vase both come with custom (non-standard) thumbnail camera settings. Vase settings may work well for some cc meshes but usually don’t. Fruit bowl camera settings are sh*t.
Note: obviously you can also replace the shadow with a smaller one.
Note2: By “the entire mesh” I meant: everything above the ground level ;)
And if you’d rather fix a shadow instead of removing it, I did a tut on that.
Sometimes it’s enough to clear out custom thumbnail camera settings in thumbnailExtension. Sometimes removing or resizing the shadow will do the trick - often it’s both.
Hi everyone.
I’ve read the last days about the notites from a few Simmers, who has get the Super Duber Hug Bug from downloading lots from other Simblrs like @simper-fi, @keoni-chan and @deedee-sims. (Where, however, still unclear is whether they really have the bug.) I’ve the Super Duper Hug Bug, too. And I know some lots from me are “infected”. And I’m really really sorry that I doesn’t inform you, but I through that was not are problem because it doesn’t destroy the game or something.
I thought to overview I make a small FAQ
What is the Super Duper Hug Bug?
“The Debug Super Duper Hug is a special autonomous testing interaction that allows any sim to hug any other sim without the fear of being rejected. This hug is very effective and make sims into friends very fast. Some people [modders] use it as a template for creating new interactions, where the original is kept on as a fallback. When such a mod is later removed, the Super Duper Hug is then introduced by the game to compensate for the missing interaction. My No Sim Loaded mod protects against this annoying phenomenon.” - BoilingOil
Can it break my game?
As far as is known, no. But some Simmer doesn’t like the bug, because it annoys them.
How can I fix it?
It gives two fixes who only suppresses the bug, when you get it already.
Boiling Oil’s No Sim Loaded and dolphin26’s Control This Sim.
Can I fix it at all?
No - “Dolphin’s hack doesn’t fix the Hug – it just suppresses the problem. You still have it in your game and can infect other games. There is no cure for the Hug, but there is a vaccine: if you install No Sim Loaded before you do anything that might cause the Hug, then you will never get it. If you’re already infected, No Sim Loaded just suppresses the Hug as well.
If you’ll forgive the metaphor, the Super Duper Hug is like herpes – if you take appropriate precautions before you woohoo, you won’t get herpes. If you don’t take appropriate precautions and you end up with herpes, you will have it for the rest of your life. You can take medication to suppress it so that you don’t have an outbreak or any symptoms, but you will never be truly cured, and you might pass it along to someone else.” - @esmeiolanthe
Can I still upload my Lots if I have the bug? And I may even still download Lots of others?
In my own opinion, you can do what you want. The Super Duper Hug should forbid you nothing or you take the fun of playing Sims. It would just be helpful to others, when you write to that you have the SDHB in your game so that they can know and decide for yourself. Many also have no problems with the bug.
I find the opinion of @dramallamadingdang also justifiable:
“[…] BUT! I don’t think this should discourage anyone from downloading or sharing lots. Simply get BoilingOil’s mod and all is well. You never have to worry about the issue again. It’s a mod that everyone ought to have, really. Same as the anti-corruption ones, if you’re a person who plays neighborhoods long-term.…That said, anyone who knows for certain that they have the Super Hug and who shares lots ought to let people know about this. In fact, probably everyone who shares lots, period, should let others know about this, since lot sharing is how the bug propagates between users. So, consider this MY notice, as a person who shares lots. :)”
Important to know is, when you have the SDHB in your game not all of your Lots are infected! So some of my Lots have it, like the Pleasant House Makeover or the Storm Dorm, but some of my houses hasn’t it… And I don’t know why.. May be someone of you has an answer. :)
I hope I have answered the main questions. Most of the information I have from the Replies of @simper-fi’s and @deedee-sims Simblr.
Please like comment and improvements attach! ?
An on going list. updates aren't showing up on reblogs. check out the original post for the most up to date version.
@myweirdslimblr: Experimenting with Replacing the Default Sims 2 Face Mesh.
Long thread started by @l-1-z-a: Extracting Hidden Face Morphs in The Sims 2.
@paluding: Taking the 4t2 concept too far...
@pooklet's answer to my question, & links to a tutorial:
TS2 facial expression swatch, by @pforestsims.
No Homecrafter either, save your money people. This is not an acceptable quality release.
Quick post while I can; full video coming tonight!
Sims 2 Legacy Edition:
1. NO Bodyshop, tried to run the UC version but it crashed | EDIT: some users have reported being able to copy over bodyshop and run it, but the folder paths are not configured correctly.
2. NO IKEA stuff pack, can be downloaded
3. RPC & associated mods NOT currently working | UPDATE: LD has said on X that he would like to eventually make his mods compatible with this version of the game, so hopefully in the future we will see an RPC for Legacy
4. Scriptorium broken / causes game to crash on load | EDIT: Can be installed manually
5. Pink flashing not solved
6. Object Limit still there (lol)
7. Custom Skins buttons in CAS broken
8. Users are reporting a TONNE of new gameplay bugs - broken pets, broken cutscenes, disappearing Sims, BV community lots not working - it's wild. Check out the EA help forums or this thread on MTS for more: https://modthesims.info/showpost.php?p=5987455&postcount=1
Stick with Starter Pack friends!
For those who’ve been concerned about losing quality with smaller texture sizes, I thought this might be worth showing. This is a texture I made just for this purpose in 2048x2048 and then resized it. All textures were built with DXT3 format and file sizes are the compressed ones. In my opinion 1024x1024 looks the best in-game. 512x512 is what Maxis originally used for this sofa and it would be a better option performance-wise, though.
These pictures were taken with a full HD display, meaning that it can show resolutions up to 1920x1080 (but not anything beyond that) and with a game that’s set up to use that resolution too. Please keep in mind that the lower your game’s resolution is, the less likely you would notice a drastic difference between 512x512 and 1024x1024 textures in-game.
Has anyone ever did something with that? it could be nice.
Great discovery. And that site Cutting Room Floor is also great, I've only recently encountered it.
Might as well throw in this list of unused Maxis stuff made functional by @kirlicues:
I could not find this in The Cutting Room Floor, so here's some info. I noticed one of the models years ago but only looked for more resources recently. I'm not a 3D artist, so forgive me if I say something nonsensical (and correct me in a comment!).
This is a list of the resources I could find:
The meshes are incomplete in the sense that they are not assigned to any bones, and they appear at floor level, near the auskel joint.
There were at least two types planned, "ring" and "post". The mesh for the post is separated into two groups: "uuaccessorybellybuttonpost_gold" for the metallic part, and "uuaccessorybellybuttonpost_red" for the plastic/stones part. The ring only has one group, "gold".
The material definition files for the "gold" groups reference "shineymetal2" and "nightreflection2-envcube" as the base texture and cube map texture respectively. The "red" group doesn't reference any textures, so maybe it was meant to look like translucent red glass.
There are thumbnail cameras specifically for the piercings. By the names we can guess that they were planned for teens and adults (maybe elders too?).
I'm not sure why they weren't implemented, my only guess is they could not find a way to avoid clipping or warping during sim animations. Although if the meshes didn't even have bone assignments, maybe they didn't reach that stage in testing. Who knows.
It could be possible to restore these, you would probably need to make separate meshes for each life stage, gender and body shape.
Female, 30's. Sims 2.Elsewhere: CC Finds Side Blog, Art Reblogs, Dreamwidth (Main Sims Place), GoS, Simblr.cc, Pillowfort, Bluesky, Pinterest.
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