Let’s Talk Limbus Company!

Let’s talk Limbus Company!

Something I recently noticed is that Limbus Company’s Abnormality numbering system is slightly different from that of Lobotomy Corporation. Whereas L Corp. used one letter and two numbers, the Company threw in an additional number to the set that throws everything slightly off. Additionally, there’s a few extra variations we see in Limbus that we don’t in Lobotomy, so without further adieu, here’s what I think the different parts of Limbus Company’s Abnormality designations mean, gathered from what we already know and have theorized about L Corp’s system:

Letter — Denotes the Abnormality’s origin as one of the following:

• Original — Spawned from nothing but the thoughts and desires of the Dreamer and therefore the purest type of Abnormality

• Trauma — Spawned as the fallout of the Dreamer’s grievances with the City

• Fairytale — Based on literature or folklore, generally originating from outside the City

• Myth — Based on artifacts and ideas discovered from the days before the City, but could also be exclusively religious in nature (it is difficult to tell given we currently only have two known examples to go off)

• Sin — Reserved for Peccatulae

• Donator — Granted to L Corp. from an outside source

First Number — Denotes the shape of the Abnormality as follows:

1 - Humanoid Organism

2 - Non-Humanoid Organism

3 - Supernatural Being

4 - Object without Moving Parts

5 - Object with Moving Parts

6 - Undefined

7 - Breaching Tool

8 - Peccatulum

9 - Standard Tool

Second Number — Denotes the District in which the Abnormality was first encountered by Limbus Company.

Third Number — Unique identification number given to each Abnormality within a District.

So, for a few examples as proof of this theory’s validity:

S-08-04-01, Peccatulum Gulae, is a Peccatulum (Automatically making it S-08) and the first Abnormality we meet in the game’s first dungeon in District 4 (Making the last two numbers 04-01).

M-04-04-05, Doomsday Calendar, is based on the stone calendars created by Mesoamerican cultures of the real world (M-04). It is the fifth Abnormality encountered in District 4 (04-05). Also, from now on, I won’t be bothering with the third number because it is somewhat arbitrary.

T-04-10-05, Have You Become Strong, takes the form of a large, plastic freight container and can be presumed from its combat event to be formed from a dreamer who was involved in or witnessed some kind of industrial accident (T-04). It is found in District 10 (10-05).

F-05-10-18, Baba Yaga, is based on a Russian folk character, a witch known as… Baba Yaga (F). Specifically, it is based on the hut that the witch lived in that walked about on fowl’s legs (05). It is found in District 10 aaand you get the idea.

Now, the weird one that kind of threw a wrench in this entire thing initially was F-04-03-04, Ebony Queen’s Apple. This Abnormality is an Aberration of Snow White’s Apple from Lobotomy Corporation and Library of Ruina, automatically making it a Fairytale-type due to its association with the popular children’s story. Though some might argue it should be considered a humanoid or non-humanoid organism, this apple has already fallen from its tree and is therefore more in the inanimate object category, making its first number 04. Make sense so far? Of course it does. The strange thing about this Abno is that, despite making its debut appearance in District 4, its second number is 03. So, why is this?

There are two possible theories. One is that the Abnormality is not one of a kind, and that a previous team from Limbus also sighted the exact same creature in District 3, which opens up an entire can of worms about the uniqueness of Abnos. The second is that, shortly before the fall of L Corp, the Ebony Queen’s Apple was transferred from a Branch in District 3 over to the one Yuri worked at, which ALSO has weird implications.

Anyway, I’ve rambled on way too long about this, now. I don’t really have a good way of ending this post, so I guess I’ll just say that Limbus is still a relatively new game, and I’ll be making sure to check how future Abnormalities fair in this classification system.

Ciao!

More Posts from Faust-the-plague and Others

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1 year ago

A general cane guide for writers and artists (from a cane user, writer, and artist!)

Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!

This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.

This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions, but you absolutely should continue to do your own research outside of this guide!

[Image text] Arm bends a little. Cane height at hip joint. Many canes have adjustable height. Cane sits within the natural center of balance. Causes stress on: Triceps, upper back, wrist (pressure) fingers (grip). Helps with: Joints (lower back, hip, knee, ankle, foot), weakness, balance, pain.

The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!

A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.

Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height will make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)

A General Cane Guide For Writers And Artists (from A Cane User, Writer, And Artist!)

(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)

When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane, then the good leg, and THEN the leg that needs help.

Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.

In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.

Now we come to a very common mistake I see... Using fashion canes for medical use!

[Image text] 4 Major Handle Shapes (significant variation and uses). Tourist/Crook/Hook. Classic shape, fashion and medical, easy to hook on things (arm, door, chair, etc), generally solid wood (stronger, heavier). Offset. Newer design, not a fashion handle, only handle for quad-bases, generally better balance, usually aluminum (light + cheap), soft handle, adjustable (rattles/clicks when swinging). Derby/Fritz/Anatomical/Contour. Classic medical shape, many fashion variants, some fashion + medical, varies in many ways, sometimes contoured to hand, comes in foldable styles, many aluminum styles, many customizable styles. Knob/Decorative. Fashion exclusive, knob shape hurts the hand after prolonged pressure (especially with designs), tend to be heavy, "sword canes" have the same issues.

(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)

The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!

Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.

The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!

This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!

However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.

[Image text] 4 Major base shapes (significant variation and uses). Adjustable base. Aluminum, standard modern medical, adjustable height, rubber base, wears down over time. Tripod/ quad base. If you need extra balance. Terrain attachment (varies, this is for ice). Removable, helps stop slipping on ice/snow/sand/etc, some canes have a retractable tip for ice. Classic base. Non-adjustable, custom only, modern standard still has a rubber base.

Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)

Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.

Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)

Two canes side by side. The one on the left is painted a light pink, and the one on the right is painted black with a fire/lava pattern.

(my canes, for reference)

If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!

When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!

For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.

A General Cane Guide For Writers And Artists (from A Cane User, Writer, And Artist!)

When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)

When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)

That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!

Happy disability pride month! Go forth and make more characters use canes!!!

1 month ago

Tips from a Beta Reading Writer

This one's for the scenes with multiple characters, and you're not sure how to keep everyone involved.

Writing group scenes is chaos. Someone’s talking, someone’s interrupting, someone’s zoning out thinking about breadsticks. And if you’re not careful, half your cast fades into the background like NPCs in a video game. I used to struggle with this so much—my characters would just exist in the scene without actually affecting it. But here’s what I've learned and have started implementing:

✨ Give everyone a job in the scene ✨

Not their literal job—like, not everyone needs to be solving a crime or casting spells. I mean: Why are they in this moment? What’s their role in the conversation?

My favourite examples are:

The Driver: Moves the convo forward. They have an agenda, they’re pushing the action.

The Instigator: Pokes the bear. Asks the messy questions. Stirring the pot like a chef on a mission.

The Voice of Reason: "Guys, maybe we don’t commit arson today?"

The Distracted One: Completely in their own world. Tuning out, doodling on a napkin, thinking about their ex.

The Observer: Not saying much, but noticing everything. (Quiet characters still have presence!)

The Wild Card: Who knows what they’ll do? Certainly not them. Probably about to make things worse.

If a character has no function, they’ll disappear. Give them something—even if it’s just a side comment, a reaction, or stealing fries off someone’s plate. Keep them interesting, and your readers will stay interested too.

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faust-the-plague - crime scene instigator
crime scene instigator

Karune/Faust; 27; any pronouns; criminal in preparation

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