How many of you guys have played a game in the Harvest Moon series?
In this game, your romantic interests have a “heart level.” It starts from black, then as you give them gifts, interact with them, do events with them, buy from their store, etc, etc, the heart level goes up from black to purple to blue, green, yellow, orange, and finally, red. When their heart is red you can marry them, as long as you’ve bought the upgraded house and the large bed.
Along this road to winning them over, there are certain “heart events.” They’re basically scenes in the storyline where you and your love interest have a special moment. Sometimes the conversation is about the relationship, the love interest’s past, their passion, a secret—it really depends. But it’s a one-time intimate moment that brings the two of you closer.
Depending on the heart level, what that person says to you will change. At the black heart level, their lines are generic. They’ll mention something random, work-related, genetic—nothing with depth: “My mother minds the store, and my brother looks after the chickens!” As the heart level increases, the things they say will be more specific to you. They aren’t things they would say to absolutely anyone. Like Gray, at his green heart level: “Grandpa and I are very impressed by you!” And we can assume by that, he really means “I’m impressed by you” and he’s using his grandpa because he’s embarrassed by how much he likes you.
Now think of this way of pacing, and apply it to your own stories. This is how Harvest Moon tends to organize things:
Black heart event: This introduces you, the player, to the love interest. It’s a first impression to who they are, their personality, their family, their role in the town, and so on.
Black heart: Your characters might start off with a black heart if they hardly know each other. Conversation is shallow, boring, and generic—more like small talk. In the picture, you can see that Gray even starts off a little rude.
Purple heart event: Typically in the purple heart event, the player will be given a choice between the love interest and another character—usually not something serious. For example, “I want to send him roses, and my mom wants to send him daisies. Help us pick!” Obviously, you need to pick your love interest’s side. This is probably when the love interest notices or recognizes the player as a friend.
Purple heart: The conversation will get a little friendlier. Not much in the way of flirting yet.
Blue heart event: In the game, the love interest gives the player an item, but obviously you don’t have to stick to that.
Blue heart: At the blue level, things are definitely at or ever-so-slightly beyond the friend stage. Conversation is no longer generic—it’s tailored to you. There may be some minor flirting.
Green heart: Flirting. All the flirting. They will compliment you and want to spend town events with you.
Yellow heart event: The event is more serious than at the blue or purple level. The topic may be more solemn, such as their father leaving or angst in the family. At the end of the event, the love interest may admit they like the player (as a friend, or maybe more).
Yellow heart: We’re starting to get sappy. Major flirting.
Orange heart: Conversation is romantic. Probably goopy. At this point, the love interest is definitely into you. They may start asking what your future plans are.
Red heart: They’ll marry you if you propose. I’m sure you can imagine what a game character madly in love with the player would talk like.
Obviously you need to tailor these levels and events to you story. And even if your characters are too young to think about marriage at the red heart level, that’s fine. The point I’m trying to make: you should occasionally have “heart events” between your two characters, ranked in order of seriousness—they shouldn’t mention love until the later heart events. Between events, their relationship will be more friendly or comfortable than it was at lower heart levels.
At the same time, you don’t want to mash in a heart event every other chapter. They need to be spread out with lots of romantic tension between so that your readers are aching for your characters to reach the next level!
–E
Reasons why that creative project has been sitting at 95% completed for months or years on end:
What remains to be done is all editing and revision, and you resent the fact that your work can’t just be perfect on the first try
You remember that there was something you wanted to change, but you didn’t write it down and now can’t recall what it was, and you can’t proceed until you figure it out
You’re stuck in a loop of “there’s this one problem that I know I can’t resolve without external feedback, but I don’t want to show it to anyone else until after that problem has been resolved”
It’s really the process that you enjoy, and you’ve learned that you can indefinitely postpone the emotional letdown of a completed project if you simply refuse to acknowledge that there’s nothing further to be done
The unhinged perfectionist part of your brain is convinced that calling a project finished is tantamount to admitting that you couldn’t have done it better
You got absorbed in a second project and genuinely forgot that the first one existed
Aliens
Let me be the one you call If you jump, I’ll break your fall Lift you and fly away with you into the night If you need to all apart I can mend a broken heart If you need to crash Then crash and burn You’re not alone
-Savage Garden, Crash and Burn
going thru phone pics and found this thing that was tacked up next to the toaster at my old job, if anyone needs some light toast eating reading material
Eighth Doctor’s TARDIS design.
So what, P!nk The joker, Puddle of mud Carol of the bells, Trans siberian orchestra Galilea, Sergio dalma Devorando el corazon, Warcry Hutsul girl, Ruslana Dance with wolves, Ruslana Wild dancers, Ruslana Seven angels, Avantasia Plan 1509, Toshihiko sahashi
Gracias por el tag @sillyliterature Si ya me gustaban estos juegos, si además están relacionados con música para qué más. Se me ha ocurrido que podríamos hacer uno así de diez canciones pero relacionadas o que hayan inspirado nuestros WIP? @hojasdeoctubre qué opináis?
Rules: list the ten songs you currently can’t stop listening to and then tag 10 people. No puedo etiquetar a 10 personas porque no conozco tantas aquí así que lo haga quien lo lea y le apetezca :)
Everlasting, Take That
Where You Stand, Travis
Neon Sun, Satellites
Volcano, Damien Rice
Ghost In The Wind, Birdie
They Do, Mark Owen
Red Lights, Vib Gyor
Ultralife, Oh Wonder
Marooned, Pink Floyd
Varðeldur, Sigur Rós
Eugene gets me
Noone ever remember Michael Collins
it would've been cooler if those animals they sent into space came back with superpowers
Memories, tales, thinkings, strategies, plans, dreams, remembrances and nonsenses from an upstart Dorsai.43M
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