Not Oversimplified Elvaria Lore- Part 2, Classical History(The Age Of The New Kingdoms/Creation Era)

Not Oversimplified Elvaria Lore- Part 2, Classical History(The Age of the New Kingdoms/Creation Era)

Hikarina got the shit going so now more kingdoms will pop into existence in the nest 60,000 years

Åsthenar's island keeps moving and merges with a giant mountain range, so that's their territory and they call it the Gyvorkal Mountains Fulegria becomes Fulegor Adontium but still has their crisis The Hikarinians and Yūregians gave hope to remaining undecided survivors of The Fall that they could find a place in the world, so some began to sail out to the other continents they saw hints of from across the oceans Some feared that those landmasses from across the sea were only islands, and so held off on sailing until someone from the leaving groups returned Some Lunarisians travelled north to the frozen landmass they saw, learning to wield bitter frost to create icy paths through sea They never came back and some hope was lost, but more decided to sail away, believing the northerners had found land The frozen north became Halinskor, and the kingdom that would be established Yukiosa, the kingdom of ice Some Urthalisans sailed east to the continent saturated in elemental energies, learning to tame the capricious sea They created large boats which they propelled with their power, and found new land they called Jin'hu-Guo, establishing Walekria, the kingdom of water Unlike the Yukiosans, after only a thousand years, they came back for the remaining survivors on the now named continent of Yinorael, bringing fleets to ferry them to the elemental continent. Many went with the Walekrians except for a small group of Urthalisans that wished to find their own way, and this lot sailed south to the continent of Kavathanar, finding the half elves that had isolated themselves for many thousands upon thousands of years They chose to join these people in their mysterious ways and over generations would become indistinguishable from them, but never went back to Yinorael Those that went with the Walekrians would gain new power as they traversed the continent, bringing with them new kingdoms. Some Lunarisians found a light in the caves of which they followed to find abundances of minerals, and so they called the land Cevris Astal and established the subterranean kingdom of earth, Föllen Alatsa

Some Solarians felt the heat of magma that reminded them of the sun they once loved, and so they called the scorched land Emorscal and established the kingdom of flame, Flaerna

Some Urthalisans travelled through cavernous darkness along a river that seemed to breathe and found a vast cave of crystals that radiated with the glow of Asurei, and so they established the kingdom of crystal bearing the name of Lustarise, a name shared by the cave system that birthed the kingdom

Those that followed the Flaernans but did not embrace fire traveled northeast and discovered the arid desert, yet they were not satisfied with the scorching heat it brought There was no other land that they felt a call to, and this one they felt was closest to the sun they once embraced, and so they called the land Desaebla and established the kingdom of sand, Dalirna But not all of those that came to the new continent had found a place where they belonged, so they would be guided by observant beings to lands and powers they could call their own Cirania, a benevolent being among the Dysheraln descended from the Dak-Shan of old, decided to lead one of the outlier groups to the land of forests and grasslands, teaching them to embrace the powers of nature despite it not being a legitimate element, and so this land of green and the new kingdom of nature would both be named Floernia The Sky Lords, the four elves that fused with powerful air elementals over a hundred thousand years ago, would come down from the air lands above to lead another of the outlier groups to the land above the clouds, teaching them to embrace the sky instead of the distant sun and moon, and so this land far above would be named Syklari, and the kingdom of air, Avianaen, would be established The final outlier group would find their place in the continent a century later, still clinging to their roots of celestial power from the solar and lunar legacy that died after The Fall Two beings would descend from the dark of night and light of stars to bring the group past a dense forest to the north- Sarkath, The Celestial One, and Qilanar, The Black Serpent They would each bless one half of the group, with Sarkath granting his half the ability to reach towards the stars once more and draw power from stellar energies, and Qilanar granting her half the ability to pierce through the darkness of space and draw power from the inky blackness that embraced the stars These elves would call the land Qisara Kranor and establish the kingdom of Zodiana, worshipping the wyrm-like beings almost as if they were gods Elemental energies still spread throughout the world and Asurei still tainted the atmosphere, so the elves would continue to diverge and gain their own distinct adaptations and appearances to their lands until few resembled the Solarians, Lunarisians, and Urthalisans of the past(except Yūregians and Föllen Alatsans still looked mostly like Lunarisians since they didn't need to change much) However, as thousands of years passed and each kingdom gained their separate identities, they would forget their blood ties from the ages long past to reach for individual futures This would mark the start of the modern era, but also the start of war- a concept the elves had not contemplated since the Dak-Shan were defeated over eight hundred thousand years ago in the distant forgotten past.

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1 year ago
I’d Best Be Seeing That Anti JKR Energy For This Twilight Show Too Bc Smeyer Continuing To Profit Off

I’d best be seeing that anti JKR energy for this twilight show too bc Smeyer continuing to profit off the Quileute tribe is not cute

2 years ago

please vote if you haven't before 🙏

Poll for the Universal and Realm lore

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2 years ago

Poll for the Universal and Realm lore

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2 years ago

Organizations on Elvaria

With the end of the Warring Era, there have been many opportunities for organization to arise than span many kingdoms from safer conditions and better kingdom relations. Many organizations are scattered around the lands of Elvaria, with some allied with certain kingdoms, and some that are strictly neutral. They vary in purpose and skills, as well as in ideals, traditions, and people. This list only includes the most notable of the elven(or mixed) organizations and is very general. Specifications will be provided on a different post, and organizations outside of Elvaria will be excluded. Additional groups may be added in the future and will be added accordingly along with a notifying post.

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Neutral Organizations These are unaligned to any kingdom.

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The Seekers

A group of battle-priests that was formed during the Ember War by the half-Flaernan-half-Dalirnan Kalathiv and Lustarisean Iniko after deserting their respective kingdoms out of dissatisfaction of the warring conditions(War of Shattered Ruby and the Ember War) and politics. They still exist in the modern day but don't get involved in politics unless they are directly threatened. Currently they have an ongoing dispute with the Hidden.

The Hidden

A group you could either call mercenaries, hitmen, thieves, or all of the above, it is comprised of exiles, deserters, and outlaws that make it almost their entire purpose to cause problems for the kingdoms and exact revenge on particular people(if they're still alive). This group formed near the start of the Ember War where some people were being incriminated for even mere suspicions of being involved in the assassinations of rulers and criminals for petty crime were being conscripted for the armies. The founder, Xie Sha'nie, was recently killed during a battle between the Seekers and the Hidden over their current dispute, and the organization has since been handed to the Avianaen deserter Phalikiron and Yukiosan exile Ostoril.

The Accord of Oracles

A small group of, well, oracles that has existed since the Age of the Empires and have been granted diplomatic immunity by all kingdoms(except Jivankova out of circumstances and they have their own oracles). The gift(or curse depending on how you view it) of foresight came from the Tilemgians during the brief time the Eternaveilan races had a hidden presence on Elvaria's surface and was given to 7 bloodlines, one from each kingom(including the minor kingdoms). The Lunarisian Velscira would found the Accord and her bloodline has survived to the modern times, with the current leader being the Zodianan Bas'nurilos.

The Academy of Blades

An academy located on an island between Haliskor, Elorinar, and Yinorael, the school staff are very secretive and highly selective with potential students. Graduates must swear a binding oath of secrecy or join the school as a teacher, and the school itself is neutral unless directly threatened. The staff teach a very peculiar type of magical combat which is reliant on blades(usually swords or daggers) that seems more reliant on willpower and spirit rather than Asurei. The founder is unknown to everyone other than the "headmaster" Walekrian Wei'Mo Tan-Shi, but is alive as far as anyone knows.

The Circle of Speakers

A small group of druids and beast callers, the group was founded after the founding of Floernia. Most of the members are Floernians and a few are Dysheraln, with other kingdoms' people being few and far between. All of the members have an unusual attunement with nature, whether it be being able to commune with fauna or with flora(this also includes understanding the hums of the Dysheraln which is how the group picks out fakers). They do not have a proper leader as it used to be Cirania and they felt no one could act as a replacement(suggesting so is practically heresy), so they have ambassadors instead to deal with politics.

The Vermillion Hand

A small group of blood mages(not quite into necromancer territory) that were the result of the experiments of Ilskorith Mavkoril, a deranged Yūregian scientist who was expelled from the Society of Harvesters for using live subjects in his experiments(further elaboration in the future) during the Ember War. Think Frankenstein but the people are still alive. The group is generally avoided by all the kingdoms and they tend to keep to themselves as well, only appearing if they are directly threatened. The founders and leaders of the group are Zorthex Kax'sarthi, Dal'zythal Akzonil(pseudonym), and Zikir'thal(pseudonym).

Calamity

A city of elves from around the Yiagilian and Elemortian kingdoms that live on an island. All of them have been expelled from their respective kingdoms due to being born with the Harbinger condition that causes their natural attunement with Asurei and the elements to be distorted and lead to incredibly destructive and unpredictable spellcasting, leading to the alternative names for the condition being Nature's Wrath and Wrathblood(note that sometimes it's a case to case basis on whether or not a Harbinger should or shouldn't remain in their kingdom). Regular cities were not built to handle such abilities, so Calamity was specially built to not collapse from all kinds of disasters and special training is given to young and new members so they do not create something unfixable. The founders and leaders all go under pseudonyms and their given names have been stricken from records across the kingdoms they came from. The group of leaders consists of the Zodianan Hollower(creates black holes), the Föllen Alatsan Earthshaker(creates earthquakes), and the Yukiosan Frostbite(freezes blood).

The Cult of the Doomsayers

An apocalypse-prophesying group with an obsession for death well beyond what even a Yūregian considers reasonable. Their main practices include inducing insanity as they believe it "opens eyes to the truth", sacrifices, and "trials of dedication" performed in accordance to a scripture that is nonsensical to anyone outside of the group. It is uncertain if members of the group can read it themselves. The leader is Yl'thirak Shattersoul who has never actually been seen and doesn't have a name that matches any currently existing elven race in the world, so it's generally believed that this is a pseudonym.

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Kingdom-Based Organizations This list excludes royal or noble councils. Organizations that came from a kingdom but expanded to span the continent or the world count under kingdom-based.

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The Lady's Bulwark

Half of the military and guard force of Åskorhal, the Bulwark consists of two sections: the Mountainguard and Heartkeepers. The Mountainguard manage the city and village guard along with being the majority of the footsoldiers should a war ever break out with another kingdom. The Heartkeepers regulate and guard the Mountainheart crystal ore veins and central crystal to prevent outsiders from gaining access to it and prevent overharvesting, as all Åskorhaia Elthir consider them to be the blood and heart of the Lady of the Mountains.

The Watcher's Spear

The other half of the military and guard force of Åskorhal, the Spear consists of two sections as well: the Dragonbreakers and Stormtamers. The Dragonbreakers tame and train the storm dragons native to the Gyvorkal mountains to use in aerial combat and scouting. The Stormtamers are split between those who ride dragons and those that don't, but they are the more proactive group when it comes to preventing outsiders from scaling the mountain. A more accurate description of them would be storm throwers as they harness the might of storms to hurl electrified spears at people that come too close to the mountains.

The Speakers of the Echo

A temple of priests from Avianaen that ritualistically blind themselves so they only need to focus on hearing, as they are the only people that can still hear the "echoes" that come from the sky. Sometimes these echoes are understandable, sometimes they aren't. The general populace assumes that the echo is the remaining voice of the Sky Lords, but a few believe the echo is something more, and some others believe it to be a trick of the mind trying to hear the wind. The Triumvirate of the Skyborne are part of the first group and leave the temple as an official establishment in the hopes that the Sky Lords(excluding Thiroaven) may come back one day.

The Elscorin

The descendants of the Avianaens that followed Thiroaven during the War of the Skylords and refused to renounce their loyalty even after his defeat. They were cursed by the blood of the Dragon Lord Enthivar and his people(dragons) when it touched their skin. Half of the loyalists became Gorasbora, those who cannot fly lest the wind tear their spirit and flesh apart. The other half became Haraspira, those who cannot land lest their hearts cease to beat and their bones crumble to dust. They together would form the Elscorin, which was less a group that wanted vengeance and more needed to rely on each other to survive.

The Board of Scholarship and Enlightenment(BSE)

Originating from Dalirna, the Board is meant to establish and regulate universities throughout Dalirna and any others they founded in conjunction with other kingdoms. They maintain a high quality of education with appropriate academic material and funding in order to ensure that graduates will be at the top of the job market for their major.

The Archivists’ Society

Originating in Dalirna, this society is basically a guild for writers around the world. They have their own weekly newspaper(more like a pamphlet or booklet) called The Inkwell where writers both in and out in the guild(but they have to pay a publishing fee) can submit writing to be published in the booklets.

Guild of the Elemortian Scribes(GES)

The more academic counterpart of the Archivists' Society, they generally deal with publishing and field writing for academic pursuits as well as copying of old texts to be preserved. Many professors are in this guild as it allows an easier passage from post-graduate to a job in the teaching profession.

The Eyes of the Augurer

The mages' society of Dalirna, they encompass all the types of magic professions in the kingdom and their duties may range from managing the barriers around each city and town to actively monitoring and trying to divert major sandstorms into the sea, along with other things.

The Artisans’ Guild of Elemortia

Also originating in Dalirna but quickly became a powerhouse guild of all the Elemortian kingdoms, they deal with all crafted goods and have become an economic power and regulator to ensure fair trade between merchants, buyers, and sellers. Some say they can bypass kingdom regulations if need be, even though the Artisans' Guild didn't stem from the Dalirnan nobility or ruler.

The Pyres of Condemnation

The group that deals with prisoners and crime crackdowns in Flaerna. Public opinion of them isn't the highest, but they do their jobs well and provide large amounts of employment for Toliskvya Flaernans deemed too dangerous(more to themselves than others) for common trade jobs.

The Economic Sect of Flaerna

The sect is filled with rich nobles and businesses that flourished during the Ember War, with the majority being blacksmiths and ration producers(don't ask how a wasteland can make rations I don't have an answer tbh). It has recently made a shift towards more common trades but controls much of the flow of money coming in and out of Flaerna. They are in a sort of competition with the Artisans' Guild when it comes to controlling Flaernan markets.

The Global Trader’s Association For Bejeweled Goods(GTABG)

Coming from Föllen Alatsa, the organization controls the flow of jewelry and quality metals and gems to prevent imitations and ensure that the materials came from legal sources. Jewelers from other kingdoms with land that can produce precious minerals quickly joined the association when it was created, and the association would become close partners with the Artisans' Guild.

Mineral Harvester Coalition/Miner's Union(MHC)

This organization goes under two names for the two sides of it: the side that deals with exporting both common and precious minerals, and the side that deals with internal issues in Föllen Alatsa, namely the disconnect between the nobility and miners in terms of what actually goes on in the tunnels. The Miner's Union can be thought of as the side that deals with the ethics rather than business.

The Jewelrycrafts and Metallurgy Society(JMS)

Originally, they were part of the GTABG until they split off to focus less on the sales part of the trade and more on training and employment side of things, though they're still global. They also encompass smithing and the newly emerging engineering fields rather than only jewelry. For people seeking apprenticeships in any jewelling or metallurgy fields, the usual process is to join the Society stating your desired specialization and region, and then you'd be assigned to a master craftsmen from your kingdom with boarding and pay covered by the trade apprenticeship programs of the kingdom.

Wardens of the Bloodied Grotto

This group exists solely to keep regular civilians away from the Cave of Bloodied Quartz in order to protect them from the almost corruptive abilities of the quartz within. The group occupies the two guard towers at each of the two entrances and consists of trained guards ordered to immediately execute anyone that approaches within a certain distance of the blocked off entrances, as well as mages personally trained by Lustariseans to maintain the barrier that protects the stone around the cave to prevent someone mining into it by accident.

The Cave Watchers

The guard force of Föllen Alatsa's sprawling cave system, they have to deal with crime as well as monitoring the caves at all times to predict a collapse and minimize the potential deaths. Their methods aren't perfect, so it's very common for them to be skilled in healing and earthen magic whenever they fail to reach a collapse point in time to evacuate the miners. They also employ mages known as Earthspeakers whose specialty is to artificially stabilize major ore vein tunnels in order to further minimize risk of collapse points, and though they are more sensitive to tremors, when a tunnel is about to collapse there is little they can do but evacuate the people in it.

The Sentinels of The Archer

The Archer of Light was one of the first of the survivors to begin using light magic after the debris leftover from The Fall started to, well, fall. The accounts from that era of early Hikarinan history say that they would strike the debris in the sky with their arrows in order to expose more of the sky and sunlight, along with protecting those that hadn't adapted yet from the beasts that evolved during the darkness post-Fall. They left no descendants behind, but the Sentinels of The Archer would come around after their death to continue their duties. Nowadays, they're pretty much just the elite guard force of Hikarina. Many members swear an oath of celibacy but it isn't mandatory.

The Selectors

I wouldn't count this as a royal council because they aren't actually involved in political decisions so that's why they're here.

The group consists of 9 members of unknown race(suspected to be elementals by regular citizens) that determine who will be the next Matriarch of Jivankova when the current one is close to her death. The process entails the General Selection of powerful Jivankira Elthir from the general populace, then the Proper Selection where the group of powerful individuals are further filtered through an examination, and then all of the final group are to undergo the ritual to become a Matriarch. The ritual almost always filters the final group to one person that survives, but if another person lives, the two are to duel to the death as there can only be one Matriarch alive at a time. The group that failed the Proper is executed to prevent a potential overthrow of the new Matriarch. The Selectors do not have any say in anything until the Matriarch is nearing death and the cycle continues.

The Assembly of Asuremancy

The Assembly consists of only Lustarisean and Geintori Asuremancers and is led by the Shin'nyo Apolis Asuremant, Suigimano Shinoto. They very rarely have a presence outside of Lustarise's caves, but are incredibly accomplished in the usage of Asurei well beyond what other elven races usually can achieve. There is a special screening done every 10 years from the birth of a Lustarisean up until their 200th birthday(for late bloomers this is usually the latest their talent will express itself) to determine whether or not they have the potential to join the Assembly. They are given the choice to accept or decline(but can join later) if they pass the screenings. Every Lustarisean and Geintori can use Asurei, but not every mage of their kind is a proper Asuremancer.

The Walekrian Guild of Fine and Performing Arts(WGFPA)

They contain most(if not all) the artists of both fine and performance arts in Walekria and aid them in gaining a name for themselves in the professional field as well as exhibiting their work. Similarly to JMS, apprenticeships and immediate employment are offered by the guild. As a side note, they do get offended if people call their musicians bards.

Royal Institution of Biological and Geographical Oceanographic Study(RIBGOS)

While it is a university, it also is an organization for graduate students of the university to further research into the field. They're paid well as is, but are able to take an extra job as a professor if they desire an extra income. Due to the nature of the job requiring being able to travel to the underwater parts of the university and cities, most of the members of the institution are Walekrians, but you may see the odd Zodianan from a water sanctuary here and there as well as other elven races in commissioned vehicles.

The Conservationists of Permafrost-Bound and Arctic Sea Artifacts(CPBAS)

As the(very long) name says, the organization's purpose is to conserve and research artifacts from the past that was frozen beneath the permafrost of Halinskor and under ice floes or floating in the sea. Yukiosans are not built to dive, so the organization is very reliant on the Anctora variant of Avianaens that are able to dive into the sea's twilight zone. They have a strict policy that any artifact they find that can be accurately traced to a living relative has to be returned to them unless they give explicit consent for the organization to keep it for history.

L’ombrene Necrose

A society meant to provide for the extra needs of Yūregian undead, such as repairing of injuries and providing materials to make their bodies last longer.

The Cult of the Black Moon

A Yūregian cult that worships the Black Moon. They are not as extremist as the Cult of the Doomsayers, but are still considered at least odd by general Yūregian society. They believe some sort of being lives inside the Black Moon and will lead them to another world when a great calamity befalls Elvaria. They're allowed to openly worship so long as they don't do anything illegal per se.

The Apothecarium

Yūregian society is currently split into 3 groups- the Apothecarium, the Necrivana, and the Oltharan. This split is occurring over the debate on whether or not necromancy is an ethical and proper "cure" for the curse or plague that affects Yūregian society. The Apothecarium is the side that is strictly against the practice of necromancy, believing that investing more research into alchemy would produce a cure that doesn't require dying first as they view the condition as the result of a disease. Besides politics, the Apothecarium is also a guild that produces the vast majority of medicine and potions in Yūregia.

The Necrivana

The Necrivana are the group in Yūregian society that believe necromancy is the only way to solve the condition which they consider to be a curse. This is the group supported by the majority of noble families.

The Oltharan

These are the Yūregians that are either advocates of both necromancy and alchemy as solutions or do not want to support either side in case the kingdom is torn apart in a civil war over this issue. They are actually the minority in views and have very little political backing as the society usually pushes people towards choosing a side.

The Society of Harvesters

A Yūregian group of necromancers that work towards finding a solution for the "curse" that affects Yūregian society. They are led by the Premiède Patrimonte Mähdrecher, Roderikcht Marcheuse Fantoine, and thus holds a fair amount of political influence as well as noble support.

The International Academia of Astronomical Sciences and Observatories(IAASO)

Founded in Zodiana, the academia is both an actual university and an organization. Unlike RIBGOS, members of other kingdoms are able to attend the academia and join the organization as a researcher(side jobs as professors are also offered) so long as they have the sufficient drive to study astronomy and have completed their basic schooling.

The Royal Zodianian Society of Traditions(RZST)

The Society manages festivals and prepares the kingdom's cities and towns for observances of events significant to Zodianan culture. This organization was created when the Ember War ended, as though tradition dictated that affairs of tradition were given to the youngest member of the royal family, there is only one living member of the direct bloodline left so it would be better to relegate the duty to a separate party.

The 13 Sanctuaries

Zodiana has 13 sanctuaries that each specialize in their own craft or production along with allowing Zodianans to study one element besides the stellar energy they are born with. The main 12 sanctuaries have their own leader that is a member of the Starsword Council, and the sanctuaries themselves are split into 6 elements: flame(Ailes and Laeis), water(Cavenor and Saritoris), earth(Tevara and Secrion), nature(Vogira and Cariscron), ice(Peisica and Aquival), and air(Gimera and Larinen). The 13th sanctuary, Ocphis, is limited to Sarkathian Zodianans as it embodies the purest form of Qilanar's power, and those that feel most drawn to it are rejected by other elements. Elven races from the Elemortian kingdoms are able to attend the universities each Sanctuary contains but the populations are still majority Zodianan.

The Global Committee of the Culinary Arts(GCCA)

A recently formed group that is the board of culinary achievements and consists of top chefs from every kingdom(except Åskorhal, Jivankova, and Lustarise for obvious reasons). It used to exist during the Cycelian Empires Era but had been dissolved after The Fall, and has since been remade for the sake of tradition. Their most recent(and first) activity was the Global Elvarian Cooking Competition, a resurrection of one of the old traditions of the original GCCA. The chefs on the committee plan on creating a special restaurant rating system to identify restaurants and taverns with excellent food and dining experiences to award them in order to bring them the popularity they deserve.

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Taglist for writing-

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If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.


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2 years ago

Part 1, The High Realms(Tilemgie- Boriasonde) Drafts

The proper Boriasonde(Tilemgie) post is here: https://at.tumblr.com/elvaria-project/universal-lore-part-1-the-high-realmstilemgie/yo1donzt3f70

If I were to assign one word to each of the stories of the High Realms, Altersae's would be fear, Spaelcul's would be frustration, Voiskana's would be vengeance, and Tilemgie's would be hope.

I wanted to convey that the Tilemgians are the ones that will be able to let go and forge a future for themselves, and thus the story ends on a hopeful note, but I'm not sure if I managed that correctly, so here's the versions that didn't make the cut. I'm not going to bother adding the writing taglist to this post since it's very trivial.

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Version 1(Incomplete)

Note: This one got chopped because it would've been too long and also too dramatic. I also felt that the first part was very irrelevant so I just scrapped the whole thing.

Howling sandstorms tore across the dunes of Desaebla, leaving behind swirling grains of sand that remained afloat in the skies.

The skies would remain a burnt yellow in hue as the storms persisted for many days, but not all of the desert was battered by these storms, for far away from the Asurei-shielded Dalirnan cities was a canyon surrounded by strange magic.

To the eyes of outsiders, there was no canyon, and they felt no pull to travel across or near it. To them, it was simply another dune among the many that covered Desaebla. To those more observant, they saw the air ripple ever so slightly when sand grains passed through it, but they assumed it was only a hallucination from the scorching heat and felt a compulsion to leave it be.

But the canyon was no strange phenomena akin to the air-lands that dotted the skies or the perpetually ablaze lands of Emorscal, it was unnatural, carved by the hands and power of many that came from a realm afar.

The strange beings known as Tilemgians were once a grand race that held power over the concept of Time, for their creator Tilisnet was the embodiment of Time and the one that granted each Cycle a beginning and end and the ability to progress.

Without Time, there would have been no start of life or creation to be born upon the Space of Seclir, and there would not have been a definitive beginning of this existence for Avaas to cultivate.

This Cycle, though, was always bound to meet a short end from the circumstances Avaas had seeded. Tilisnet knew of the beginning and end of each existence, but it was not his duty to speak of these, only to ensure that Time would still flow to its natural end. His people would also know of this, and they understood that it was not their place to change fate, as no one could, and that they were not preservers of individual worlds or civilizations, as that was the duty of Avaas and his people. They had foreseen the end of their realm of Boriasonde and the disappearance of Tilisnet, but they were never able to prepare for it or warn the other High Realms of it, as this existence had an ordained fate from the start of this Cycle, and this fate dictated that their race would fall from grace.

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Version 2(Complete-ish)

Note: his was supposed to be a comic but then I realized that I cannot draw in a comic format for my life. I'll stick to single shots thank you very much. The character in yellow is not the same character as the one in the proper Tilemgie post. This would've been titled Clockwork Bird. Also please disregard any issues with the text colouring, I cannot fix it at all. Tumblr is just making it worse each time I try.

"I still hear the whispers carried by time, you know. Not ones that carry orders from Tilisnet, of course, but whispers from people."

"That's not very encouraging considering our current circumstances. Are you certain that you're not hallucinating?"

"Don't be ridiculous, I'm not hallucinating. "But it turns out there's still things to learn. "There's a word mortals have that we don't- miracles. When good things happen without reason or explanation."

"We're long past believing in that sort of thing. Our realm is gone and our powers are diminishing. Many of us are scattered across all points of existence and some of us are unfortunate enough to become sick from the memories we hold."

"But we're still alive, aren't we? Though we don't have much power compared to our past selves, we still have power and we can still survive on these mortal planets. These are miracles, if not to you then at least to me."

"At this point I don't consider our survival as a miracle, more like a tribulation. At any moment we could disappear, and at any moment time could cease to exist and this existence's past, future, and present could collide and end this Cycle."

"But that hasn't happened yet. Time still flows, even if the sands do not flow entirely in the right direction. But living on the mortal plane for the past few hundred thousand years has taught me to focus more on the little things rather than the grim bigger picture. "We're no longer bound solely to our duty- we can afford to care more about ourselves as individuals, if not be a little selfish."

"Selfishness brings irrationality. You are becoming irrational, sister. This is not good for us, and we cannot forget our duties that we were created for, as without us there is no time."

"I never said to forget our duties entirely, just that we have more "freedom"- another idea I learned from eavesdropping on mortals. "Boriasonde being destroyed and TIlisnet disappearing at first seemed like tragedy when I looked into our future eons ago. But to be honest, I've forgotten a lot of what came after. I've chosen to let go of many memories in order to live like this."

"But I have chosen to remember."

"And you've become sick as a result. "Fate is a strange thing, and I know there's no one that embodies it since it's the natural progression of entropy, but I don't see this fate as our end. "I think of it as our signal to change. It's going to hurt, but maybe change will redefine our place in this existence."

"And you think the memory overload is a "miracle"? The permanent death of many billions of us, the impending doom of our kind, and the loss of Tilisnet? "This was not a good change, and you saw how change led to our current predicament- in fact the whole of existence's predicament! The Abyss was never meant to exist, Avaas' desire for change doomed us all. The change you suggest, there is no guarantee that it will not end us."

"Tell me, when I release this clockwork bird, does it matter if it remembers me after I die?"

"Our situation is not comparable to a clockwork bird."

"Just humour me."

"...No, but birds are not bound by-"

"-When I set it free and let it pass through the barrier, this being of clockwork will become a real bird that breathes and bleeds. It has no duty other than to survive, and whether or not it does shouldn't be determined by me. When I am left in the past, the bird will have a choice to remember or forget and to stay or go. "If it stays, it will die without knowing the world outside and never realize what it could've been. If it goes, it will learn of the many wonders of life outside this canyon and be able to live a life of it's own choice. "Our fall from grace was a tragedy, yes, but we are the clockwork bird with the choices in front of us."

"...If we change, who will be left to maintain time when we become a new race?"

"As long as we still exist, Time will endure. We will never bleed red like the elves on this planet, but we'll always be connected to the Sands of Time, and so will the race that comes after us. "The bird is still a clockwork being in its heart, and the essence of clockwork will be carried by its children if it chooses to have any. "We should fly freely in order for Time to live on, we can't be afraid of mortality forever. Even if flying defies parts of our duties, we will still carry on the essence of them. "No one has to be sick anymore from the memories. Actually, we don't even need all of our memories for our duties- we just need to know how to fix and maintain Time, not all the details of said Time."

"And what if the day comes where our memories will prove crucial to whether or not this existence will outlast the Abyss?"

"Write them down and give them to the Altersaeans and Spaelculans. We can warn them now without the duty stopping us. "This is the miracle all of us have been looking for since our creation. Even if some of us never wanted to fly, we've all wanted to be able to warn others in the hope that maybe, just maybe we could change fate. We don't all have to die. This existence doesn't have to end this way."

"...Then for once I will believe in your irrationality and "miracles"...but are you certain that the sickness will end if we forget the future and past?"

"I'm not going to say certain, because I gave up foresight for my life. "But just take the chance so we can live for the first time since our creation- and that clockwork bird will be our guide."

--------------------

Okay so one last notes section. I chose to not(and also kinda forgot to) mention the whole "there's pretty much no one managing time right now except like a very small population of Tilemgians" thing. Time may or may not get messy when I work on the present and future of Elvaria itself.

Also felt the need to slightly elaborate on line "We now can evolve as the drakes on the elven planet and the crystalline structures on the pseudo-planet have done." in the proper post, mainly the crystalline part because the drake stuff is in the Dust Era post.

So I'm probably never going to talk about the pseudo-planet since that draws away from the focus on Elvaria(which the realms posts are already doing so I need to do less of that), but basically Elvaria's solar system has six planets, and of those six two of them have life, being Elvaria itself and the pseudo-planet. They'll pretty much never interact so it's very irrelevant, but the life on that planet is crystalline time-crystals and the planet itself is in a phase state because of it's composition also being mostly time crystals. Tilemgians on there are doing pretty good in comparison to the ones on Elvaria since the pseudo-planet is closer to sands of time than any other.


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1 year ago

Should've expected no less from an Elon Musk fanboy. Fucking disgusting.

We already have a severe bot problem on the internet that the CEO of Tumblr was complaining about, this shit will only make it worse and lead to dead internet theory becoming true.

Hi, Tumblr. It’s Tumblr. We’re working on some things that we want to share with you. 

AI companies are acquiring content across the internet for a variety of purposes in all sorts of ways. There are currently very few regulations giving individuals control over how their content is used by AI platforms. Proposed regulations around the world, like the European Union’s AI Act, would give individuals more control over whether and how their content is utilized by this emerging technology. We support this right regardless of geographic location, so we’re releasing a toggle to opt out of sharing content from your public blogs with third parties, including AI platforms that use this content for model training. We’re also working with partners to ensure you have as much control as possible regarding what content is used.

Here are the important details:

We already discourage AI crawlers from gathering content from Tumblr and will continue to do so, save for those with which we partner. 

We want to represent all of you on Tumblr and ensure that protections are in place for how your content is used. We are committed to making sure our partners respect those decisions.

To opt out of sharing your public blogs’ content with third parties, visit each of your public blogs’ blog settings via the web interface and toggle on the “Prevent third-party sharing” option. 

For instructions on how to opt out using the latest version of the app, please visit this Help Center doc. 

Please note: If you’ve already chosen to discourage search crawling of your blog in your settings, we’ve automatically enabled the “Prevent third-party sharing” option.

If you have concerns, please read through the Help Center doc linked above and contact us via Support if you still have questions.

2 years ago

Not Oversimplified Elvaria Lore- Part 3, Modern History(Warring Era- Minor Wars)

Time passed since the last kingdom in the new continent were established, and the old mutual struggle alliances started to fall apart as each kingdom gained their own sense of identity The surface kingdoms would begin to start wars over borders and resources as they lacked formal borders between the kingdoms, and smaller kingdoms would try to establish themselves upon the borders but were subsequently crushed within days Lustarise would hide themselves from the world and seal the one entrance to their caves, and Föllen Alatsa would only be involved through trade and production of weapons for whichever kingdoms contracted them, with the deal being to not be pulled directly into the wars Avianaen, as far as the kingdoms on the surface were concerned, did not exist as it was hidden in cloud cover, and Åskorhal(formerly named Åsthenar but they changed it soon after their air land merged with the Gyvorkal mountains) would cull troops that came too close to the mountains. The rest of the kingdoms believed it was simply natural elemental phenomena rather than anything created by another elf, and so left the mountains be

No kingdoms involved in the minor wars wanted to compromise until it was absolutely necessary, and for many thousands of years they did not see it necessary even when death rates were greater than the birth rate, and death tolls would reach into the ten thousands, if not more Floernia would be the first to attempt to pull out, as they were often the victims of invasions from Flaerna and certain Zodianan politicians, and Dalirna would follow suit as they were never adept at war Walekria would be the first to suggest a treaty that would mark official borders and name the continent, and Floernia and Föllen Alatsa would quickly show support for the treaty. The minor wars on the Zodiana-Flaerna and Flaerna-Walekria border would be halted for a month for delegation to determine where each border would be, with many arguments and threats of invasion occurring but no actual action taken as each kingdom understood that these wars could not go on forever at their current pace At the final vote, Queen Anelede and King Dianeme of Föllen Alatsa, King Zhonal and Queen Galoris of Zodiana, all nine members of the Provincial Council of Floernia, and King and Queen He-Zhuo of Walekria would vote to ratify the Treaty of Elorinar King Garovstoyy and the Military Sect representative of the Scorching Council would vote against the treaty, drawing ire from the other rulers as many of them blamed Flaerna for starting most of the wars. Monarch Delstou and Queen Alshamsa of Dalirna, along with the Economic and Nobility sect representatives of the Scorching Council, would abstain from the vote.

With a majority vote of approval, the elemental continent would be formally known as Elorinar and the borders would be set, temporarily keeping the continent from warring for only a handful of centuries But of course, tensions still existed and kingdoms would still dispute over resources and borders, with Flaerna especially feeling cheated of the fertile land on the borders of Floernia and Qisara Kranor compared to the flaming volcanic wastelands of Emorscal

After all, no wars could be solved so easily, and external factors care not for who suffers. These minors wars have lasted 20,000 years Previous lore posts-

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Meteors hit desert world bringing good shit Life begins to evolve Lizards Lizards grow big Big lizards become drakes(dragon with no wings a
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We cut back to Elvaria lore where we ended off last time, being there's now whole ass kingdoms that are quickly becoming empires Big 3 are S
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The Fall happened and now the empires have collapsed, and the continents have been fractured from the explosion's impact No celestial magic
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Hikarina got the shit going so now more kingdoms will pop into existence in the nest 60,000 years Åsthenar's island keeps moving and merges

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2 years ago

I have blocked and reported 11 prawn bot accounts in the past 2 weeks, this is ridiculous They don't even have funny bios and my account isn't even a month old, wtf


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2 years ago

I finally got my shit done back to elvaria I'm (temporarily) free🙏🙏🙏

2 years ago
Elvaria Before And After The Fall
Elvaria Before And After The Fall

Elvaria before and after The Fall


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elvaria-project - FOLLOW @ilisteria I've moved to that profile
FOLLOW @ilisteria I've moved to that profile

A fantasy worldbuilding project focusing mainly on elves. This account has been retired, my posting account is now @ilisteria

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