wip piece I've done so many thumbnails of. finally decided on a layout and can get started on it woot!
Janelle "Bond" Monae, her "Mary" and a blond barista with a batwing top yiahhh (aw shoot I forgot to make the barista taller than Janelle I'll do that now)
multiple light sources in bars boooo
6:00am 27/07/2015; Sounion, Greece
Surreally, the ambient light made the pre-dawn look brighter than the sunrise.
basic concept for “cardboard cutouts” for the in-game characters: aiming to mix Jess’s 2D drawings with the 3D environment.
more work on the game concepts
testing out how the carboard cutout concept works in the 3D environment (placeholder colours)
to explain the quartz nails: Piezoelectricity. Do you know how quartz watches work? When given an electric current, quartz vibrates at a specific rate, and the watch measures it. It works the opposite way, too; if you hit quartz, it gives a little electricity. My brother was explaining this to me the other day, so I decided to incorporate it into my "solids" dragon; every hundred years, she comes to a certain town, and "recharges" their clock. idk man dragons and piezoelectricity are cool.
Final major project pieces for my foundation course! The exhibition went up yesterday so I have no work 'til they give us a summer project, so hopefully I'll be uploading more regularly for the next few weeks.
sketchbook time!
Art of Eireni Moutoussi. BA Graphic Design & Illustration, MA Games Art. hello! My name is pronounced Ee-ree-nee.
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