I'm so excited to announce Loish's Digital Art School! I've been working on this for a long time and I'm so glad I can finally share it with you all. This is for those of you who are looking for brushes, tutorials, and other super helpful learning content!
Loish's Digital Art School is a collection of resources for digital artists that includes video tutorials, brushes, palettes, challenges, and more. Most importantly, it’s free! I know how important it is to have access to helpful information, especially if you’re self-taught. To get access, just head on over to Loish.School ❤️
I am mohammed Ayyad, I am 17 years old, high school student, I have 7 brothers, including 4 girls and 3 boys and my mother.
Since the beginning of the war, my family and I have been displaced 4 times, each time more severe than the other.
The first is from Gaza City to Khan Yunis, and the second is from Khan Yunis to the shores of Bahr Khan Yunis, then to the city of Rafah, and then to an area called Al Qarara .
My house was completely destroyed , everything is under the rubble my childhood, my memories, my books, and my ambition and Many relatives and friends were killed and life was completely destroyed.
so l please you to help me and help my family collect donations to evacuation the war zone, get out of Gaza safely, and complete my school studies, via my donation link.
i’m really sorry to hear that :( i have no money :( i will share your post though
I'm back!
This concept happened somewhat by accident. I was in the process of updating some old mockups. While looking at my original pitch mockups for Ducktales Remastered, I came across an old revamp of Chip & Dale on the NES back in 2014. Given that I had to isolate all the elements to apply the changes, I suddenly had workable game assets and some extra time on my hands. Things just snowballed from there.
One thing I did want to address from the original was to properly show the scale of things. The NES game was all over the place (mouse sized rhinos for example.) So making sure the big robot dogs from the first level where actually appropriately imposing was important. The game also implied you travel to locations by plane, but you never got to see it.
While the mockup is scaled for modern systems, I've composed the music and sound effects using SNES limitations to give it that old Capcom home-console flair.
This video is not endorsed or licensed by CAPCOM CO., LTD or THE WALT DISNEY COMPANY and is not a game under development. This is made only for fun.
24main interestsart, writing, math, fiber arts, sewing, learning, utau and vocaloidcurrently trying to teach myself coding and utau24歳イラスト、ボカロ、書きことする、utau、学ぶことする、数学、ニートと編針 が好きです今、コードするとutauを練習している
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