Tumblr finally gave me the ability to create polls, so I thought I’d have some fun!
I've got a protagonist and an antagonist who are part of small rival kingdoms with their own armies. Guns and other such items don't exist (and I have a plausible explanation). They want to kill each other. How can I allow them to enter in combat with each other multiple times and have both of them walk away alive and able to fight another day (even if it takes a few months of recuperation) and still make it realistic? They're both trained in combat, one uses a spear and the other uses a sword. I need to keep them alive for Plot but also need them to fight for Plot and I don't know how to write them realistically fighting without dying. Also there's magic involved so healing is slightly less of a problem but necromancy doesn't exist.
So, something useful to remember about most feudal societies: There are much larger pressures acting upon the individual participants. You could have two kingdoms who want to eradicate one another, but, aren't able to because it would result in fatal reprisals from other powers.
Narratively, stories like this tend to operate in a bipolar structure (in this case, bipolar literally means that there are two relevant powers, your protagonist's faction or alliance, and those who they're arrayed against.) However, in many historical cases like this, there would be a wide array of other competing states (or kingdoms, if you prefer.)
The entire system maintained (relative) stability, because any aggressive action by one participant would leave them weakened and vulnerable to other nearby powers. In European history, this stability was further, “encouraged,” by the Roman Catholic church, whose scribes were often responsible for reading and writing the diplomatic missives sent between lords, with those communications not always, completely reflecting the original intent of their illiterate kings.
So, while full mobilization against a rival kingdom is an option, it's a very dangerous one, even if your king feels they're in a relatively strong position with their other neighbors.
And then they want to kill each other. This is pretty reasonable. However, it's very dangerous for your character.
There a lot of social structures in Medieval Europe were designed to keep anyone from killing the nobility. A bit part of that is the risk of reprisal from your neighbors, or a larger power. Defeating a hostile king on the battlefield would often see them captured and ransomed back to their relatives (or in some cases, simply held hostage for years because their relatives were happy with their new throne, and didn't want to cough up the cash to recover their lost lord.)
If your king wants to kill their rival, they're going to need a very good cover for that slaying, or they'll be branded as a kingslayer, and may face serious consequences, up to and including the loss of their title, excommunication, or a coalition of the dead king's relatives coming for them, with the assistance of other kings who aren't eager to be the next name on your character's hypothetical climb to the top.
Also, again, if we're using Medieval Europe, there are a lot relatives spread around. The nobility in Europe mingled and intermarried, creating a fairly complex web of different blood relations. So, while your character's rival may not have any relatives at home, it's quite possible that he'd have siblings and cousins in dozens of other nearby kingdoms, and potentially even be a blood relation of your characters as well.
There are exceptions to this, such as if they're a non-royal usurper, but in that case, they wouldn't have any protections, and your character would probably have a pretty easy time forming an impromptu alliance to stomp them out, before “restoring” someone with a legitimate claim to that throne. In that case, if their rival really was a peasant usurper, your character could probably get away with executing them on the battlefield with little fanfare. However, if they're actual nobility, even if their claim is shaky, that kind of a killing could have serious consequences.
So, the short version is, your character probably can't politically afford to kill their rival. It really is that simple, and they'd need to find a way to politically insulate themselves against the consequences, or make sure that their rival's death in battle looked like a normal casualty, and not a directed murder.
-Starke
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Feel free to reblog and add on if you think of something :)
FAINTING
Whumpee examined by the doctor, listening to their lungs and checking their temperature
Whumpee stripped down so others can help them change their clothes, leaving whumpee bare and vulnerable and unable to sit up by themselves
Loose white nightgowns and white shirts
Pale, ashen skin, eyes ringed with dark circles, sunken cheeks
Long, damp hair plastered to a feverish forehead
A dim bedroom, curtains closed, a single candle or lamp burning
Whumpee lying on their back in a large, ornate bed, surrounded by white sheets
Feverish mumbling in their sleep, head jerking from side to side with delirium
BLOODLETTING
Being spoon-fed broth or gruel that they’re barely able to eat
Whumpee being bathed because they’re too weak to do it themselves
Various medicines perched on the sidetable
Hushed voices in the sickie’s bedroom, trying not to disturb them
Coughing fits, muffled by a white handkerchief
COUGHING UP BLOOD
Fevered nightmares
Whumpee lying silent and still under the bedclothes, while others keep vigil
Whumpee venturing out of their room for the first time, leaning on the banister as they try to get down the long staircase
Whumpee unable to sleep because they’re uncomfortable, wandering through the big house and empty rooms, slightly delirious
Slow meandering walks through the garden as they convalesce
hey do you have any tips on plot development? how to do come up with relevant but dramatic things to keep the plot going? i also don’t want to make it too intense?
I actually have quite a lot of resources that I’ve created over the years surrounding plot development. I’ve linked as many as I could find for you:
Resources For Plot Development
Useful Writing Resources
Useful Writing Resources II
31 Days of Plot Development
Novel Planning 101
How To Write A Good Plot Twist
How To Foreshadow
What To Cut Out Of Your Story
Tackling Subplots
Things A Reader Needs From A Story
A Guide To Tension & Suspense In Your Writing
How To Turn A Good Idea Into A Good Story
Planning A Scene In A Story
21 Plot Shapes and the Pros and Cons Of Each
How To Outline Effectively
Tips On Writing Intense Scenes
Writing The First Chapter
Tips On Starting A Scene
Plot Structures
Finding & Fixing Plot Holes
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Masterlist | WIP Blog
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1.) Commaful – a friendly and supportive writing community, smaller but denser than Wattpad, and far more active and engaging.
2.) FictionPress – original fiction’s answer to FanFiction.net. If you’re familiar with that format, you’ll be familiar with this.
3.) Smashwords – an ebook publishing platform that also welcomes short stories, and collections thereof.
4.) WritersCafe – old-school but solid, with an active community and plenty of contests/challenges to get the creative juices pumping.
5.) Medium – a place where you can post, essentially, anything and everything. Articles and non-fiction are its biggest market, but fiction is welcome as well.
6.) Booksie – less community-based, with fewer interactions and comments. However, it still attracts great talent, and can be great for authors who are shy and don’t want to get bombarded with interaction.
7.) RoyalRoad – a rich community, with a strong emphasis on mutual support between authors. Focuses on web novels, fanfiction, and original stories.
8.) FanStory – an oldie but a goody. Don’t be fooled by the name – it seems to be predominantly original fiction, and offers contests with cash prizes.
9.) Young Writers Society – as the name suggests, oriented towards writers in their teens and twenties, but is by no means exclusive to authors of this age bracket.
10.) Wattpad – Wattpad provides users with the opportunity to post original fiction and gain a loyal following. It’s not for everyone, but some people swear by it.
On that note, you can also post original fiction to AO3 and FanFiction, but as they are predominantly for fan works, I decided not to include them on this list. What’s your favorite way to post original fiction?
Happy writing, everybody!
THINKING ABOUT the merging of sailors and ship that takes place in the act of sailing & how the ship becomes more and more human and the sailors become more and more mechanism until at some point it perfectly evens out & their bodies are enmeshed to the point there’s one great seamless living Body with many parts. thinking about how if it’s a warship the wood of the ship is absorbing the blood and sweat and tears of the sailors and the sailors are likewise absorbing elements of the ship. thinking about how they’ve both got ribs
my favorite ship dynamic is betrayal. not when they betray each other but when one or both of them turn against their cause, their principles and/or loved ones for the other. bonus points if the person they're abandoning everything for didn't remotely expect it. ultimate declaration of love. "you mean more to me than everything i ever believed in. i am more loyal to you than my conscience. i love you more than the thing i would die for."
I was getting pretty fed up with links and generators with very general and overused weapons and superpowers and what have you for characters so:
Here is a page for premodern weapons, broken down into a ton of subcategories, with the weapon’s region of origin.
Here is a page of medieval weapons.
Here is a page of just about every conceived superpower.
Here is a page for legendary creatures and their regions of origin.
Here are some gemstones.
Here is a bunch of Greek legends, including monsters, gods, nymphs, heroes, and so on.
Here is a website with a ton of (legally attained, don’t worry) information about the black market.
Here is a website with information about forensic science and cases of death. Discretion advised.
Here is every religion in the world.
Here is every language in the world.
Here are methods of torture. Discretion advised.
Here are descriptions of the various methods used for the death penalty. Discretion advised.
Here are poisonous plants.
Here are plants in general.
Feel free to add more to this!
Content: Defiant whumpee, blindfolded, restrained, dehumanisation, physical violence.
The heel of Whumper's shoes tapping on the ground with every step they take. A blindfolded whumpee having nothing but the sound of Whumper's steps to go off in terms of where they are.
Whumper placing their foot on a stool/chair as they examine/admire Whumpee.
The frantic kicking Whumpee does as their arms and legs are tied up.
Caretaker gently kicking doors shut as they cradle a sleeping whumpee in their arms.
Dragging an unconscious whumpee by the feet.
Whumper using their foot to position Whumpee as they like.
Whumper lazily nudging Whumpee with their foot to make sure they're still alive/awake.
Pressing the ball of their foot into a defiant Whumpee's neck to stop them from talking/to cut off their airflow.
A caretaker kicking their feet up as they patiently wait for Whumpee to wake up.
Forcing Whumpee to kiss/clean Whumper's shoes.
Whumper doing that tiny skip/run up right before they kick Whumpee in the stomach (hoping someone knows what I mean by this)
A defiant whumpee sticking their foot out to trip Whumper as they walk past them.
Caretaker anxiously bouncing their foot as they wait for news on Whumpee.
Don’t base them exclusively on physical and/or sexual attraction. While these kinds of attraction can certainly strengthen relationships, they can’t create anything but a weak foundation for a relationship on their own.
Know how your characters like to show and be shown affection. Not everyone shows their interest in others the same way. Some people like to give gifts. Others like to cuddle. Still others like giving compliments. Different people like to receive different kinds of affection as well.
Remember that love at first sight is a myth. You can have lust at first sight and romantic interest at first sight, but true love takes time to develop.
Show the characters interacting and getting to know each other. This should be obvious, but it is all to common for a character to be given a love interest at the last minute or to be paired off with someone the reader hasn’t seen them interact with much. Remember, the reader doesn’t have to see every little thing they do together, but the relationship will feel forced to the reader if they don’t see the characters interacting and establishing that they genuinely care about each other in a significant way. If the reader views your character’s significant other as little more than a stranger, then you’re doing something wrong.
Have both characters do things for each other and contribute to the relationship in meaningful ways. Relationships are two way streets. While you don’t need to keep score of exactly who does what for who (Relationships are not a competitive sport!), the relationship should seem fairly balanced or, if it’s not, then the characters should be working to change that.
Don’t give your characters completely incompatible traits. While it’s healthy for people to differ from each other, there are some differences that even people that are otherwise perfect for each other probably can’t overcome. For example, a environmental activist would have a hard time having a healthy relationship with someone who wants to chop dow a forest. Basically, know your characters’ deal breakers so that you won’t try to match up characters who are simply incompatible with each other.
Have them share interests. This is a great way to add substance to relationships outside of physical attraction and compatible personalities. Maybe they both like fishing. Maybe they share a passion for baking. Whatever you decide to have them like, don’t be afraid to use your characters’ shared interests as opportunities for them to bond. Also, if your characters don’t share a lot of interests/hobbies, consider having one character introduce the other to their hobby or have one character take initiative to try something the other likes. This is a great way to show how much your characters care about each other because it demonstrates your characters’ genuine interest in what makes their partner happy.
Let the relationship experience at least a few bumps in the road. No relationships are perfect. Let your characters disagree, argue, and maybe even have a full on fight. Relationships that withstand obstacles seem stronger to readers, especially if the characters grow as people because of these hardships.
Violence: A Writer’s Guide: This is not about writing technique. It is an introduction to the world of violence. To the parts that people don’t understand. The parts that books and movies get wrong. Not just the mechanics, but how people who live in a violent world think and feel about what they do and what they see done.
Hurting Your Characters: HURTING YOUR CHARACTERS discusses the immediate effect of trauma on the body, its physiologic response, including the types of nerve fibers and the sensations they convey, and how injuries feel to the character. This book also presents a simplified overview of the expected recovery times for the injuries discussed in young, otherwise healthy individuals.
Body Trauma: A writer’s guide to wounds and injuries. Body Trauma explains what happens to body organs and bones maimed by accident or intent and the small window of opportunity for emergency treatment. Research what happens in a hospital operating room and the personnel who initiate treatment. Use these facts to bring added realism to your stories and novels.
10 B.S. Medical Tropes that Need to Die TODAY…and What to Do Instead: Written by a paramedic and writer with a decade of experience, 10 BS Medical Tropes covers exactly that: clichéd and inaccurate tropes that not only ruin books, they have the potential to hurt real people in the real world.
Maim Your Characters: How Injuries Work in Fiction: Increase Realism. Raise the Stakes. Tell Better Stories. Maim Your Characters is the definitive guide to using wounds and injuries to their greatest effect in your story. Learn not only the six critical parts of an injury plot, but more importantly, how to make sure that the injury you’re inflicting matters.
Blood on the Page: This handy resource is a must-have guide for writers whose characters live on the edge of danger. If you like easy-to-follow tools, expert opinions from someone with firsthand knowledge, and you don’t mind a bit of fictional bodily harm, then you’ll love Samantha Keel’s invaluable handbook
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