No me decidía a subir este dibujo...
Puede que me arrepienta, quizás sea demasiado
Por cristinardvaya
Pequeña historia: Spock y McCoy están de vacaciones en una casa (¿solos?)
Short story: Spock and McCoy are on holiday in a house (alone?)
"Spock está leyendo un libro en su padd sentado en el sofá del salón. En plena ola de calor, el ambiente es sofocante, como un día de finales de julio, incluso en aquella casa. Pero al vulcaniano no le importa, al fin y al cabo, él es de un planeta que tiene una temperatura muy superior todos los días del año. De hecho, lleva una camiseta negra de manga larga, y así está cómodo.
'Spock is reading a book on his padd sitting on the couch in the living room. In the heat wave, the atmosphere is sweltering, like a late July day, even in that house. But the Vulcan doesn't mind, after all, he's from a planet that has a much higher temperature every day of the year. In fact, he's wearing a long-sleeved black T-shirt, and he's comfortable like that.
McCoy, por su parte, no aguanta ni un segundo más ese calorazo, necesita refrescarse y una ropa más fresca, o si no, siente que se derretirá allí mismo. Va a darse una ducha fría y se pone una bata bastante holgada. Ahora está de buen humor, y le apetece cantar un poco. Hace un tiempo que no ve a Spock. ¿Dónde está? Él no lo sabe. Seguramente, ese insensato haya salido a la calle, no sé cómo no se churrusca ahí fuera. ¡Son las 4 de la tarde! Se encoge de hombros y sigue cantando feliz. Le conoce tan bien que sabe que no le pasará nada. Entra como una bala al salón"
McCoy, for his part, can't stand the heat any longer, he needs to cool down and get some cooler clothes or else he feels like he'll melt right there and then. He goes to take a cold shower and puts on a rather loose-fitting robe. He's in a good mood now, and feels like singing a bit. He hasn't seen Spock for a while. Where is he? He doesn't know. That fool has probably gone out into the street, I don't know how he doesn't scorch out there. It's four o'clock in the afternoon! He shrugs his shoulders and goes on singing happily. He knows Spock so well that he's sure that nothing will happen to him. He comes like a bullet into the living room'
(Dibujos desde aquí. Pongo un "leer más" para que este post sea más corto)
(Drawings from here. I put a "read more" to make this post shorter)
"A McCoy le ha dado mucha vergüenza entrar así en el salón. No recuerda haber cantado algo delante de Spock, ni tampoco haber llevado puesta solo una bata en su compañía. Se ha salido del salón con la misma velocidad con la que entró y se ha ido corriendo a su habitación, ajustándose bien el cinturón de la bata. No está seguro de si será capaz de sentarse en la mesa con Spock para la cena de aquel día.
'McCoy was very embarrassed to walk into the living room like that. He doesn't remember singing anything in front of Spock, nor does he remember wearing only a robe in Spock's company. He has left the living room with the same speed with which he entered and has hurried to his room, tightening the belt of his robe securely. He's not sure if he'll be able to sit at the table with Spock for dinner that day.
El vulcaniano se ha quedado sentado en el sofá, sin poder mover sus brazos. El padd le está tapando toda la cara. No hay nadie más allí, pero le da tanta vergüenza que se siente mejor ocultándose. Por primera vez en aquellas vacaciones sufría calor, pero no es un calor sofocante, es un calor agradable, que nota dentro de su cuerpo y no solo en su piel. Al ver al doctor con esa bata había sentido un escalofrío, y una parte de él desea volver a experimentarlo. Se ha sorprendido a sí mismo al pensar eso, pero no puede engañarse. Un tiempo después, decide ir a hablar con él"
The Vulcan is sitting on the couch, unable to move his arms. The padd is covering his whole face. There's no one else there, but he's so ashamed that he feels better hiding. For the first time on that holiday he feels hot, but it's not a suffocating heat, it's a pleasant heat, which he feels inside his body and not just on his skin. Seeing the doctor in that robe had sent a shiver down his spine, and part of him wanted to experience it again. He has surprised himself by thinking that, but he can't fool himself. Some time later, he decides to go and talk to him'
(Continuará)
(It will continue)
La canción es You're my heart, you're my soul de Modern Talking
Por cristinardvaya
The song is You're my heart, you're my soul of Modern Talking
This part doesn't contain spoilers.
The Quarry is a videogame created by Supermassive Games, the same people who created Until Dawn and the Dark Pictures Anthology series (Man of Medan, Little Hope and House of Ashes). The protagonists, just like in Until Dawn, are a group of teenagers (although they are around 18, I'd call them youngsters. You know they are that age because they say more than once that they're going to start university). During the summer, they are the monitors at Hackett's Quarry camp, run by Chris Hackett. The trouble starts when two monitors turn up early for the camp.
Personally, it's a game that I really liked, because it has a lot of mystery and I like to try to figure it out before a character tells you, and also, it has choices and that makes you responsible for what happens in the story. It's like choosing how each character develops and how they behave, whether you want them to misbehave with each other, or get along better. I liked it more than Until Dawn, for me the story is more interesting and the decisions are much more important (which means that you don't need to know how to play videogames to get a good ending, because many of the deaths are due to bad decisions or not having done enough research), apart from the fact that it's not such a gore game (I can't stand gore, although after a while watching horror videogames, I'm getting used to it 😅).
I've seen people who have played it complain that "they got a bad ending". You don't get a bad ending, it's triggered by your decisions (it's true that you can miss a Quick Time Event, that is, miss a key or button to dodge something and die, and for me that doesn't really matter, it's just a matter of reflexes and being aware. What's so funny if a character dies for not jumping properly? That happens in real life, but in games and movies the deaths are usually not so pathetic). But still, from what I've seen, it's much more about the decisions. As I was saying, the ending is chosen by you, and because there are so many important decisions, there are many possible endings (each character can have up to 10 different ways to die and there are 9 characters you can control). Obviously, if you get all the youngsters to survive, that's a good ending, but there are more characters besides them that you can also cause to die or not. More things I liked were how they connected all the dots in the story at the end.
There are also things I didn't like about the game, for example, some characters change their minds drastically without any explanation, or have an attitude that also changes suddenly, as if bits and pieces of the story had been cut and pasted. Another thing in relation to character development is that they don't tell each other things. They've seen something strange, dangerous or whatever, but they don't tell the others, or they're trying to help you, but they're not able to tell you, that gets on my nerves 😠. And I'd better not talk about many of the dialogues, which seem to have been forced… In this, the game developers could have made more effort so that the story would have a better sense, continuity and some situations wouldn't be heavy, uncomfortable or unnecessary. Although I must admit that the characters become more serious as the game progresses, and that's a plus (considering that at the beginning they behave as if they were 12 years old).
Well, after giving my opinion, I'm going to comment on some things about the story that I saw, and that are pretty close to what I would have chosen (I'm not summarising because it's a very long story and it's not at all the same playing it or watching it as reading a summary):
Spoilers from here:
There are 10 chapters and a prologue. Between each chapter the game is "paused" and the typical person appears who advises you what to do, as in other videogames by these creators. She's an old woman in this case, and she'll show you possible futures if you find her tarot cards.
One point I liked is that this old woman is to blame for everything, because if she didn't have Silas in her show as an attraction, Caleb and Kaylee wouldn't have tried to help him escape and neither of them would have ended up as lycanthropes. Also, the fact that she tries to convince you not to kill Silas, especially in the last moments of the game when you're aiming for him, is great.
I also really liked the fact that decisions that don't seem to matter can later help you save a character or avoid risking their life, for example, if when Laura is in the cell she misbehaves with the sheriff, then he kills her in the fight at the Hackett's house. Or, if you break the door of the wooden house where Abi and Kaitlyn had the luggage, they can hide when the werewolf attacks them on the radio. Or even, if you find a stuffed animal with Kaytlyn, then you can save her in the final fight in the wooden house if you don't want to kill Caleb turned into a werewolf.
One thing I didn't like is the behaviour of the Hackett family. They are supposed to be protecting the teenagers, but they don't warn them. I'm guessing it's because they've already been in trouble with other people and don't want to go to jail or anything like that (throughout the game you find out what the Hacketts are really like and how long they've been covering up their crimes - in fact, Travis, the sheriff, became a sheriff to cover up them). But once the youngsters know what's going on, it wouldn't hurt to tell them that they're saving them. I also liked the development of Travis' character, who only wanted to kill Silas to free his family. He comes across as menacing, sinister, even as a bad person at first, but if you choose correctly, you grow fond of him in the end, as he can trust you and show you his good side (he's one of my favourite characters along with Laura and Kaytlyn).
And an important detail is to take evidence, clues and that. They help you to discover the story, to explain some things or even to prove the innocence of the protagonists, and they are very interesting. On the credits screen, you'll hear the people doing the podcast that Ryan was listening to at the beginning. Depending on whether you saved all the young people or not, the front pages of the newspapers will say that they'll go to jail or that they were attacked by a bear, but at the end of the podcast, that headline may change depending on the evidence you found during the game (there are 10 pieces of evidence, one for each chapter). If you didn't find any or not enough, they won't investigate what happened (the Hacketts will still cover it up if they're not dead), but if you have enough, you can get the mystery solved.
Finally, you can't save all the characters that appear at the end (on the screen when you go name by name to see if they are alive or dead). The main objective would be to save the young people and remove the curse of Hackett's Quarry by killing Silas, but if you can save the members of Hackett's family, all the better. I saw an ending where all the young people lived and also Bobby (a brother of Chris Hackett), Travis (the other brother, the sheriff), Jebediah (the father), Max and Laura. The mother Constance, Chris, Kaylee, Caleb and Silas died. Doing a bit of research, to get the best ending you need Kaylee (in fact it's not your choice whether she dies or not), Chris and Silas to die. I didn't care if Constance died, because I didn't like her reaction when she found out her granddaughter was dead: she blamed Travis (on one hand it's his fault for not containing Laura in the cell), but is it really his fault? I mean, she has three electrified cells in the basement, one for each family member that is a werewolf, and that night, which is when they have to lock them up because the young ones are in the camp, they don't. They decide it's better that Chris is being tied to a wooden beam in the attic and Kaylee and Caleb I don't even know where they left them (because they turn up in the forest). Laura was smart by leaving Max on the island, but the Hackett family let theirs go away. It's something I don't understand. I also don't know if the first werewolf who attacked the teenagers (specifically Nick, right after playing Truth or Dare) was Silas or one of Chris's two sons. If it was Silas, it would justify the hunters being around, but they could have warned the youngsters that Nick was going to transform and they should lock him up, and thus help them and shelter them at their home. But well… here it seems that they don't think.
One last thing I didn't like is Ryan's attitude right after they meet Laura and she tells them what she's been through. He behaves as if he hasn't seen what has happened to Nick. It's normal that he doesn't want to kill Chris, because he has known him for a long time and his children are his friends, but after hearing that Chris' brother had Laura and Max locked up, and after having seen many suspicious clues, his opinion about the Hackett family should have changed a bit. It's because of this "flaw" that Ryan stopped being one of my favourite characters (not that he's a character I hate either, but I stopped liking him so much). I put flaw in quotes because it's not a flaw of the game as such, the character may have that personality and that way of seeing things, but I don't share it, it's something that doesn't make much sense to me and makes that scene strange.
Despite these things without apparent sense, I really liked the story, it was very interesting, and the fact that they put all the pieces together at the end makes you hooked to it and want to know what else happens. There are moments of tension when you don't know what will be best for the characters, and that's the essence of the game and what I like the most: that your choices save or kill the characters, and not a silly thing like not hitting a key when it's due (I have to add that sometimes it's better not to hit it, for example, when you're struggling with Constance, so you save her. However, in those cases you have to hit it more than once, so they also count as a choice).
Pon Farr en el Mirror
Por cristinardvaya
I know I'm too simple 😅
Tagging: @akalawrence @karma--17 @qivijamsblog @elquetzalnegro and anyone who wants
Starting a picrew chain just for funsies :3
Here’s the link :)
Tagging @pwcbthesixth , @crying-roses , @morgan-n-cheese-91 , and @mister-finally-found-himself
Thanks for tagging me, @sourirenoire !!
My WIPs are mostly comic related. The tittles are in Spanish, but I'll try to translate them. These are about Star Trek:
-Inverosímiles ("Improbable" would be a translation, but doesn't convince me)
-Part 2 (goes after my comic Guilty by accident. It's not the continuation of the story, just other story)
And I have other one, not Trek:
-Life of Destructors (it's my biggest project)
I tag @usssputnik, @lokilenchen and @spacedancer1701
And anyone else who wants to participate, feel free to say I tagged you!
RULES: post the names of all the files in your WIP folder regardless of how non-descriptive or ridiculous. Let people send you an ask with the title that most intrigues them, and then post a little snippet of it or tell them something about it.
I was tagged by @twinkboimler ! Thanks!
Happy to share more details if anyone wants to hear them!
So, I only have 2 WIPs going now:
--Reservations
--Untitled Post-Miramanee Fic
I’ll tag @1shirt2shirtredshirtdeadshirt
@thetimetostrikeislater, @uss-genderprise, @ghostofasimov, @pkrosche
and anyone else who wants to participate, feel free to say I tagged you!
I've been very absent since the new academic year started. I don't have time to draw, I have busy mornings and afternoons (classes and laboratory practices), but I took some time to draw this.
It's a character from a story I'm developing (it's called Life of Destructors). I'd like to talk a bit about the story, but the background is too complex. Maybe I'll write about it sometime.
A curious fact is that I have been working on this story for more than 3 years, and it has changed a lot since the first idea I had.
This was one of the first characters I created, and his design is very similar, if not almost the same, to the initial one (but of course, I drew very badly then, compared to now).
(The left side of his face is burnt, that's why some of his hair strands are trying to cover it)
A veces, para practicar proporciones y poses, busco imágenes random en internet. Este dibujo lo hice con una de esas imágenes de referencia
Sometimes, to practice proportions and poses, I look for random images on the internet. I made this drawing with one of those images as a reference
Por cristinardvaya
¿Has dormido bien?
Have you slept well?
Shirtless version
Por cristinardvaya
Sé que llevo bastante sin subir nada, y como hace poco vi la peli de Asesinato en el Orient Express, me apetecía dibujar al mejor detective del mundo, Hercule Poirot (no sé si Hercule lleva la tilde "ù" en la "u" o no en francés). Me gustó la historia, el final no me lo esperaba de esa manera, la recomiendo si te gusta intentar adivinar quién es el asesino.
PD: También sé que esto no tiene que ver con los personajes de los anteriores dibujos, pero al fin y al cabo, yo subo lo que me da la gana jajaja
Por cristinardvaya
Algo rápido para San Valentín. Me esperan unos meses en los que apenas tengo tiempo libre, todos los días, por la mañana y por la tarde, ocupados 😬. Me las arreglaré para subir algo de vez en cuando
Something quick for Valentine's Day. I have a few months ahead of me where I barely have any free time, every day, morning and evening, busy 😬. I'll manage to upload something from time to time
¿A quién no le gusta una cenita romántica a la luz de la Luna? 💞
Who doesn't like a romantic moonlit dinner?💞
Por cristinardvaya
My blog mainly about Star Trek, Spones (Spock x McCoy). I make drawings. Free to use them but giving my name
128 posts