every time you talk to minion waddle dee in forgotten land's post-game, dedede greets you first. he doesn't have to do that. kirby technically doesn't talk to him directly nor he first initiates a greeting. but he does so anyway.
it's like shinya kumazaki just put up a megaphone in front of this game and screamed through it:
legend has it, he still screams
For those of you wondering if this is a joke: it is not
is probably one those details that are just here to look cool and nothing else, it doesn't make that vishnu "non-vishnu" and they can stay there
Asking you because I can't find anything about it myself. What are those two long objects strapped onto Vishnu's back, near his shoulders? Are they non-specific items that represent snakes or do they have an established identity?
I have no idea!
Have seriously been wondering about these for the longest time. If you know what these could be, drop me a line!
biblical accurate angels will always be better and more creative than normal angels, even if it it is a newer thing id rather have giant eye filled angels of power and other worldly beauty than those dumb baby faced fucks. Just look at kirby monsters, monsters with eyes just fuck
Holy fuck is this the real angel that Ezekiel saw????
Protagonist delivers Megami Fortuna (女神 フォルトゥナ) and Wilder Nue (妖獣 ヌエ) to Mastema. However, Nue turns out to be less than willing to leave the party… ^^; Shin Megami Tensei Strange Journey © Atlus Artwork © EerieAyres
Happy Pride Month, from your favorite Wing.
What are your thoughts on what a kirby rpg would look like?
First of all. It should be directed by Kumazaki and written by Mie Takase. Then it will be 11/10 by default.
But that aside, in terms of gameplay I think there's lots of possibilities of adapting Kirby's copy ability into jrpg mechanics. I think I would make it so Kirby would be basically this game's Eevee but ADVANCED. He can change his "typing" from "normal" after defeating certain enemies and he can keep it, but he won't be able to level up after certain point if he keeps it on to balance things out. Which would force the player to change up his copy abilities and try different ones, levelling up various skills.
To balance things out, I think party members that are not Kirby also should have the ability to use copy ability typings, but not the same way Kirby does. It would work like elements in Star Allies where they are applied on their base ability (for example, Dedede's Hammer) which allows for wider variety of coverage and potential new skills. Here it doesn't have the same limitation as Kirby, but since party members are stuck with the same base typing all the way, it's encouraged to mix things up to allow for better strategy.
Of course this idea still needs some fleshing out, but I think I explained the gist of it.
Also, while I think it will be turned based, I want it to be turn based in the same way Mario RPGs are, you have action elements in the gameplay. Blocking, dodging, pressing button at the right time to make your hit more meaningful. Said action elements would change up depending on what kind of typing you currently have.
Random sketches of the day/night
What if the other characters could get a cool lil power-up like in star allies + a costume change