Hey. You've Mentioned In Occations Hope's Connection With Sexuality, And I Am, Sort Of Very Puzzled About

Hey. You've mentioned in occations Hope's connection with sexuality, and I am, sort of very puzzled about it. Can you explain why?

Sex Appeal, Charm, Attraction, idolization, they all seem to be part of Hope. For Jake, it was a constant sexualization by those around him, while Eridan and Cronus' pursuit or concupiscent relationships tend to paint them in a bad light. There's more to it and it's not the only Aspect that could be considered to have ties, but there's like, Some Stuff.

Hiveswap seems to double down on this. Diemen is constantly referencing phallic imagery, Kuprum and Lanque are both... Pretty intense and blatant about it. Elwurd uses her charms on Joey and brings the reader for a fake date to make her ex jealous and ends up hooking with another Troll in one of her routes. Chahut, Daraya and Cirava don't seem to have that much, but Cirava does have the idolization and attracting large groups of people that led to people turning on them due to their fame, and Daraya goes against the Status Quo, which in her particular case is not wanting to be sent to a cloister- Her archetype is that of a rebellious teen, punky, rebelling against society, and the very kinda religious 'christian school' vibe the Jades have, so that kinda tracks.

Chahut doesn't seem have much in regards to that explicitly though she flirts HARD with Daraya. However, her very name is also a reference- The Maenad were women followers of Dionysus, defined by frenzied and orgiastic rites.

So yeah there seems to be... Some Connection.

More Posts from Classpect-reblogs and Others

3 years ago

Masculine (Yang) and Feminine (Yin) and the Distinction

The distinction between Yin and Yang interpretations of aspects is proactiveness versus reactiveness.  For example, emotions are generally a heart associated thing. However, identity and the construction of a cohesive self requires conscious thought and awareness beforehand. Feelings, in contrast, are inherently reactive. They require an external stimulus. Thus feelings are part of the yin interpretation of heart and identity is the yang interpretation.  Thus heart players of derse are less concerned with experiencing their feelings and more concerned with compartmentalizing and keeping them under control to the aid of whatever mask/persona they strive to project.

3 years ago
I Love Reading Peoples Takes On Mspa Reader’s Classpect So I Drew Some Various Readers
I Love Reading Peoples Takes On Mspa Reader’s Classpect So I Drew Some Various Readers

i love reading peoples takes on mspa reader’s classpect so i drew some various readers

2 years ago
I Got Inspired By A Theory I Found From This Post However I Disagreed With Some Of Their Choices...so
I Got Inspired By A Theory I Found From This Post However I Disagreed With Some Of Their Choices...so
I Got Inspired By A Theory I Found From This Post However I Disagreed With Some Of Their Choices...so
I Got Inspired By A Theory I Found From This Post However I Disagreed With Some Of Their Choices...so
I Got Inspired By A Theory I Found From This Post However I Disagreed With Some Of Their Choices...so
I Got Inspired By A Theory I Found From This Post However I Disagreed With Some Of Their Choices...so

I got inspired by a theory I found from this post however I disagreed with some of their choices...so I made my own version of an aspect breakdown.

Space is divided into Start and Place, which is further divided into Stir and Flux for the former and Scope and Vast for the latter. Stir was inspired by the primordial soup from which all life began and flux was honestly due to my playing overwatch too much but also has to do with gravity itself. Scope and Vast kind of go hand in hand and deal with spatial dimensions.

Time is split into Stream, for the flow of time itself. The MSPA reader saying that "time is like a river" gave me this idea. Eon is the other half of time. Stream breaks down into Hint to represent how any moment can cause an entire timeline to diverge into an offshoot, and into Trend which signifies how once a timeline becomes doomed things just get worse and worse. Eon goes into Bide since we've always had moments where we've had to bide our time, and Stop because once a timeline is over, it's done.

Light is divided into Bright and Lot. Bright is then divided into Flash and Warm which are really self explanatory. Lot (as in "casting lots") is broken into Grasp (as in grasping information) and Odds (they can be good or bad)

Void is broken down into Still (like the still puddle in the image) and Dark. Still then turns into Depth and Hide. Dark turns into Fog and Shade. I feel these are self explanatory, but if anyone wants me to go into them, I'm open to any questions.

Life is Grow and Romp. Grow becomes Sprout (who hasn't noticed tiny little green shoots out of the ground when spring comes?) and Pluck (for who but the young are so full of energy and Life?) Also good for a reference to the webcomic itself (lad/lass scamper, pluck). Romp (a word for playing or being at play) turns into Wild and Vim. Animals play all the time and life keeps going even after we try and tear it down.

Doom becomes Curb and Grind. Curb (think like how the curb keeps a car from crashing into innocent pedestrians) turns into Rule (for rules and laws keep us from running Wild-get it?) and Yield (for we all must submit to things we don't want to do for the greater good). Chose the picture of the stigmata because well tbh I am still a Christian and because it fits. Grind (like how gamers grind to get better at what they do) goes down into Sift (sifting the good from the bad) and Trim (as in trimming overgrown leaves and branches).

Breath is Move and Sound. Move then is Rush (running so fast you can feel the wind on your face) and Lift (because then you can fly). Sound becomes Din (the noise, noise, noise) and Tell (because sound and thus voices carry through air).

Blood is diluted (get it? cause it's liquid?) into Yoke ("we are equally yoked") and Trust (in order to accomplish bigger things). Yoke turns into Serve and Vow. I know that marriage vows aren't the only kind of vow, but I thought the picture fit best. Trust turns into Touch and Lead.

Heart (my own aspect!) is Pith and Whim. Pith is the core of something (for example, the pith of a fruit) and whim-because who hasn't ever done something on a whim? Pith is then divided into Self and Groove. (We all have our own self and groove) Whim becomes sway and mood, because moods can sway us to act one way or another.

With Mind I agreed with @wakraya in that it was Will and Thought. However for me, Will then becomes Seek and Delve. Thought becomes Plan and Mull. If you notice, I left a tiny reference to Terezi in way of the icons-none of them have open eyes.

Hope, to me, is Yearn and Dare. We all yearn for better things, but only some of us dare to take that first step. Yearn turns into Dream (not dreams like the space aspect pushed too far) but to dream at night and during the day when we want more, and into Grace. This is where I think the whole "physical attraction" part of Hope players comes in. Dare breaks down into Fun and Wish. Yes, this means I believe that Hope is inherently magical, or that magic itself is a part of the Hope aspect. That, or (if you believe that magic is fake like Eridan does) that advanced enough science/technology is indistinguishable from magic.

Rage is broken down into Fume and Shun. Fume (to be angry in silence) turns into Spur and Force. Since Rage is doing the opposite of just Hoping, I feel these subcategories are accurate. Shun turns into Warn (of danger) and Fear (think of the fight or flight or freeze or fawn response in nature. To fawn is when one tries to please in order to mitigate danger.)

This took me about a day to make but I had a bunch of fun doing it and figuring out how to break down each Aspect. Hit me up if you have any questions or comments! (I also want to credit the person behind the original theory, but they aren't on tumblr anymore.)

3 years ago

i think that all stories are about consumption, performance, and/or narrative, and the best combine elements of all three

3 years ago

Heir of Doom

image

PRIMARY: CONCEPTUAL

SECONDARY: PHYSICAL

Primaries and Secondaries are how a player’s powers manifest. Conceptual primaries mean they manifest conceptually and manifest physically as a secondary.

ABILITIES

INJURY SINK

Not so much an ability but a physical feature (or a bug, depending on who you’re talking to) - Heirs of Doom, due to their nature of inheriting demise, often have frail health. They bruise easier than most and break bones faster, but because of a lifetime of having to deal with constant pain, they have a ridiculously high pain tolerance which cancels out their injurious nature.

CHEMICALBLOOD

Also due to the inheritor nature of the Heir of Doom, they often have a high tolerance of drugs, alcohol or other substances that may dampen or enhance their senses. Their body immediately begins to break down the substances in alarmingly fast speeds, which means that while they’re not immune to these things, they have to consume/be dealt with large amounts of them. 

IMAGINE DRAGONS

When in danger, or when afraid, an Heir of Doom can go radioactive in order to eliminate surrounding threats. As such, they themselves are immune to radiation. It is still not recommended for Heirs of Doom to go around eating glowing radioactive rocks despite the fact that it will do nothing to them.

RACCOON

If the Heir has to resort to physical violence and feels as if they are in danger, they can go rabid and infect someone if they bite them. At any other moment, however, they will show negative in rabies tests.

AMBIENT ABILITIES

As an Heir, this class has ambient, uncontrollable abilities as every other Heir does. This is because Heir classes are served and protected by their aspect, meaning Heirs of Doom are naturally protected by Doom.

MISFORTUNATE

As Heirs of Doom inherit Doom, they have unnaturally bad luck and tend to attract danger, both in the form of people and coincidence. Their high pain tolerance helps them get through their accidents / physical injuries, while their Cosmic Monster helps ward off their physical threats. Their Danger Sense helps them minimize and survive their bad luck.

DANGER SENSE

As Heirs of Doom are naturally protected by Doom, they often have hunches of where and when something bad will happen. It doesn’t always work - often only coming up when the danger will result in their death - but it is always right. The specificity of this sense gets more precise the closer and worse the danger, and the higher the Heir’s level is. Their Danger Sense is the conceptual manifestation of their ‘protected by Doom’ clause.

COSMIC MONSTER

Due to the fact that Heirs of Doom are protected by Doom, the most dangerous person in their session is often metaphysically linked to them and forced to protect them, drawn in by hunches and an emotional attachment manufactured by the cosmic bond. If there is no person dangerous enough, then their classpect will attempt to find something else, like an adversary. If this is also unavailable (especially while the Heir is still progressing through the ranks and hasn’t encountered anything sufficiently dangerous), their aspect will generate its own Cosmic Monster creature, often reflective of the Heir’s personality. The sentience of this Monster depends on the Heir’s personality. 

If an Heir’s protector is eliminated, Cosmic Monster will immediately look for a replacement. If the Heir is continuously exposed to danger and cycles through protectors too quickly, a creature will be generated for their own safety. This creature is linked intrinsically to their magic.

KINETICS

When taking physical blows, Heirs of Doom have the natural ability to convert damage into strength. The stronger the hits, the stronger the Heir gets.

STARTER SPELLS

Any spell this class can use at Level One, including but not limited to:

NULLIFY - the ability to nullify magic. At level one, the range of this nullification is localized to the Heir, but at higher levels, they can expand their nullification field.

TECHNOKINESIS - since Doom governs processes, technology and systems, Heirs of Doom have technokinesis. At low levels, this technokinesis manifests as being able to manipulate software or machines without touching them, but at higher levels it allows them to fully link themselves with the machine or software, similar to being Drift Compatible with it.

DECAY - the easiest spell in the Heir of Doom’s repertoire. If the Heir touches an object, it rots and decays, making it an effective combat spell, with the downside of needing close contact.

REAPER

Similar to how Heart Players have Stands, and Rage Players have Berserkers, Doom Players have a magical state unique to them called Reaper, which is essentially a power-up state that physically changes a Doom player’s appearance alongside the massive rise in magical power. Reapers differ from player to player, and though  some classifications share names, they often look different due to player personalities and magical level.

Some Reapers are class-locked due to their nature.

AZRAEL Archangel of Death

In this state, an Heir of Doom can curse / condemn targets to death, which will result in misfortune after misfortune until death catches up to them. They can attempt to outrun it, but it will keep hounding them Final Destination style, and eventually catch up to them. The danger of this ability is that it is not only limited to the current fight but will last until the end of the targets’ life. This state also opens the Heir’s senses to Death, which makes them sense if someone is injured or ailing, who’s dead or who is close to death. 

Please do not touch the Azrael reaper mode, as their body is made of pure death and touching them would either make your limbs decay or kill you on the spot. In this state, any spell or object that hits the Azrael reaper mode automatically decays said spell or object.

Please note that Azrael is a classification, not the name of a person’s Reaper. Players often name their Reaper based on personal preference.

3 years ago
And Another One. This One’s A Doozy, And A Double Feature! The First Is What I’m Calling Genesis,
And Another One. This One’s A Doozy, And A Double Feature! The First Is What I’m Calling Genesis,
And Another One. This One’s A Doozy, And A Double Feature! The First Is What I’m Calling Genesis,
And Another One. This One’s A Doozy, And A Double Feature! The First Is What I’m Calling Genesis,

And another one. This one’s a doozy, and a double feature! The first is what I’m calling Genesis, Light || Space && Time. The second is my first 4-way fusion, Light || Space && Time || Void. It’s reminiscent of the Green Sun, and for good reason…

Thanks to anon and @deadlox890. 

And actually, thinking about what to name these gave me an idea…stay tuned, folks. 

3 years ago

It’s kind of no surprise that Dualscar was meant to be this Christian Crusader character, actually, given everything Eridan represented.

Eridan’s the embodiment of the ‘English’ aspect of Lord English; he’s the racist, explicitly genocidal military commander, associated with English wizards and obsessed with all the things one might associated with some nasty English coloniser.

It’s all there in their myth roles, too. Hope’s the aspect associatated with Westernism and Euro-Christian religion. Eridan, as the Prince, is an active destroyer; as soon as he lands on LOWAA, he’s killing the natives (whose noted resemblance to Quetzalcoatl could well be very deliberate) despite zero indication that they drop anything or were meant to be killed. Cronus does the same thing - but as a Bard, he’s passive, and instead of being the one to do the deed, he invites destruction by calling upon the land dwelling authorities to commit genocide for him.


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3 years ago
Boom, There, Final Classpect Take, Forever, Final Word, This Is The 4th Time I Say This But This Is IT.
Boom, There, Final Classpect Take, Forever, Final Word, This Is The 4th Time I Say This But This Is IT.
Boom, There, Final Classpect Take, Forever, Final Word, This Is The 4th Time I Say This But This Is IT.

Boom, there, final classpect take, forever, final word, this is the 4th time I say this but this is IT.


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3 years ago

Heart Player Weapons

Actual Weapons

Heart players in Canon (Nepeta, Dirk, (kinda Bro?)) tend to use sharp weapons, weapons used to pierce and cut and tear. I’ll get more into this when talking about themes, but the use of these sharp weapons is very interesting due to phrases like “those words pierced my heart, my very soul” and other such phrases, which I think is fun.

Other weapons that might be appropriate would be Piercing weapons (like needles or lances), again because of their references to certain phrases, Weapons related to those who use their souls to further their goals, I.e. staff weapons due to their relation to monks (people that use their souls to strengthen themselves), candles due to their relation to mediums (people that channel souls), and books, specifically religious books due to their relation to priests (people that use these books to help strengthen their soul).

I suppose you could also use weapons with relation to romance (like chocolate boxes and stuff shaped like hearts, or maybe a bow that shoots heart shaped arrows).

Weapon Themes

A common theme in heart player weapons is of course having romance/love/valentines heart related weapons. While not shown in Canon, it’s like…. Obvious????? I mean, heart players are generally associated with shipping (Nepeta and Meulin are the most obvious, but Dirk has all the romance problems with Jake) and like, why wouldn’t that be reflected in their weaponry?

Anyway, moving on.

Another theme is related to emotions, and phrases involving the heart. Broken hearts might be related in like, the usage of broken weapons, or, non breaking weapons like Dirk’s katana representing his supposedly unbreakable heart (both of which break in Canon funny enough). Or piercing weapons like when something cuts deep enough to touch your soul or someone’s words pierce through your carefully constructed emotional shield.

Heart players are all about that stuff.

Finally is weapons and the soul.

I don’t know much about various themes of the soul in heart weaponry, other than the fact that various interpretations of the soul from various cultures (i.e. the Ba from Egyptian culture or the spirit in more western cultures, possibly even ghosts and stuff like that if you can logically connect the two)

Think about it, having a weapon that summons all the ghosts of failed marriages past, or splitting a foe into all the separate parts of their soul with one sword strike; heart players can incorporate various ways of messing with their foes metaphysical presence with their weapons.

~Weapons Master Blu


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3 years ago

heir of time or prince of mind?

Heir Of Time Or Prince Of Mind?

Daily 6 - Prince of Mind

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classpect-reblogs - class and aspect meta
class and aspect meta

companion blog to musingsonprinces-blog, this is where I gather interesting classpect posts

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