A while ago, a friend of mine told me about a friend that had a theory. Instead of having extra Aspects aside from the canonical 12 ones (No, I’m not counting Piss or Lips as canon), given they are more or less the Basis of Creation, the fundamental powers from which the new Universe is made (Space and Time, Order and Chaos, Life and Death, Mind and Soul…), more than having extra, off-canon Aspects, in big enough Sessions the 12 Aspects split into smaller chunks.
I loved this idea, so I began to work on two divisions, thinking that the Session before the Trolls had 48 Players, and ended up making an Expanded Aspect Chart. Three sets of Aspects! The original with 12, the first division with 24, and the second division with 48, to give a total of 84 symbols, with their respective names and colors! I’ll explain what each of them means below the cut.
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I drew these in 2020 and completely forgot to post them. They were gonna be for a little infographic thingie around my thoughts on Classpects, but I never found a way to host it somewhere lol. They’re not really fankids or anything, just random designs to represent their Classes.
Root Spells
Base spells with one core objective that may be modified or specified for certain functions. Some classes have a focus on certain root spells, while some root spells are class-locked. This is not to say that a class can only use magic derived from one root spell, but that their magic is tailored better for certain functions. They are able to use other root spells but often to lesser effectivity if it is not compatible with their class. Some classes, however, are fully unable to access certain root spells due to the innate nature of their magic. This does not mean, however, that they will be unable to fulfill certain goals, as magic should always be seen as a tool to achieve a means.
ENCHANTMENT
The act of imbuing a target with one’s own magic. This target can either be an object, a person, or a make-spell (objects or creatures that can created from magic). Proficient enchanters are also able to do self-enchants, which is the act of enchanting oneself to achieve specific functions. Enchantments allow power sharing, grant power ups, or create enchanted items for other people to use. This is most useful when aiding non-combat classes.
MANIFESTATION
The ability to take existing abstract concepts, ideas or emotions and make them a reality, either by the caster’s magic manipulating circumstance to achieve the nearest possible match to the concept being manifested, or by amplifying certain traits of an object, person or aspect. This differs from Creation due to the fact that it solely relies on concepts, ideas and emotions being present - either from the caster or the people around them - alongside the caster’s magic as those are the things that will be exploited, while Creation only needs to rely on the caster.
KINETICS
Ability to consume the magical output of another caster / another object and transform it energy into one’s own magic. This is set apart from Heist and Distribution due to the fact that it does not forcibly take magic from a target but rather catches magic from a target, and the energy is not redistributable as it is subsumed into the caster’s magic. destruction classes can destroy consumed magic as they take it, while other classes can take the magic and blast it back towards the opponent.
CREATION
The ability to create objects or entities out of one’s own magic or an object that is governed by one’s aspect. This is categorized as a separate root spell from Protection due to Protection’s nature to take already-existing objects or circumstances and use it to manifest a caster’s spell, while Creation’s mode is solely the caster’s magic given physical form.
MANIPULATION / TRANSFIGURATION
The ability to shape, manipulate and customize a certain aspect and all that is governed by it to one’s wishes. Depending on the class, this is not locked to only physical things or concepts, but applies to the aspect as a whole entirely.
INHERITOR
The ability to become certain aspects or certain things that are governed by certain aspects. This is an Heir specialty.
GENERATION
The ambient, innate ability to be made out of or to generate certain aspects. This is a Maid and Heir specialty.
DESTRUCTION
The ability to destroy the very make-up of magic, or the ability to destroy a certain target. While most classes’ offensive spells are destruction-aligned, in terms of raw firepower, this is a Destruction class specialty.
PROTECTION
The ability to give one’s magic physical form to protect oneself or a certain target. The magic may or may not have specific modes of manifestation in order to achieve this form of protection. This is a Knight class specialty.
SCRY
The ability to forcibly see into the timestream of the universe, or see into other universes within the same infinity set. Scrying is often an ambient ability, but can be honed with practice and time. This is a Seer class specialty.
HEIST
The ability to forcibly take magic from an enemy, or a portion of an aspect from the universe, and add it to one’s arsenal, either to restore one’s magic or to use the opponent’s own magic against them, proficiency in spells included. This is a Thief class specialty.
DISTRIBUTION
The ability to forcibly take magic from an enemy, or a portion of an aspect from the universe and redistribute it to certain targets. This is a Rogue class specialty.
RESTORATION
The ability to restore lacking aspects or heal injuries. This ability is sadly in accessible to Destruction classes.
CONNECTION
The ability to connect with people or objects, or create connections between people or objects. Hope players are known to display this ability in ambience, often attracting people to them.
TERRITORY
The ability to mark a certain area as a surefire target of one’s magic. Territory magic locks onto certain coordinates as fixed points and release magic onto the area at the caster’s whim; this is a root spell that never misses. Space players achieve easier proficiency of this root spell due to the nature of their aspect.
INFESTATION
The ability to invade another target with your magic. This is differentiated from Connection and Destruction due to Connection simply being a bridge while Infestation burrows into a target’s being, and differentiated from Destruction due to Infestation not being destructive on its own.
Very good analysis I like it a lot
(Ever notice how lunar sway moons look like the :eyes: emoji?) The Extended Zodiac states that lunar sways are “a designation which says things about your perspective on life. “ In Homestuck, aspect powers are determined by thought, and thought is determined by perspective/how information is perceived. Wouldn’t it stand to reason that lunar sway plays a huge role in how aspect powers/movesets are utilized? I believe aspects can be split into two interpretations by a character depending on their lunar sways. A masculine and a feminine. I use the terminology masculine and feminine here because the respective dreaming moons are associated with the two heavily gendered cherubs, each of which strongly possessive traditional gender role traits. Caliborn (Derse): is proactive, forceful, and rational, logical, idealistic, traits heavily associated with masculinity. Calliope (Prospit): is adaptable, reactive, submissive, and intuitive, practical traits associated towards femininity. Of course, gender roles are considered bullshit in Homestuck (and ought to be IRL), so whether a character is female or male is actually irrelevant in possessing these lunar sways. An interesting dichotomy presents itself when viewing characters this way. Rose Lalonde, as a light player, is less focused on fortune and more focused on knowledge. Fortune permeates her life in not so subtle ways, such as living in a mansion with an ACTUAL OBSERVATORY.
However, Rose’s fixation is less on this fortune and her feelings of luck, but instead on the acquisition of knowledge. Knowledge, which grants her power and control and most importantly agency. (It also lets her shoot light rays out of some sticks). Knowledge, in this theory, would be the masculine element of light. It requires conscious thought and rational thinking to utilize effectively, especially as Rose uses it to determine probability. Rose’s affinity for light grants her theoretical knowledge which she then uses to provide agency for herself and others. Vriska, on the other hand, fixates on the feminine interpretation of her aspect, luck. Luck is a huge part of Vriska’s identity, and she believes fervently in it even though luck would generally be disregarded as bullshit by most. Luck is feminine because luck is reactive to the will of an individual as opposed to proactive, conscious thought. Vriska’s affinity for light grants her theoretical knowledge, to a lesser degree than Rose, but it makes up for this in it’s sheer practicality. Even the way that both use their powers offensively fits this divide. Rose shoots flash magic like she’d imagine a wizard would, as though she’s creating light ex nihilo whereas Vriska sort of just sucks out the luck that’s already there by looking at you hard enough. Both characters flow into active and passive states of their aspects to accomplish their ends, however it is Vriska who outstrips Rose in flexibility. Relying on luck requires a degree of intellectual submission and faith, which Rose’s ego is not inclined to allow. Vriska on the other hand, lets lady luck take the wheel so to speak, and if lady luck insists that Vriska gathers information to plan then she’ll do it. The downside is that Vriska becomes more easily manipulable and susceptible to the wills of others. The neutral element between both of these active states is “resourcefulness” which is the ability to look at your environment and take what you want/need from it. Luck would not work if one’s eyes are not open to opportunity, and you wouldn’t be able to acquire knowledge unless your eyes were open to it’s sources.
Tyzias and Stelsa both occupy a similar position as Vriska and Rose, both being blood players with differing lunar sways. Tyzias (prospit) interprets blood as camaraderie, bonds, and connections (community oriented/feminine things) and as such is blessed with the power of charisma, similar to Karkat. Stelsa on the other hand focuses on the masculine interpretations of blood, which is accountability, and social responsibility. Her connections with people are not ends, but rather a means to an end. And in this way, she very closely resembles the statement given about early session Karkat by Hussie himself. “As a Prospit dreamer, did Karkat struggle because he was actually passive in nature, but had a very active self image as a leader and conqueror?”
This time we dig into Gamzee’s recurring links to the masks of Comedy and Tragedy, historical worship of the Greek god of Theatre, Dionysus, and what all of this tells us about Gamzee’s arc and, potentially, even the Rage aspect.
Today’s question is: Can you think of other trolls with strong ties to figures in Greecoroman/Egyptian/Judeo-Christian mythologies?
You can find links to sources & support the project at: https://www.patreon.com/optimisticDuelist
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Thinking back on the idea that sprites represent the Platonic “geists” of their associated heroes, when we consider that both Roxy and Calliope contain “Nepeta-ness”, it starts to look a lot like the theory put forth in Plato’s Symposium that humans, having been created with two heads and then split into two, search for a romantic partner who literally completes them; Roxy and Calliope both contain different parts of Nepeta, and they attract each other because these different aspects of Nepeta-ness want to join together into a whole Nepeta.
Which makes complete sense in Homestuck, because that’s exactly what the cherubs are: “two-headed” beings who split in two upon reaching maturity, and spend their lives seeking out a mate who matches their missing half!
I was thinking about love and the way both the Light and Heart aspects deal with it but in fairly different ways. And, being who I am, I instantly decided to cram it into my absurdly convoluted system of sub-Aspect particles and say it’s all about Aspect Mirroring.
When Rose falls in love, it is redemptive. It is holy. Taz has written entire essays on why Rosemary represents the forgiveness of the sinful caprice of the universe and a greater acceptance of one’s place in the world, and we see echoes of this with Vriska’s complicated relationship with Terezi and Aranea’s strained and ultimately failed relationship with Meenah. A common challenge to this redemption, though, is fear. Rose’s relationship with Kanaya is strained by alcoholism because accepting the world for what it is means accepting her mother’s alcoholism for what it is, which is terrifying, and ironically leads Rose into that very same alcoholism herself. Vriska, meanwhile, all but intentionally blinds herself to her love for Terezi, chasing instead the impossible dream, binding herself to ambition, to grandeur, seeking through action to redeem herself and not the world. And Aranea? Poor, long-suffering Aranea, for whom the redemption of the world comes in the form of the capricious, destructive, self-loathing Meenah? She decides that love just isn’t worth it, and instead chooses to go out with a bang, enacting a spectacular, ambitious plan that ultimately seeks to deny reality rather than redeem it.
For the Heartbound, on the other hand, it’s much more complicated than that. Dirk’s love is a frightening, tempestuous thing, explicitly compared both by Hal and the comic’s own symbolism to earth-shattering volcanic eruptions and the biblical flood. Again by Taz, love is not that by which Dirk seeks to redeem the world, but that by which he seeks to redeem himself, to be Jake’s Knight in shining armor rather than the dreadful thing which Dirk sees in himself when he is alone with his own thoughts. And it doesn’t really work, does it? Grand plots and endless attempts to connect through words and deeds run headfirst into the fact that these kids aren’t alright and that closeness with another human being can be just as much pain as it can be pleasure. And that’s not even to speak of Hal, for whom love is barely a holy thing at all, but a shackle, a desire forced upon him at birth which he is neither capable of denying nor of realizing. After all, who wants to date a pair of shades?
It’s harder to say much about love with the Leijons. Nepeta’s love for Karkat can be realized only post-mortem and brings her pain as much as it brings her joy, and her love for Equius ennobles them both but also leads her to her death, but Rogues also have complicated themes revolving around love which makes it harder to tell what’s what. Meulin is a bit easier, I guess. Her love for Kurloz is an unambiguous negative, pulling her ever deeper into the dreadful clutches of the subjugglator cult and the worship of Lord English. Her love for Horuss is similarly fucked up, resulting apparently from Horuss’s desire to merely copy the surface of Equius and Nepeta’s relationship in the hopes of replicating its essence (Surfaces and surface understandings being one of Void’s themes) and gives us some horrifying insight into Meulin’s psyche with her advice to Horuss of suppressing your emotions and desires and merely pretending to be happy at all times, putting a deeply uncomfortable spin on Meulin’s own permanently grinning face and constant stream of exuberant gifs.
Meulin is also some sort of love sorcerer, her Magely insights allowing her to see relationships both real and potential and pull them together if it suits her fancy, a decidedly… non-symbolic approach to the concept that doesn’t have anything at all to do with “redemption of a sinful universe” or anything like that, pulling love itself down to the level of schoolyard gossip.
So what is my thesis here? I guess it is that love is a complicated thing, both an Idea so powerful it can turn a bond with one other person into a symbolic representation for the whole world in your mind (note that both Light and Heart are Hot Aspects, making this kind of substituting the whole world with a single individual extra symbolic) and a material thing, mere emotion, mere chemical reaction, a chain yanking at your heart and pulling it into the direction of another person whether you want to or not. The stories of Rose, of Vriska, of Aranea explore this from one angle, the stories of Dirk, of Nepeta, of Meulin explore it from another.
Or to summarize the summary, Light-aspected romance is extremely chaotic wlws trying to learn to chill with their girlfriends instead of breaking shit all the time. Love as something that pulls them away from their madcap shenanigans. Heart-aspected romance is a more complex and I think ultimately honest look at the messiness of relationships.
looking over Calliope's dialogue exploring her bias about passive and active classes essentially being "selfless" and "selfish", respectively, the fact that she calls herself selfish on multiple occasions jumped out at me; seemingly betraying some kind of hypocrisy that Calliope is aware of herself, deep down?
UU: i really thoUght i was going to be someone special. UU: that i coUld Use my abilities do something no one had ever done.
and when Calliope does prove herself to be special with an ultimate expression of the Muse's power, it's by actively inserting herself into Caliborn's time loop, forcing her way into the infrastructure of reality; meanwhile, despite all his own selfishness, Caliborn's greatest strength is that he passively bends reality around him merely by existing.
Vriska Serket, whose lusus constantly demands she feed it, received Cetus as a denizen, a monster known for eating every single fish on the Land of Light and Rain.
More obviously the number 8 is homophonic with the word ‘ate’ (and also takes the shape of the infinity, related to the ouroborous symbol depicting a snake eating itself), and in Homestuck’s symbology the sun - the symbol of the light aspect - is something that is meant to be ‘eaten’ by black holes.
I just had an epiphany on the Breath aspect, and how intricately it connects to the concept of ghosts/the afterlife
Fancytiers! Kind of. I was mainly just trying to make the sillouhette’s more distinct, & add more apparent themes :P
i forgot to label some of them but I think u can still tell what they are! first unlabeled pic has the mage and the seer, & the last pic has the maid and the sylph
companion blog to musingsonprinces-blog, this is where I gather interesting classpect posts
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