berserk and guts hold such a special place in my heart bc at its core, berserk is a story about a deeply traumatized man trying to move forward with his life. slowly, he finds himself able to love and trust those around him and to be optimistic again after being so deeply hurt by someone he trusted. as a person who lives with trauma, this series was so beloved by me and i’ve lost count of how many times i’ve reread the manga and watched the movies.
hearing of miura’s passing is so heartbreaking because of how much dedication and devotion to his fans that was put into every panel, every chapter, every character. miura literally worked himself to death.
his work influenced countless people, and regardless if you’ve read berserk or not, i guarantee there is some media you cherish that has been influenced or inspired by his work.
rest easy, struggler.
Fallout 3 is actually a really sad game when you think about it. The main character, The Lone Wanderer, is an incredibly tragic character.
The Lone Wanderer’s mother dies giving birth to them. Their father runs away leaving them stranded and alone, launched into a dangerous, cruel, and unforgiving world of monsters, both human and otherwise.
Death, destruction, chaos, madness, brutality, gore, mutilation, agony, poverty, loss, and darkness. The Lone Wanderer witnesses these things and experiences their fair share of it personally.
And then, after crossing the entire hellish wasteland at least twice over, they find their father, only to have him taken away from them again. But this time it’s permanent. After crossing a ruined world of nuclear ash, their own father sacrifices himself and they have to watch him slowly die, powerless to stop it.
Their childhood friends disown them and banishes them from their own home. The man who murdered their father somehow lived. There alone in a world that will kill them even for being a morally just person.
And if you play Point Lookout, there’s a hallucination sequence that is especially creepy. You find ‘bubbleheads’ that read out mocking descriptions.
Intelligence: “Tsk. Tsk. Walked right into another trap. Exactly how stupid are you?“
Strength: “This is one situation you’re not going to be able to fight your way out of.“
Endurance: "Keep it up, you’re almost there… wherever ‘there’ may be… probably nowhere."
Agility: "Isn’t it funny how everyone you get close to ends up leaving?"
Perception: "This doesn’t look right, not right at all."
Charisma: "Blech. If my kid looked like that, I’d abandon it too."
Luck: "Dead mother, life in a post-nuclear Wasteland and not a friend in it. Yeah, you aren’t exactly blessed."
The Lone Wanderer has it rougher than any other character I’ve seen in a video game.
F.E. Yates in his custom motorcycle, ca. 1900s.
Over 2,000 motorcycles from different parts of Illinois and Indiana met in Chicago for a jubilee. Every kind of a cycle was there from scooters and motor wheels, to side-cars. The motorcycle police led the way for the tourists to see Chicago.
Captain F.E. Yates, of Chicago, and his especially constructed motorcycle of own design. Being unable to saddle the cycle, Captain Yates has invented a collapsible extension handle bar which lets him control the cycle from the side car.
Hey, chin up. I know the night just got darker. But it won’t last forever.
one time i saw someone skipping rocks and eating a sandwich along the beach and idk he just tossed his sandwich in the water and bit the rock and he just stiffened a bit but i saw him dying inside after realizing what had just happened
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