Things come along like this that make the internet so special, I AM IN FUCKING TEARS
i noticed something a while back about synths that ive been too lazy to make a post on but here it is
so, gen 3 synths are practically just humans with brain implants… but just a paragrpah down (still in the section about gen 3 synths) the wiki says this:
i dont see how this could be scientifically possible, but regardless… the reason im making this post is because if this is true how would danse not know hes a synth? like, dude just went the whole time not getting hungry or tired and just didnt think anything of it?
Famous Malted Milk, New York City / photo by Ruth Orkin, 1947.
Ship's Cat Chiclet - the Mascot of the Mary A. Whalen (1938) a retired oil tanker, Brooklyn, New York
“hi honey...”
Fallout 3 is actually a really sad game when you think about it. The main character, The Lone Wanderer, is an incredibly tragic character.
The Lone Wanderer’s mother dies giving birth to them. Their father runs away leaving them stranded and alone, launched into a dangerous, cruel, and unforgiving world of monsters, both human and otherwise.
Death, destruction, chaos, madness, brutality, gore, mutilation, agony, poverty, loss, and darkness. The Lone Wanderer witnesses these things and experiences their fair share of it personally.
And then, after crossing the entire hellish wasteland at least twice over, they find their father, only to have him taken away from them again. But this time it’s permanent. After crossing a ruined world of nuclear ash, their own father sacrifices himself and they have to watch him slowly die, powerless to stop it.
Their childhood friends disown them and banishes them from their own home. The man who murdered their father somehow lived. There alone in a world that will kill them even for being a morally just person.
And if you play Point Lookout, there’s a hallucination sequence that is especially creepy. You find ‘bubbleheads’ that read out mocking descriptions.
Intelligence: “Tsk. Tsk. Walked right into another trap. Exactly how stupid are you?“
Strength: “This is one situation you’re not going to be able to fight your way out of.“
Endurance: "Keep it up, you’re almost there… wherever ‘there’ may be… probably nowhere."
Agility: "Isn’t it funny how everyone you get close to ends up leaving?"
Perception: "This doesn’t look right, not right at all."
Charisma: "Blech. If my kid looked like that, I’d abandon it too."
Luck: "Dead mother, life in a post-nuclear Wasteland and not a friend in it. Yeah, you aren’t exactly blessed."
The Lone Wanderer has it rougher than any other character I’ve seen in a video game.
I can’t believe it was kept in the wraps for 2 weeks… but I’m a bit flabbergasted and still processing that Kentaro Miura has passed away.
It’s pretty easy to understate how big his influence is in art. Without him, we wouldn’t get Dark Souls and Bloodborne, and the animators and artists of Castlevania explicitly said he was in an influence in their work.
Miura, in my opinion, had one of the greatest eyes for detail and some STRONG, STRONG, STRONG visual imagery almost untouched by… well a lot of people really.
He pushed the visual imagery of fantasy and horror in new and exciting ways, and it’s a test to his timeless writing that we’re still invested in Berserk for decades.
RIP Mr. Miura.
My last comic, but I’ve cut it into parts to make it easier for people to read!
Gnick eats his first Snack cake in 200 years - it’s quite an experience - for best viewing, listen to ‘Morning Dreams’ by Ladyhawke - the fancy lad hits him 11 seconds in! (I also want to thank Mac for helping me with this! I struggled a bit with the anatomy and hat angles, and if they hadn’t have helped me with them I probably would have got frustrated with this and not finished it!)
In 1928, a figure known as the Ice Man could be seen delivering a 25-pound ice block in Houston, Texas. This snapshot reflects a time when the ice trade was a highly profitable industry, primarily during the 19th and early 20th centuries. Ice was harvested from natural sources such as ponds and streams and then transported via railroads or ships to various destinations worldwide. An intricate network of ice wagons was responsible for the final distribution of this valuable commodity.
The roots of this industry can be traced back to 1806 when Frederic Tudor, also known as the Ice King, initiated the ice trade in New England by shipping ice to his affluent clientele in the Caribbean. Over the years, his enterprise expanded to encompass regions like Cuba and the southern United States. Eventually, ice was being shipped to destinations as far-flung as India, Australia, China, and South America.
At the zenith of the ice trade, this sector in the United States employed a staggering 90,000 individuals and relied on the labor of 25,000 horses. The demand for ice experienced a notable upswing during World War I. However, once the war concluded, the ice trade saw a precipitous decline due to the advent of refrigeration cooling systems. By the 1930s, modern refrigerators began to gain prevalence in households, and by the 1950s, they had become nearly ubiquitous in both the United States and Europe. This technological advancement rendered the ice trade largely obsolete.
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