reblog if you wear glasses. too many mutuals don't know they have glasses wearers in their midsts
After months of forgetting about it and weeks of putting it all together, I've finally finished this piece all the way back from May.
I actually really like this piece, probably the best art project I've ever done so far!
Just in case
Something really shitty has just been passed by the UK goverment.
A new bill that is stripping out human rights has been passed and we need to fight it before it costs lives. The new Human Rights Bill has made nazi Germans esc changes that will effect you or somone you love.
The most notiable parts being:
-If you are admitted to hospital with a disability or chronic condition a doctor can put a DNR do not ressusatate on you and you can’t appeal it.
-They are stopping woman from being able to move fowards with assault charges
- They are making it impossible for victims of terrorism to get justice. They won’t let people like the victims of  the hillsborough disaster hold the people responsible
Please do your own research if you must but we can’t let this happen!
There a petition to sign that’s already half way there so please share it around and tell ppl in the UK what is happening.
 https://petition.parliament.uk/petitions/607712
So I was on a road trip recently and-
There was a fucking
Nightmare Before Christmas Manga
In a goddamn cracker barrel
This is attention to details man
Ganon holds a bow straight while Link holds it at an angle.
Ganon also draws the bow like a samurai, (since this Ganon is more samurai like) he positions/aim the bow then draws.
(Not shown here) Even if Link uses a long bow like Ganon he will still aim at an angle since he is a soldier. He positions/aim the bow and draws at the same time.
The bow Ganon uses will recoil meaning this is a heavy bow. (They didnt need to add that detail in, but they did man)
1. Gazing: The character's eyes move slowly across a scene or object, taking in the details. This movement can indicate curiosity, interest, or observation.
2. Darting: The character's eyes quickly shift from one point to another, often indicating nervousness, suspicion, or alertness.
3. Winking: One eye briefly closes while the other remains open, often used to convey playfulness, flirtation, or a shared secret.
4. Rolling eyes: The character's eyes move upward or to the side, indicating annoyance, disbelief, or sarcasm.
5. Narrowing eyes: The character's eyes become slits or squinted, suggesting suspicion, scrutiny, or concentration.
6. Widening eyes: The character's eyes open wider than usual, indicating surprise, shock, or fear.
7. Glancing: The character's eyes quickly move in a specific direction, often used to check for danger or to communicate a message without words.
8. Staring: The character's eyes fixate on a specific point or person for an extended period, often indicating intensity, fascination, or intimidation.
9. Flickering eyes: The character's eyes flicker rapidly between different objects or individuals, suggesting indecisiveness, confusion, or distraction.
10. Blinking: The character's eyes momentarily close and open, mimicking a natural blinking pattern. This movement helps to convey realism and prevent the eyes from appearing static.