About a month ago I went down a rabbit hole and came out the other side absolutely obsessed.
A singular post on r/fountainpens notified me to the existence of Solo Journaling RPGs- literally, tabletop experiences that you play by yourself. Some of these games have physical components, but many are played entirely with a pen and a piece of paper.
Needless to say, I was absolutely thrilled at the concept of being able to scratch that TTRPG itch without the social drain, impossible scheduling, AND with the bonus of using up my enormous stores of fountain pen inks. Since the middle of November I have tried three separate Solo RPGs, with one being a longer experience with a physical book with rules and tables...with the other two finished experiences being short, one-to-two page PDF's that can be played out in several hours.
During my first attempt I tackled a larger-than-anticipated RPG called Apothecaria. In this game, you are sent a letter by a witch who wishes for you to take her place making potions in the town of High Rannock. You gather reagents, explore, make potions, and develop your reputation and relationships with characters in town. Very Stardew Valley inspired, but with a fun, witchy twist. There is also a cute animal version called Apawthecaria, as well as a few expansions for the main game, which I have yet to look at.
I was excited to start but otherwise clueless about the typical pacing and play of journaling RPGs, and soon found that I was writing way too much information!! My hand got tired, and I put it aside for the time being. I will have to revisit it soon, as it is DISGUSTINGLY cute and fun, but for now I have focused my sights on smaller experiences.
During my second, I played a cute little experience called Last Tea Shop. The game has since released a "full" version with more mechanics, but I found the classic version to be exactly what I was looking for on a lazy saturday night. It took me about 4.5 hours to complete thanks to several distractions, but the playtime was probably closer to 3.
I found this to be a strangely emotional little experience, which probably should have been expected since you are playing as a shopkeep at the edge between life and death. I will admit to shedding a few tears by the end of my journey- but they were happy ones. I will be returning for the full version sometime after I have let the experience settle.
My most recent experience-- as of maybe 30 minutes ago, to be precise-- is a lesser-known RPG called Axe Wielding Priest. This was a wonderful switch up from the cozy games I have tried so far, and as a person who adores a good (but understandably controversial) "sanity" mechanic in a game, it scratched my itch for madness.
There are some warnings in the description for blood, self-harm (flagellation), violence, and paranoia, but I thoroughly enjoyed the 2 hours I spent exploring the mind and history of my character.
I am absolutely obsessed. I'm always itching to come up with stories, but have burned many a role-playing partner by being flaky or losing interest. These offer a few overarching mechanics and rules and otherwise let your mind run free. That sense of loose structure is exactly what I need as someone who struggles with ADHD, but also enjoys coming up with solutions within a set boundary.
There are "old-school" solo RPGs out there, as well as others that aren't just acting as a tool for creative writing. I will be trying some of those out as well as the time comes, as well as the games that use physical maps and movement around a grid.
https://www.drivethrurpg.com/product/393309/Pistol-Dust
Pistol Dust is a Weird West meets High Fantasy Tabletop RPG with heavy emphasis on customizability. Pistol Dust forgoes class limitations in exchange for using experience to directly influence Talents, Abilities, and Skills.
https://www.drivethrurpg.com/product/393309/Pistol-Dust
The Archive Undying by @emcandon
Will Do Magic for Small Change by Andrea Hairston
The Jinn-Bot of Shantiport by Samit Basu
━ ˖°˖ ☾☆☽ ˖°˖ ━
Piñata: A Novel by Leopoldo Gout
The Saint of Bright Doors by @adamantine
The Water Outlaws by S. L. Huang
━ ˖°˖ ☾☆☽ ˖°˖ ━
Untethered Sky by Fonda Lee
Ebony Gate by Julia Vee & Ken Bebelle
The Mimicking of Known Successes by Malka Older
━ ˖°˖ ☾☆☽ ˖°˖ ━
The Last Binding trilogy by @fahye, including:
● A Marvellous Light
● A Restless Truth
● A Power Unbound
Some fun ideas for warlock pacts. You can see the rest of this series on my Kofi! I appreciate all tips.
Drawings from The Cursed Catacombs, a solo role-playing game where you play as the last living apprentice to a legendary wizard, sent out on a final deadly errand.
If pick-your-path novels and fantasy RPGs are you thing, the book will be on shelves this summer, and you can preorder now (preferably at your local bookstore)!
Anger can be one of the most intense, relatable emotions to read—and one of the trickiest to write. When handled well, an angry scene can pull readers deep into the emotional world of a character, building tension and driving the story forward. But when handled poorly, anger can easily slip into melodrama, making the character’s feelings seem overblown, forced, or even cringe-worthy.
So how can you avoid these pitfalls and write anger that feels real and compelling? Here are some tips to make angry scenes powerful without overdoing it.
To write anger authentically, you need to understand its roots. People get angry for complex reasons—fear, frustration, betrayal, grief, and even love. Ask yourself what’s truly driving your character’s anger. Are they afraid of losing control? Do they feel abandoned or misunderstood? Are they hurt by someone they trusted? Anger rarely exists in isolation, so dig into the deeper emotions fueling it.
When you understand the core reasons behind a character’s anger, you can weave those nuances into the scene, making the anger more relatable and layered. Readers will feel the depth of the character's rage, not just the surface heat of it.
“Show, don’t tell” is classic writing advice, but it’s especially crucial in angry scenes. Don’t rely on generic phrases like “She was furious” or “He clenched his fists in anger.” Instead, look for unique ways to convey how this specific character experiences anger. Maybe their voice drops to a deadly calm, or their eyes narrow in a way that makes everyone around them uncomfortable.
That said, showing too much can backfire, especially with exaggerated descriptions. Over-the-top body language, excessive shouting, or too many “flaring nostrils” can tip the scene into melodrama. Use body language and physical cues sparingly and mix them with subtler reactions for a more realistic portrayal.
People rarely say exactly what they feel, especially when they’re angry. Angry dialogue isn’t just about yelling or throwing out insults; it’s an opportunity to show the character’s deeper thoughts and vulnerabilities.
Consider using controlled, icy responses or unexpected silences. Maybe your character says something hurtful in a low voice rather than screaming. They might express sarcasm, avoidance, or even laugh at the wrong moment. Anger often carries hidden layers, and using these nuances can help your character’s dialogue feel genuine, even haunting, without falling into dramatic clichés.
The pacing of an angry scene can be the difference between a powerful moment and a melodramatic one. In real life, anger doesn’t always erupt instantly; it can simmer, spike, or deflate depending on the situation and the character’s personality. Experiment with different pacing techniques to create tension.
You might build the anger slowly, with small signs that something’s brewing. Or maybe the character explodes suddenly, only to calm down just as quickly, leaving a chill in the air. Controlling the pace helps you control the reader’s emotional engagement, drawing them in without overwhelming them.
When writing anger, avoid falling back on clichés like “seeing red,” “boiling with rage,” or “blood boiling.” These phrases have been overused to the point that they lose their impact. Instead, get creative and think about how your character’s anger might feel specifically to them.
Maybe their skin feels prickly, or their jaw aches from clenching it. Think about details that are unique to the character and to the moment. By focusing on small, unique sensory details, you’ll help readers feel the anger rather than just reading about it.
The setting can be an effective tool to amplify a character’s anger without overstating it. Small details in the environment—such as the hum of a refrigerator, the slow ticking of a clock, or the distant sounds of laughter—can create a sense of contrast or isolation that heightens the character’s rage.
For example, imagine a character seething in a peaceful park or a quiet library. The calm of the surroundings can make their anger feel more potent. Or maybe they’re in a crowded, noisy room where they feel unseen and unheard, which fuels their frustration further. This use of setting can add depth to the scene without the need for dramatic gestures.
An effective way to avoid melodrama is to let the consequences of the anger show its intensity. Characters don’t always have to yell or physically react; sometimes, a single choice can convey more than any outburst.
Perhaps your character cuts off a close friend or says something they can’t take back. Maybe they throw away a meaningful object or walk out in silence. By focusing on the consequences of their anger, you can reveal the impact without over-explaining it.
Anger is rarely resolved in a single moment, and its effects often linger. When writing an angry scene, think about how it will affect your character moving forward. Are they holding onto grudges? Do they feel guilty or exhausted afterward? Does their anger transform into something else, like sadness or regret?
Allowing the anger to simmer in your character’s mind even after the scene ends creates a more authentic and layered portrayal. It shows that anger is complex and doesn’t just disappear the moment the scene is over, adding emotional weight to both the character and the story.
MXTX's danmei are getting increasingly popular, and the fandoms are getting more fic-happy. I've noticed that some writers seem interested in writing their own fics but are concerned of making mistakes with niche honorifics and titles. I've noticed some that have jumped right in, but have made innocent errors that I'd like to correct but fear coming off as rude or presumptuous. And so I've made this list of terms that covers the basics and also some that are a little more niche since they're usually directly translated in cnovels.
DISCLAIMER: This is by no means a comprehensive list of everything one needs to know or would want to know concerning ancient Chinese honorifics and titles, merely what I myself consider useful to keep in mind.
Titles
Shifu: 'Martial father'; gender-neutral
Shizun: 'Martial father'; more formal than 'shifu'; gender-neutral
Shimu: ‘Martial mother’; wife of your martial teacher
Shiniang: ‘Martial mother’; wife of your martial teacher who is also a martial teacher
Shibo: elder apprentice-brother of your shifu; gender-neutral
Shishu: younger apprentice-brother of your shifu; gender-neutral
Shigu: apprentice-sister of your shifu
Shizhi: your martial nephew/niece
Shimei: younger female apprentice of the same generation as you
Shijie: elder female apprentice of the same generation as you
Shidi: younger male apprentice of the same generation as you
Shixiong: elder male apprentice of the same generation as you
Shige: elder male apprentice of the same generation as you, specifically one who has the same shifu as you or is the son of your shifu
Zhanglao: an elder of your sect
Zhangbei: a senior of your sect
Qianbei: a senior not of your sect
Wanbei: a junior not of your sect
Zongzhu: Address for a clan leader
Zhangmen: address for a sect leader
Daozhang: Daoist priests or simply a cultivator in general; gender-neutral
Daogu: Daoist priestess or a female cultivator; not as commonly used as 'daozhang'
Xiangu: Daoist priestess or a female cultivator; not as commonly used as 'daogu'
Sanren: a wandering cultivator
Xianren: 'Immortal Official'; a title of respect and power like 'General'
Xiuzhe: 'Cultivator', can be shortened to 'Xiu'
Xianjun: 'Immortal Master/Lord'
Xianshi: 'Immortal Master/Teacher'
Dashi: 'Great Teacher', address for monks
Xiansheng: Teacher/Sir; in ancient China, the connotation is very scholastic
Houye: address for a duke
Jueye: address for a noble lord, ei. a duke, marquess, earl, etc.
Wangye: address for king/imperial prince
Daren: address for imperial officials
Furen: Madam; the wife of an imperial official/nobleman OR a married woman granted a rank by the royal family
Nushi: Madam; the counterpart of 'xiansheng', connotation is scholastic
Taitai: Madam; address for an old married woman of the gentry, either wife or mother to head of household
Laoye: Old Lord; Address for an adult man with adult children of the gentry; possibly head of household
Nainai: Madam; Address for a married woman of the gentry, possibly wife of head of household
Ye: Lord; address for an adult man of the gentry, possibly head of household
Shaonainai: Young Madam; address for a woman married to a young man of the gentry
Shaoye: Young Lord; address for a young man or boy of the gentry, generation lower than head of household
Xiaoye: Little Lord; can be a synonym for ‘shaoye’ OR the son of a shaoye if ‘shaoye’ is already being used within the family
Xiaojie: Young Mistress; address for an unmarried woman or young girl of . . . the gentry and only the gentry, I believe. Correct me if you know for certain this is incorrect. (WARNING - It's an archaic term that should really only be used in an archaic setting if being used as a title instead of a suffix, because the modern vernacular has it as a term for a prostitute in mainland China. [Surname]-xiaojie is fine; Xiaojie by itself should be avoided.)
Gongzi: ‘Young Master/Lord/Sir'; ‘Childe’; young man from a household of the noble or gentry class
Guniang: 'Young Master/Lady/Miss'; ‘Maiden’; an unmarried woman or young girl from a household of the noble or gentry class
Laozhang: 'Old battle'; polite address for an unrelated old man of lower status than you
Laobo: polite address for an unrelated old man of a higher status that you
Laotou: 'Old man'; informal but not derogatory, implies fondness/closeness
Laopopo: 'Old woman'; informal but not derogatory, implies fondness/closeness
Please note that all of these listed above can be used as stand-alone titles or as suffixed honorifics.
Strictly Prefix/Suffix
-shi: 'Clan'; the suffix for a married woman, essentially means 'née'. (ex. Say Wei Wuxian was a woman and married into the Lan clan through a standard marriage. She would be called 'Wei-shi' by her husband's contemporaries and elders when not in a formal setting. It implies lack of closeness; used by acquaintances.)
a-: A prefix that shows affection or intimacy.
-er: A suffix that shows affection or intimacy; typically for children or those younger than you
-jun: 'Nobleman'; a suffix for a greatly respected man
-zun: 'Revered One'; a suffix for a greatly respected man
-ji: A suffix for a female friend
-bo: A suffix for an older man of your grandparents' generation
-po: A suffix for an older woman of your grandparents' generation
Cursed Jewelry! Remember, canonically Identify doesn’t pick up curses, so have fun tricking your players into getting cursed. <3
some dnd backstory ideas that give your character a reason to leave home that isn’t “everyone in my family died.” (just to say: i have nothing against those backstories (i use them a lot), but its fun to mix it up!)
family/friends/personal
someone close to you is sick. you need to adventure to find a cure
someone stole something important from you and you need to find it
you’ve received a message from a long lost relative and are trying to find them
someone that you love has been kidnapped (maybe you have to earn money to pay a ransom or complete some deed…)
adventuring runs in the family! everyone is expected to complete one quest in their lives
your family/culture sends people out to complete certain tasks when they reach a certain age as a rite of passage
another player’s character saved you in the past so you feel indebted to them and travel with them, protecting/aiding them
there’s a magical drought in your hometown and you have to fix it
your hometown doesn’t have a lot of jobs so you have to travel and send money back home
some childhood friends and you made a “scavenger hunt” where you try and complete a checklist of certain tasks (ie. defeat a barbarian in hand to hand combat, steal x amount of gold, slay a dragon, etc) in an allotted amount of time
quests/jobs
a god/patron has sent you on a quest to do something for them
you’ve been hired by someone to complete a task (and you get sucked into the big adventure along the way)
you’re on a quest for knowledge. maybe it’s to learn the best ways of fighting, maybe it’s something more academic related
your priest received a vision from your god and they sent you on a quest
you’re writing a book about the world and different cultures and you need first hand experience
you’ve found every map you’ve come across is shitty, so you decide to become a cartographer and make your own
you’re a detective who helps solve crimes and need to travel to solve a particular case
you’re a collector of a certain object and travel across the land to find it
you’re apart of an adventuring academy and have to complete a quest to graduate
you’re an artisan and you travel with your wares, trying to sell them. alternatively, you’re trying to spread word of your business and gain new business partners
you worked at a tavern your whole life where an old bard would sing songs of their adventuring party and that inspired you to go and do some adventuring of your own
feel free to add some of your own!
What are some ttrpg's on your game wish list? Ones that you'd want to play or plan to play (or maybe don't have time to). also as a side note your love for ttrpg's fills me with a lot of joy and reminds me why they're so special! : )
Inevitable: COWBOY KNIGHTS TRAGEDY this is number one i wanna play this so bad with a crew who will watch a few anti-westerns and arthurian films beforehand and fully commit to the tragedy aspect (big bold decisions if you know it ends in tragedy!) oh my god this specific flavor of game appeals to me a little too specifically
some kind of horror game. VTM, Curse of Strahd, Shadow of the Demon Lord, Call of Cthulhu, whatever lends itself to horror well. the horror genre is one of my favorites and i would so be down to play some good horror!!
MASKS as a PC!
and always more dnd.
uhhh I'm sure there would be other things but I don't know many ttrpgs off the top of my head. quite like ttrpgs. would very much like to play more. especially with a group of artists who will post dodoles and songs that remind them of characters and talk about them throughout the week and do psychological deep dives and theorize about the story and themes and and and
Just the image of cowboys sitting around a fire telling stories gave me bard ideas for the on going cowboy series
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