how do you guys feel about my lock screen
it took a little longer but here's also a deltarune version
Getting deltarune news and the silksong news was amazing
(also still in college, see ya probably in like half a year :3)
character attack for @zero1qn2 !
I think a cleric of a god of fire would definetly like those fire drinks
Our student group at graphic design noticed this like day one and you can imagine the confusion and anger when we found out that our semester long projects could be used to train AI
I gotta have to ask some professors if I can use krita instead of Photoshop, but I assume I will not be able to find replacement for InDesign and illustrator:/
I don't want speech minigames in games (unless choosing dialogue options counts as a "minigame").
Dialogue tends to feel natural in games once you get used to it, but gamification never does. The closest it feels to natural, in my opinion, is in New Vegas when it unlocks new options.
Even New Vegas falls a bit short in my opinion, however. I like skills, perks, and stats unlocking more options, but they all come with "this will work in your favor" implications (with only a little subversion in a DLC).
A hypothetical example would be if having scientific knowledge unlocked a speech option, but it's one you absolutely SHOULD NOT CHOOSE, because guess what, you're talking to someone who's afraid of technology, and if you're paying attention, you'll know darn well not to choose it in spite of it being unlocked with skills.
Basically, I don't want RNG in speech checks. I want to use my mind-brain, and have more options based on what my character knows, and what skills they have.
I'd also like it if social skills, instead of just unlocking speech options, mostly added flags to speech options. For example, that technology speech option could be marked red to indicate that the social-savvy character thinks it would result in hostility.
I'd also like it if social skills effectively let you choose some of the same options, but said with more tact, either resulting in an improved outcome, or being required to go well at all if it's a sensitive topic for the person you're talking to.
New Vegas sort of has that with you being able to choose speech options in spite of knowing you'll fail, with different dialogue being present for the "this will fail" speech checks. In what I'm talking about, however, there's no "guaranteed to fail" warning, and not all of them would fail. It's just a more socially savvy character could phrase it less offensively for better results.
SPOOKY BOIS REJOICE
People on this site will put together polls like "The Banach-Tarski Paradox versus Camembert Cheese", then act like the results prove that they're surrounded by idiots.
New animals just dropped. E.g.
she/her | due to being in art College, my current upload schedule is once a year >:I
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