On top of that he didn't only got hit by a car, he got hit by a car as a DEER, which in my opinion is even more ironic.
One thing I think we’re all glossing over about Thanks to Them is the fact that Belos got hit by a car. You’re a half-millennia old 1600s New England Puritan witch hunter who addresses Hunter as a grimwalker and then calls him Caleb in the same sentence and you just charged out into a modern road and got hit with that woman’s sedan. How do you cope with that. You used to be the Emperor. You’ve been living in the woods for months. Does he think that he got hit by an extremely fast wagon. The threat that’s been menacing the protagonists since episode fucking one just got hit by a car.
So apparently there is a con happening near where I live and they allow you to change the image on the entry ticket...
Yeeeeah my goblin brain will make me broke
It makes satisfying rattle noise like maracas
Making little babushka dolls out of the skulls of progressively younger people until you open the smallest one and inside it has an infants preserved finger.
character attack for @zero1qn2 !
I think a cleric of a god of fire would definetly like those fire drinks
Masks are kind of hot actually
it took a little longer but here's also a deltarune version
Getting deltarune news and the silksong news was amazing
(also still in college, see ya probably in like half a year :3)
Attacking BrookieMacc!
They don't have a tumblr account so go to their artfight profile!
https://artfight.net/~BrookieMacc
I don't want speech minigames in games (unless choosing dialogue options counts as a "minigame").
Dialogue tends to feel natural in games once you get used to it, but gamification never does. The closest it feels to natural, in my opinion, is in New Vegas when it unlocks new options.
Even New Vegas falls a bit short in my opinion, however. I like skills, perks, and stats unlocking more options, but they all come with "this will work in your favor" implications (with only a little subversion in a DLC).
A hypothetical example would be if having scientific knowledge unlocked a speech option, but it's one you absolutely SHOULD NOT CHOOSE, because guess what, you're talking to someone who's afraid of technology, and if you're paying attention, you'll know darn well not to choose it in spite of it being unlocked with skills.
Basically, I don't want RNG in speech checks. I want to use my mind-brain, and have more options based on what my character knows, and what skills they have.
I'd also like it if social skills, instead of just unlocking speech options, mostly added flags to speech options. For example, that technology speech option could be marked red to indicate that the social-savvy character thinks it would result in hostility.
I'd also like it if social skills effectively let you choose some of the same options, but said with more tact, either resulting in an improved outcome, or being required to go well at all if it's a sensitive topic for the person you're talking to.
New Vegas sort of has that with you being able to choose speech options in spite of knowing you'll fail, with different dialogue being present for the "this will fail" speech checks. In what I'm talking about, however, there's no "guaranteed to fail" warning, and not all of them would fail. It's just a more socially savvy character could phrase it less offensively for better results.
I can't do this anymore lads
she/her | due to being in art College, my current upload schedule is once a year >:I
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