@legogeek33 asked to be tagged in the final line up and here it is! yall better treat this like the last ninjago character line up post
instead of dragons, like wu's ninja, garmadon's ninja have oni face decals, with element-specific patterns and horns! i really like how morro and tox's came out
now that these goofs are done i can finish up the first chapter of the jade ninja au fic! as well as FINALLY start on my lego monkie kid line up/redesigns. my hand is already on fire, time to add some gas to really make it burn!
reblog the money pigeon for a financially stable future
We’ve all talked about Lumity being a really healthy relationship, a refreshingly healthy one at that, but we should also appreciate how the writers manage to have this AND portray conflict in a way that isn’t contrived, too.
Take for example, Follies at the Coven Day Parade. It’d be SO easy to have the conflict come from Amity going ahead with checking Luz’s videos, and then have her and Luz argue over the breach of privacy, like in a lot of media. But instead, Amity KNOWS it’s wrong, but at the same time she can tell Luz has a problem and a tendency to keep it secret, which forces loved ones to call her out until Luz finally confesses and asks for help!
So Amity’s conflict is whether or not she SHOULD go through Luz’s phone, and it resolves in a healthy manner because she goes to Willow for advice. That of course continues the plot thread of these two attempting to reconnect after their sorta reconciliation in Willow’s mindscape, and sets up the eventual confrontation between the two in Labyrinth Runners, regarding Amity still continuing to underestimate and condescend Willow, even if from a place of good intent.
And that’s so much more interesting than Luz and Amity drama for the sake of drama, because now we get to throw in Willow and Amity’s dynamic and check up on how it’s developed, set up how it WILL develop, all while having Amity manage to do the right thing, but with some meaningful struggle and discussion, sympathetic and nuanced given her legitimate concern for Luz (rather than insecure snooping for the sake of it) and her issues of bottling up, on her way to do that!
Keep reading
Navia:Aether? I’m sorry in advance but can I trouble you with something?
Aether:It’s you asking so no trouble at all. What’s wrong.
Navia:It’s just…there’s a really important meeting I have with some other business individuals in Fontaine in order to Poisson. It’s pretty normal for the heads of the business to take a guard with them for protection. Not only that but because of the state of Spina Di Rosula is in…I fear people may think now is the time to walk all over us.
Aether:So showing up with a guard isn’t just for security, but a display that you’re still going strong? I’ll be honest, sounds like you should be hiring Clorinde more than me.
Navia:She has her own job to deal with. Being a champion duelist means someone wants to hire you for one reason or another. I’d rather not bother her with this. Not to say I’m okay bothering you! It’s just…
Aether:I get it. No offense taken. So I’m being a bodyguard? Sounds easy enough. Of course I’ll help.
Navia:Thank you. I’ll be sure to pay you accordingly…
Aether:Hmm? Why would you pay me? It’s just a favor between friends. If I’m gonna ask for anything, then it would be for more macarons when you get the chance. Paimon still talks about them.
Navia:Heh, alright then. I’ll be sure to make an entire batch afterwards. The meeting is tomorrow at noon.
Aether:I’ll be at Poisson to escort you a couple hours early then!
Navia:Sounds like a plan. See you then, and thank you again. Seriously. *walks away*
Aether:….(Alright, guess I should take this seriously.)
xxxxx
Tomorrow comes in a blink of an eye. Not gaining much sleep, Navia does her best to appear well rested. It’s not that she didn’t try to, but moments like these were never her strongest. And now that she was doing it without… No, she mustn’t think about that right now. Right now her efforts need to be on rebuilding what’s left and not missing all that was lost.
A knock on her door came the moment she put on her out. Talk about punctual. Maybe Aether didn’t get much rest either? There was plenty of time before departure. Navia walked to the door and opened it so he wouldn’t have to wait in the dreary atmosphere. She didn’t expect what waited on the other side. Sleepiness was pushed away from her gaze as her friend stood before her in a black suit, gloves, and fedora just like her men.
Navia:How did you…?
Aether:I asked around a bit yesterday and got myself fitted. I don’t think Melus and Silver would ever forgive me if I didn’t try my absolute best. So- Navia?
The girl had the biggest, warmest smile on her face, but it eas accompanied by a well of tears. Even she didn’t know if she going to laugh or cry.
Aether:H-Hey!? I’m sorry. Was this too much?
Navia:Hehe..no, Goodness, no. I’m just a little overwhelmed is all, but so happy too. *sniffles*
Aether:..*bows head* I’m ready when you are.
Navia:I’m curious, do you plan on calling me Demoiselle as well?
Aether:My pronunciation is not up to par with all that, hehe. Sorry.
Navia:It was just a joke. Even I might find that a little much. Please, raise your head. There’s something I want to give you.
Aether looks up to see her run towards her vanity mirror and run back holding two pairs of shades. She opens up one and slides them onto his face.
Navia:Perfect.
Aether:Now I’m really part of the group.
Navia:Haha, what are you going on about? You’ve always been one of us. *puts shades on* And don’t you forget it.
Aether:*smiles* Well then, ahem! Shall we go get breakfast before we start today’s affairs.
Navia:Hehe, I believe we shall.
theres an official trans blåhaj made for trans surgery patients and all i can say is. shiver. i mean LOOK
thank you to starberry-skies for providing an accessible image id!
[Image Description:
Image 1: Digital art of Shiver from Splatoon 3. The illustration uses mostly light pinks and blues to match the trans flag, and the background is white. Shiver has top surgery scars and hugs the Blåhaj shark plushie close, grinning widely. The plush is striped with the trans flag colors and says, "Hej! I'm BEYOU BLÅHAJ". /End Image 1
Image 2: A tweet by Kate Gray (@ hownottodraw) [Verified]. The tweet reads, in all caps:
Ikea Canada made a real trans flag Blahaj
And they give them out to sexual health centres for people getting gender affirming treatment to hug [crying emoji]
source & credit Halfax Sexual Health Centre [Instagram link]. [End Tweet]
Attatched is a photo of the Beyou Blåhaj, the trans-colored shark plushie. Text above the shark reads, "Hej! I'm the BEYOU BLÅHAJ". /End Image 2 and all image descriptions.]
Wall of photos and such incoming.
After a lot of testing, I've discovered there are 7 different little lights and doodads that are added to Agent 8 via upgrading certain chips, each with a basic 1st tier and and upgraded 2nd tier. The 1st tier of upgrades appear after picking up two of the same chips in that changes pool (ex: 2 Homing Shots chips), with the 2nd tier appearing after picking up five of them (ex: 5 Homing Shot chips). There is no further visual indicators added for maxing chips that go beyond 5, such as Splash Damage or Rush Attack.
Full disclaimer: This is the result of researching a LOT of my own runs, so I can say this is true with about 95% certainty. If I labeled an ability chip in the wrong visual pool, please let me know!
Let's start with the basics - our control group. No Teal upgrades provide any visible changes to Agent 8 (or Pearl-bot for that matter), so I ran an all-teal palette to demonstrate.
First is likely one of the more requested visual changes - the Headset. The 1st tier sports a basic metallic earpiece, with the 2nd adding an antenna and eyepiece that match your primary ink color.
Maxing Splash Damage, Sound Wave Damage, Splash Radius, Special Charge Up, Turf Lucky Chain, Rush Knockback, and Homing Shots all provide the headset!
Next up is Ink Bubbles. The 1st tier shows transparent, slower bubbles flowing in 8's ink tank, with the bubbles being faster and more opaque in the 2nd tier.
Nabbing Poison Ink, Splat Ink Recovery, Ink Saver Sub, Ink Recovery Rate, and Sticky Ink all provide Ink Bubbles.
Following that is the Fins. The 1st tier shows the base shackles being added to 8's boots, with the fins themselves being added for the 2nd tier.
Picking up Run Speed, Swim Speed, Rush Attack, Mobile Ink Recovery, Mobile Special Charge, and Mobile Drone Gauge all provide the Fins.
Now, moving on to the weapon upgrades!
First we have the Muzzle Lights, which appear at the muzzle of most weapons, and the sides of the brush and roller nearest the base. The 1st tier shows a circle and squares circling around the muzzle, with the 2nd tier being more exaggerated, with alternating squares and rectangles forming a hexagon pattern in the center.
These are exclusive to the Ink Damage, Main Damage (Close), and Main Damage (Distant) chips.
Next up is likely the most common visual one can see on their run - the Arrows. The 1st tier shows a circle with three arrows pointing down the weapon, with the 2nd tier adding some blowback markers behind the circle.
These are on a whopping TEN upgrades, being Splatling Barrage, Main Firing Speed, Horizontal Slash Speed, Main Range, Main Piercing, Main Ink Coverage, Rush Ink Coverage, Quick Charge, Shot Spread Reduction, and Ink Saver Main.
Last of the weapon upgrades are the Dots. The 1st tier is 3 large dots and a circle spinning at the bottom of your weapon or around your wrist, with the 2nd tier adding another circle around the dots.
These can be found on the Hindrance Damage, Ink Attack Size, Charge Storage, Moving Ink Speed, Extra Dodge Roll, Brella Cooldown, Knockback, and Explosion Knockback upgrades.
And finally, my favorite little knick-knack, the Shrimp Hook. This little guy appears on your ink tank after picking up 2 matching Luck upgrades (ex: Lucky Bomb Drop, Canned Special Drop, etc), and begins to glow after picking up 5. However, the glowing effect is not visible in the post-game screen. 😔 (I would totally buy one of these if someone made one, btw)
By the way, 7 visual upgrades * 5 chips needed to max each visual is 35 chips, which is just shy of the 36 total chips you can have on one palette, which means, in theory, you could. Have every maxed visual indicator on in one run.
Just a thought. : )
the turkey swiss on rye incident
redraw of this one scene