(I'm Gonna Be Replying Here Also To Comments With The Same General Stance)

(I'm gonna be replying here also to comments with the same general stance)

I don't agree. I think this heavily downplays the destructive quality of the MacCarthy era and 1950s anti-communist zeal. I agree that the world today is in regression, corrupt etc. But American anti-communism is not at the point it was in the 50s, we are not currently seeing mass deportation due to political belief and large trials where progressives are persecuted. The games display the setting as heavily anti-communist to a point we arn't at (yet) today.

Besides that, I agree that there are similarities to today, but also not really. We never see any pre-war outsider-cultures (like, resistance movements, punks, junkies etc) in any of these games, what's presented to us in the pre-war era is pure 50s Americana that includes everybody. To include everybody in the real world the status quo can't be that aggressively white and suburban, what we get in the pre-war setting is basically a colorblind world that's overwhelmingly white coded, but not textually that.

And to finally end of this response, if they just wanted to make the world like ours today, why bother with the 50s aesthetic? I get that it's fun, and while not really a real critique of the games, I think that you're just wasting potential. Having your pre-war world be aesthetically and culturally the 1950s but excluding the real world oppression that is inherent in that culture is a really boring choice, that also mythologizes the 50s in a weird way. It just makes the setting unexplored, and while visually compelling, thematically empty.

A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.

Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.

This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!

Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.

More Posts from Bongosinferno and Others

9 months ago

Happy Birthday To Paul Walker!

Happy Birthday To Paul Walker!
Happy Birthday To Paul Walker!
1 year ago

New film idea: Catch .22 caliber. He has a gun in this one.


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1 year ago

A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.

Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.

This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!

Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.


Tags
1 year ago

Nobody knows anything ever: Merlin is a fuckboy, with fuckboy problems. Understanding this is INTEGRAL to understanding the show.


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1 year ago

låter som ett hörlur problem. Själv använder JLB LIVE600NC hörlurar som ger utmärkt ljudkvalité och gör ADR djupt distraherande. På undermåligt ljudkvalite är det rimligt att få dessa problem, MEN, för en vällyssnad filmälskare/seriefan så är detta OMISSBART. Din ignorans skriker om ditt hat.

i'm the adr ignorer. i fail to notice adr


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2 years ago

I think that the Fallout: New Vegas DLC Lonesome Roads is pretty OK. Like, I get that people dislike it and I agree with plenty of the critiques and generally don't like Chris Avellone as a writer but I do think he nailed a lot of things with Ulysses. It's probably the most interesting reflection in the Fallout universe I've seen in a fallout game that seems kind of ignored by the other games. But like, yeah I do think the critiques that people have usually hold up more than 'The dialogue is pretentious', I feel like the dialogue has a lot to offer but the involuntary changes to player backstory is pretty bad, plus the weird tunneler stuff, what happened there? Having a nuke be a part of the story and it having like, long lasting effects was really cool though. Honestly the ED-E stuff was bad, I didn't like how dog based it was, it felt pandering in a way the Ulysses dialogue never felt.

Anyways I think LR is both like probably one of the better FNV DLCs in the Ulysses dialogue, but the backstory twists and the ED-E stuff was boring and kinda dull but the reflections were pretty balling. I don't get why a lot of gamer reflections don't see the whole 'The Divide Community that was something new' reading as like a leftist socialist society thing, maybe that's just me though as a leftist.


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1 year ago

you better start believing in ghosts.... because you're in one


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2 months ago

Ny ide som kommer ändra hela spelet

AMA fast utåtvänt. Hej sweblr hur har eran dag 25/3/2025 varit


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