Espresso house are such a fakers, stop nä fan är arg nu sluta lossas att du är fackin amerikansk jenkar kedja bara MEDGE ATT NI ÄR SVENSKA sluta lossas ni är starbux ni är inte DE >:((((((
Bethesda sanitising their product to the point of flattening its message because it's easier to avoid showing Bad Things to show and critique them? Colour me surprised
Of course this is true, but it still deserves critique! Plus, it's just plain out interesting when creatives do these kinds of moves with media, that confuse them so much! I find them really interesting, these weird hoops they create that you have to jump through to engage with the media!
Really hate when the uh acrylics don't leave the bottle they should fix that make it like a caviare yeah yeah
andra människor har också använt nanomaskiner i sin sci-fi. Många bond filmer släpptes efter mgs 1-3, majoriteten om inte ALLA dan Craig bond filmerna var post mgs 3. Anann sak, inte för att vara pedant men det hade räckt med att du skrev mgs 3, mgs 1 kan inte släppas innan mgs 3. Det är bara den senaste som inkluderar nanobots, jag skulle säga att no time to die är den enda som är MGS-ig i de nya bond filmerna, de andra inkl. kasino royale, quantum of solace, leap of faith, specter, är ganska distinkta. Skulle säga att det endast är no time to die som är MGS-ig. nanomaskinerna mannen de finns andra källor som använder dem också, kom igen läs på nästa gång lite de här är ett allmänt forum
I think every bond movie made after mgs 1-3 owes a debt to kojima. there was a nanomachines
I hate the fakers and the posers
I'm on episode 5 of the Fallout show; NO WHAT THE HELL I LITERALLY THOUGHT TO MYSELF "MAN I'M BEGINNING TO LIKE THIS SHOW" AND THEN THEY JUST REMOVE THE NCR FROM CANNON. WHY. THAT'S SUCH A FRUSTRATING CHOICE
also STOP PLAYING ON THE NOSE MUSIC I CAN UNDERSTAND THE PLOT WE DON'T NEED CONSTANT 50S MUSIC
Interesting thing with the Bethesda fallouts (I've been playing a bit of Fallout 4 recently) is that they, at least in my opinion, misunderstand the fun parts of the first 2 games. I don't think think the setting is a very important part in those games, it's a part of it but it's just set-dressing for the gameplay and fun quest stories and how the players interact with them. I think there's some potential in say Fallout 4 for interesting quests or stories (I've done a couple of quests but a lot of my knowledge is from the Joseph Andersson video), but the solutions to any story just leads back into the shooting gameplay loop. This is, I think, antithetical to the format of the originals, which were based a lot more in having the format of a TTRPG. If your TTRPG sessions all boiled down to shooting people with basically no alternative solutions to quests I think your players would get bored. Since it's got shooter mechanics this kind of salvages it, it becomes it's very different own thing. But the wonderful gameplay loop of those first two games is lost, and I kind of miss it. Man, I need to replay Fallout 2.
that YouTube channel OSP, overly sarcastic productions. I like it, it's good. ISSUE I have: I feel like it's milestones for good or complicated media in the trope talk series mostly rests on Avatar: The Last Airbender and She-ra. Nothing wrong with these but media can be so much more!!