This is a REPOST of this comic btw. If you haven't read it (why), you can do it now!
Please read warnings before doing so. PLEASE.
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Audio: David Tennant (Sniper) and Jon Hamm (Spy) from Good Omens. Go watch Good Omens and read the book, it's very near and dear to my heart. Candle flames and cig smoke particle effect by hisanimations. Disguise Kit is from the Enhanced Spy Items SFM pack created by Funreal, ported by InnoVADion. Spy shapeshifting effect was a shader created by me ( @katy-133). Map is cp_manor_event. Rendered in Eevee Next. Started this back in October 2024 and worked on it on and off. This was the first time I left my laptop overnight to render frames.
Iām Trapped.
Deadass thought you were gone gone until I refound your blog on Tumblr tv out of all things
Anyways have a scared ass spy screenshot
Heh I thought I'll be gone too. But nah, I ain't leaving. You guys won't get rid of me this easly haha!
Why thank you! My assistant will take care of the Spy! Don't worry! He's in good hands.
I just wanted draw something sad..
well I have nothing to say
spah
THANK YOU!!! š„š„š„
Hands. Let's go.
So, to start off, you might be wondering: How can we actually get accurate measurements of the characters and the objects that we're comparing to them?
Blender gives you a real-world measurement for your objects, which is so damn nice. Having worked in Unity and a few other game engines, I always found it super frustrating when a game engine refused to use real-world measurements, and just used its own vague definition of 'units' instead.
So, let's see how tall the hisanimations Ludwig port is...
Oh, shit, he imports at 27.3 feet tall. Yeah that's a little inaccurate. It's interesting to note that the hisanimations map ports are also sized by these proportions, which makes those maps fucking huge. But the maps and the characters can go together without needing any resizing, so it works.
But not for our purposes right now. We need Ludwig to be about 6'1", his canon height. That's the size of that gray plane I've put in the lower left of that image there. (Don't worry, I also include metric measurements from here on.)
Fortunately, there's an easy fix for this - just scale him down until he's as tall as the plane.
So now he's the size that we need him to be. And now we can see how big his hands really are.
You didn't think I wasn't gonna bring the BIG MAN to this party, did you?
Note that here, the Y axis is the height (or length, if you prefer), but on some of the objects we'll be looking at, the height is actually going to be the Z axis. It's due to mismatched standards between different engines. Anyway.
Ready to compare some everyday real-world-sized objects to these magnificent yaoi hands?
... not that grizzly bear paws are 'everyday objects', but I knew I HAD to make that comparison.
Anyway, just, damn. I knew their hands were big, but somehow they're actually even bigger than I thought they were.
There are vast multitudes of naughty jokes and theories I could start making here. But I don't think I even need to type them out at this point.
the bananas were chosen for a reason
Expression practice with the scunt