I Wonder If The Cast Won’t Name Themselves Like Bertrand’s Bells, But Will Name Themselves Something

I wonder if the cast won’t name themselves like Bertrand’s Bells, but will name themselves something with Bell in it as a homage to him. I’m sure someone else will come up with something more clever, but The Bell Tolls, Bell Ringers, Hells Bells, something like that

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6 months ago

Why Fenris could Never Cameo in Dragon Age: The Veilguard

In the run up to Dragon age: The Veilguard, I was almost certain that Fenris would be our main legacy character from previous games. Not only has he been central in the comics released between DAI and DATV, he is an escaped Tevinter slave who's plot revolved around magisters, magic and the structural prejudices surrounding elves in Thedas. Not only that, but he's canonically in Tevinter killing slavers currently so he's geographically in the right place for us to meet him.

About halfway through the game though, it was clear to me: Fenris could never cameo in The Veilguard. Because he'd break it.

How the Veilguard treats Thedas is...odd to me, to say the least. I will be writing another post about how much I adored the expanded big lore in this game (the titans, ancient elves were spirits, where the blight came from etc.) and yet while these large lore expansions worked for me, the actual culture of modern Thedas is entirely softened, its sharp edges filed down until it's a sanitised fantasy world devoid of what made the franchise so vibrant and compelling in the first place.

So let's start with Fenris and slavery. In all three games, the reality of slavery is pushing at the corners of the world. In DAO Loghain allows Tevinter Magisters to enslave elves in order to raise money for his war effort. In DA2 Fenris is fighting to be free from slavers who will not leave him be, let alone the reminders that the city was built by slaves which are everywhere. In DAI one of the two possible mini-bosses is Calpurnia who was a slave, and characters such as Gatt and Dorian both show us how much slavery is tied into Tevinters culture and success.

But DATV the first game actually set in Tevinter where we get to see the famed Minrathous...it's like the game purposefully wants to avoid the issue. I can feel it tilting the camera away to not allow me to see. Slavery is mentioned, but never talked about in depth or as a specifically ELVEN problem in Tevinter. This might have been done to be less problematic, it feels ignored.

We are in DOCK TOWN. We are at the DOCKS. You would think that slaves from all over Thedas who are being smuggled and bought by various groups would be everywhere. You would think that the injustice in dock town would be partly built on the back of ships we've seen in the comics crammed with elves in chains. This is the world Dragon age set up for us. And yet...nothing. zilch. A tiny easily skippable side quest where we free a couple of venatori slaves, but only one of whom is an elf.

None of our Tevinter characters seem to have been influenced by their culture even a little bit when it comes to how they view elves; there is no moment when Neve fucks up and says something prejudiced, no moment when Bellara or Davrin are distrustful of her for being a Tevinter mage.

The same goes for Zevran; a character who epitomised the issues with the crows. The crows have consistently been characterised as very morally dubious assassins who kill for the highest bidder and who buy children on the slave market and torture them as they grow in order to assure that they reach maturity able to withstand torture without giving away a client's name. Zevran is very explicit about the fact that if you fail a contract your life is forefit.

Nobody responds particularly to you if you're an elf. Nobody trusts rook less for it in Tevinter. Nobody treats Rook any differently. Even DAI had better mechanics for this; with nobles in Orlais less likely to trust you as an elf.

Considering one of the main plot points of this game and what makes Solas sympathetic is the fact that he was fighting against the slavery of ancient elves...you'd think the game might want to mirror that in modern Thedas. It might want to show us how characters fighting to end slavery in Tevinter are similar to Solas and how the society Solas fought against was similar to the one that characters we love such as Fenris have fought against in modern Thedas. Maybe we'd want to explore how in a world of slavery like this, how could the answer NOT be to tear it all down? Maybe we should have that option at the end of the game so it really can chose whether we agree with Solas and his plans or not.

Adding Fenris to this game would entirely break the game because Fenris refuses to allow you to look away from this horror. He is a sympathetic character who had to learn to trust mages again because of course he didn't trust them. Of course he didn't. Fenris wouldn't allow the camera to shift focus because he's literally covered in the lyrium scars that show how slaves are used as experiments in Tevinter. Fenris WOULD question Neve on how she feels about elves and slaves. Fenris WOULD have things to say about Lucanis and the crows (let alone the fact Lucanis is an abomonation). So he could never be in this game; he'd drop a bomb on it's carefully constructed blinders to the very society its supposed to be set in.

And yet, in DATV, the crows are presented as...a found family of misfits and orphans? The politician who opposes the crows having absolute power in Antiva is framed as a comically evil idiot who doesn't understand that the crows are ontologically good. Yet...they're NOT. Crows in this game act more like a secret rebel group than an assassin organisation. We see no crow taking contracts with the VERY RICH venatori magisters despite being hired killers. We see crows just refuse to kill people despite having a contract because 'its crueler to leave them alive'. The crows don't feel like the crows here, they feel like a softened version of a cool assassin group who are cool because they wear black and purple.

Our pirate group are also sanitised; the Lords of Fortune are good pirates who only steal treasure that's not culturally significant. Theyve clearly read the modern critiques of the British Museum and have decided to explicitly stop anyone levelling similar critiques at them. There is no faction of the Lords of Fortune who aren't like this, no internal arguments about it. Everyone just. Agrees. And is able to accurately tell what a cultural artifact is vs. what treasure that you can have yourself is. Rather than showing us why a pirate stealing cultural artifacts might be bad (like in da2 where such a situation literally causes a coup and a war) it just tells us it's bad. But also pirates are cool so we still want them in our world.

This issue seaps into Thedas and drains it of any of the interesting complexity and ability to SAY anything that this franchise had before this game. It becomes a game about telling and not showing rather than the other way around. The games have ALWAYS asked questions about oppressive structural systems and their interplay with society, religion and culture and how these things can affect even the most well meaning character. Dragon age at its best IS a game about society and how society functions both for and against it's characters and what happens to societies built on cruelty and indifference. The best bad guys dragon age has given us are those who are bad because they embody these systems or have been shaped by them. Our main characters have had to wrestle with questions surrounding how to exist in these systems, fight against them, learn and grow.

Yet every group you come across in DATV is sanitised and cleaned up to the point of being as non problematic as humanly possible. None of our cast of characters have to wrestle with where they came from or the world that shaped them. None of them have to confront their own biases. They start the game perfectly non-problematic and end it that way too.

And this just...isn't what Dragon Age has been in the past. It isn't why I love the franchise. The whole game just felt, in a way, hollow. And this was a CHOICE and it is why the legacy characters are few and far between. Too many dragon age characters are just too...angry and complex for this game. You can feel them pulling their punches on this one. I have to imagine they did this because they didn't want to be criticised or have too much controversy? But I think it honestly goes far too much in the other direction and just makes it bland.

I can't imagine what I say here will be unique, but it is the basis for a LOT of my other thoughts on this game so I wanted to get it out of the way first. The softened Thedas and characters make this game by far the weakest in the franchise.


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4 years ago
Only On Playstation

only on playstation

aka. I saw an edit of a selfie taken by all main characters of playstation’s exclusives and these three were together and I HAD to draw them as a trio of best friends.

find me on my other social media! dA/twitter/instagram: @bigwolfart

8 years ago

Iconic

Han + Text Posts
Han + Text Posts
Han + Text Posts
Han + Text Posts
Han + Text Posts
Han + Text Posts
Han + Text Posts
Han + Text Posts
Han + Text Posts

Han + text posts

7 years ago

This made me sad, and made me happy, and has my entire heart.

What if Kel was executed for treason in Lady Knight? What if it caused a rebellion? Because you can't tell me that what the world will hear in canon isn't that Wyldon ordered her to follow the refugees. Anything else would create resentment. For all Wyldon's pretty talk, surely he noticed that. And if they tried to hush it up? I don't see Raoul and Alanna letting that happen. And if you knew your king executed nobles for rescuing commoners from a fate worse than death, wouldn't you rebel?

No, no, no, no I can’t do it. Kel is my lady, my light, my love–and I can’t imagine a world where the people on that war front would ever have allowed her death. So let’s tell this story–she was found guilty of treason. She was sentenced to death, kneeling on that Tortallan river mud, enemy territory a stone’s throw behind her, hundreds of abandoned souls saved by her stubborn hands. 

Dutiful misery was stark in the grip Wyldon used to pull her to her feet and tie her hands behind her. (He would not leave that job to a lesser man.) Rage poured off Raoul, simmering, trapped. The King’s Own protested–when they shut themselves up it was not at their commander’s order but at Kel’s quelling shake of her head.

Wyldon could protect Owen, who was his squire and his responsibility. The King’s Own had technically, roughly, been following orders. The rescued civilians were ushered toward safety with faintly awed hands. Kel, Merric, and Neal were ushered forward, too, by awed hands, but it was with their own hands bound behind them and it was not toward safety.

But the awe was there– these knights had done the impossible. They had gone into enemy territory, after monsters made of death and metal, and saved their people. They had done the impossible– they had put protecting homeless peasants above obeying their lord. Wyldon tied each of their hands behind their backs and they did not apologize. Neal raised his chin like he was challenging Wyldon to demand it of him.

But the Giantkiller fortress was flooded with children and civilians who had been written off as collateral damage. After days of hard travel, the children were no longer unnaturally clean and coiffed; they would always be scared. They would always be brave. They would not allow Kel to be the price paid for their lives.

A pretty young woman who had once stabbed a Scanran slaver to death found out where they were keeping Kel and her knights. Children threw tantrums to distract while the ex-convicts picked the locks on their doors. Tobe got the horses and kept them quiet. When they got to the main gates again, Neal ready to put them all to sleep, the guards turned around the same way they had days before and let them through.

Up in the commander’s quarters, Wyldon slept restlessly. He had told Keladry of Mindelan once that he believed the best thing that could be said of his tenure as training master was that she had been in his care. He still believed that to be true, but he had his orders. When they woke him, he would be stranded somewhere between rage and relief.

Only a handful of Haven civilians came out into the woods with Kel that night. Neal tsked about Giantkiller’s healers and worked on them all while Merric went though their stolen saddlepacks and took inventory. Fanche pulled bread, cheese, and knives out of her bulging skirts and passed them around.

Kel sat, staring at the space they would have put a fire if they had thought it was safe to light one. Neal bullied some bread into her and Merric asked, “What do we do now, Kel?”

She considered saying, “Why are you asking me?” but Kel had always been very bad at lying to herself. She looked up at the trees. Fir. Spruce. “There’s a war on,” Kel said. “No matter what they say back there, we still have a sworn duty. Or at least I do.” Her school friends were looking up at her like she held their allegiances in her callused palm. The Haven people were careful shadows, tired, certain. Tobe looked at her like he was never letting her out of his sight again. “I’m going to keep fighting.”

They took down their first Scanran raiding party the next day, finding them almost on accident. The first Haven dogs and cats skipped and sauntered into their makeshift camp the next night, curling up by the fire and dropping rabbits for the humans to clean for them.

Haven civilians and convicts began wandering in, grinning tightly, bringing stories of Giantkiller all up in arms. After the first week, once she’d figured out they might be there for good, Kel had started looking for clerks.

When Dom and most of his squad of the King’s Own walked into their camp without a single piece of official Crown livery on, Kel seized Dom by one rough, plain sleeve and dragged him to the side.

“You can’t be here,” she hissed. “Neal and Merric are as damned as I am. The refugees have nowhere safer to go, and I’m not going to keep them from a fight if they want it. But you– Raoul needs you, Dom.”

“Raoul needs us to win this war,” said Dom. “And neither of us could think of any better hands for my squad to be in than yours. If we’re going to win this, we can’t keep our best commanders in the dark.” He grinned. “Even if they’re grumpy giantesses of fugitives.”

Keep reading

7 years ago
Great Work By Vlad Ricean “Gangs Of Westeros”
Great Work By Vlad Ricean “Gangs Of Westeros”
Great Work By Vlad Ricean “Gangs Of Westeros”
Great Work By Vlad Ricean “Gangs Of Westeros”
Great Work By Vlad Ricean “Gangs Of Westeros”
Great Work By Vlad Ricean “Gangs Of Westeros”
Great Work By Vlad Ricean “Gangs Of Westeros”
Great Work By Vlad Ricean “Gangs Of Westeros”

Great work by Vlad Ricean “Gangs of Westeros”

7 years ago
Harry Hesitated, But After All, Ron Had Been Honest With Him, So He Told Ron The Truth…
Harry Hesitated, But After All, Ron Had Been Honest With Him, So He Told Ron The Truth…
Harry Hesitated, But After All, Ron Had Been Honest With Him, So He Told Ron The Truth…
Harry Hesitated, But After All, Ron Had Been Honest With Him, So He Told Ron The Truth…
Harry Hesitated, But After All, Ron Had Been Honest With Him, So He Told Ron The Truth…

Harry hesitated, but after all, Ron had been honest with him, so he told Ron the truth…

one of my absolute favorite bits from the hp books that never made it into the movies. though admittedly, the ootp movie had to rly condense a lot. i think the relationship between harry and ron is super underrated/overlooked - there’s so much love, trust, and support between them in this scene.


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7 years ago
The Midnight Splatter Series - Created By Melissa Smith
The Midnight Splatter Series - Created By Melissa Smith
The Midnight Splatter Series - Created By Melissa Smith
The Midnight Splatter Series - Created By Melissa Smith
The Midnight Splatter Series - Created By Melissa Smith
The Midnight Splatter Series - Created By Melissa Smith
The Midnight Splatter Series - Created By Melissa Smith
The Midnight Splatter Series - Created By Melissa Smith

The Midnight Splatter Series - Created by Melissa Smith

T-shirts, mugs, and cases available for sale at her TeePublic Shop. All of her designs are 25% off this week, just use the code GIVEME25 at checkout!

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BlazingQuill

Of random thoughts and other matters...They/Them

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