Oh boy is he lookin spooky
Here’s a demo of his movement. I might tweak it a little now and then.
He needs his limbs soon so I’ll have to get on that (he keeps looking at his book should I be worried?)
As always feel free to tag along for more updates!
They crave violence
I finished them all!
I've got the feeling the party will have a lot more sympathy for the Matron, she's clearly in for it more than just her own life. She's probably the only deity i would have stay on exandria if i could
Spoilers for Campaign 3 Episode 119 below
Okay so there was a development.
After a long and painstaking dance of circling around the Predathos and Gods situation, we have reached the pivotal point. Bells Hells are fighting the God Eater, Imogen is still tethered to it, and the Gods are sending reinforcements to try and seal it again.
Sealing Predathos again is unlikely, since it required the Primordials before, and it'd only be a temporary fix. Most of Bells Hells are advocating for change within the relationship between gods and mortals as the Matron of Ravens had hinted, with all of them (yes, ALL of them, including Ashton and Dorian) wanting to prevent the gods from dying, but they also believe Predathos will get out either way. I think it's implied that defeating Predathos will force it to be suppressed within Imogen, that or it'll just discorporate and another Ruidusborn will become the vessel once it recovers its strength, but since it's intent on consuming divinity and can threaten to overwhelm her again, the third option was presented: to become mortal.
While the Matron explains that if the process is possible they will still regain their memories similar to how the Luxon and the mortality route they took in Downfall work, the gods will also need to be convinced of this outcome between death, departure, or depower. In this post I will discuss the potential of each god's reaction and willingness to enact this option C. I'm also thinking this under the impression that the gods will reincarnate, it wasn't fully clear that's the case but since this is meant to shift the relationship between gods and mortals long term I'd suspect it'd be a cycle.
We'll go alphabetically, also because we all know who begins with A.
Asmodeus, The Az-hole Lord of the Nine Hells Given that the Lying Cheating Whore Bitch that is the Lord of Terror, Lies, and the Hells has a massive shtick up his butt about mortals being lower than him, becoming mortal permanently is like a worst case scenario for Azzy M. He will be the hardest to convince, especially since as Lord of Lies he will have obscenely high charisma to resist potential persuasion rolls. The only opening is to appeal to his insecurities about his family, the deep but warped longing to be with them again, but even that is a paper thin line not even Braius can easily stay on the right side without the risk of a ripped-off face and a shattered spine. If he is convinced, however, there has to be the expectation that a betrayal or loophole is inbound.
Avandra, The Changebringer The Goddess of Change is someone you'd expect to welcome the very nature of her domain. Had FCG survived perhaps she would've been more present or be in the position the Matron is in right now for the story, since in hindsight she is similarly suited to be the vehicle of this path. Also a Goddess of Adventure, she might even be enticed with the idea of getting to partake in her own journeys, so a low amount of convincing is likely to be needed for this one, the Hells may spend more time chatting to check in on FCG with her instead.
Bahamut, The Platinum Dragon We don't get much info on the Platinum Dragon in the campaigns despite its looming presence and adjacency to the parties, its influence is central to Vassalheim, the religious capital of Tal'dorei, which has a big hand in a lot of Exandrian Politics. Given its strong sense of justice and protecting the weak, I think the Platinum Dragon would need some convincing that this is the right call - which can be difficult given the prospect of chaos that'd unfold from it - but would bend to its logic if the majority were in support, the Lawbearer and Knowing Mentor may be linchpins to encouraging them since they all have the air of sharing the same sense of pragmatism.
Bane, The Strife Emperor War and Conquest are Bane's bread and butter, and while peace can be established in the aftermath it is sadly in mortals' nature to fight and take from one another through violent means, bread and butter (metaphorically, but imagine if it were literally for a moment). For that reason I think Bane would be fine with mortality - war could perhaps be more fun if there's jeopardy involved and death this way is just a respawn. They may put on a front to be against it because it's for reasons of peace, but Bane would rather live to fight another day than never fight again.
Corellon, The Arch Heart The Arch Heart is a curious one. They wanted to leave, they told Bells Hells as much in the feywild, but the Matron is convinced that the Arch Heart simply wants change and would be open to mortality. Due to them having the chance to present their case for departure, I think the Arch Heart would take probably a medium level of convincing. As SILAHA they enjoyed the indulgences and hedonism of mortality and can do so again, but may feel a little slighted by Bells Hells not following through with their plan - they are a vain god after all. Overall I think they too would bow to the majority if it came to it, since their plan involved all of their siblings running with them.
Erathis, The Lawbearer There is a downside for the Lawbearer and Wildmother with mortality. As lovers, sacrificing their divinity will mean life apart from one another for long periods at a time, and by the time their memories are restored it can open up a massive can of worms if they found love with others as mortals. The Lawbearer would be one who'd acknowledge the logic, but resist the offer from an emotional standpoint - perhaps preferring to run or to die in each other's arms than to be apart. It'd take convincing the Wildmother to convince them, so it'd be a tall order for Bells Hells to achieve, but it can be done given how she bends more to logic - seeing as she's the one who proposed the idea of the Divine Gate.
Grummsh, The Ruiner Grummsh is a brute, a lover of blood and slaughter. As a result, the Ruiner will probably need as much convincing as Bane does; adverse to the logic of peace but secretly salivating the idea of future conflicts and being hands-on with it in a continual reincarnation cycle. Some convincing required to bypass the facade of hesitation, but not a lot.
Ioun, The Knowing Mentor Ioun has spent centuries collecting information and knowledge, in turn being a deity of prophecy and teaching, she may have already seen this coming. However, she hates secrets and reverse-engineering the forbidden knowledge that is the Ritual of Seeding may make her hesitant of the path. Some convincing is required, but The Knowing Mentor is a fair and logical god, and in logic she can be persuaded and understand that this is among the better solutions to the problem at hand. The Hells may also entice her with the hands-on approach of learning new things, possibly citing Dunamancy - through Ashton and their head maybe - since the gods treat it as foreign and alien.
Kord, The Stormlord The Stormlord is renowned for being badass and stoic, which unfortunately makes him hard to read in this situation. Unlike Bane and Grummsh, Kord doesn't lust after war and battle but prepares for it nonetheless. It may be hard to convince him though, because they could see the option as abandoning the fight - going against their tenets of strength and bravery in battle - but his awareness of Imogen can come into play in her influencing him, and if Bane and Grummsh's excitement can't be hidden it can be used as incentive to keep their warmongering at bay. He can be swayed, but not easily - it cannot be framed as giving up.
Lolth, The Spider Queen Lolth has a disdain for mortals on a similar maybe-slightly-lesser level to Asmodeus, she's possessive and proud of her power, and mortality would mean that she would have to confront the many enemies she has made - such as the Kryn - without the comfort of being out of their reach. She's also petty, and feuds with the Arch Heart and Stormlord can make it harder to convince her if they're already convinced - and vice versa. The Spider Queen strikes as someone who will agree to something so long as she benefits, curiosity can only go so far after all, she may even ask for some grovelling or a tribute/offering as a sweetener. It will be difficult, but the Opal incident is indicative that she fears Predathos, Bells Hells would need to infer that it's the most profitable option to her but also make sure it's not framed as her conceding to their request or being threatened.
Melora, The Wildmother As with the Lawbearer, the Wildmother will struggle to be convinced not because of the logic but because of the heart. Being separated from her lover is a big sacrifice she will very likely show her teeth to avoid, but in exchange she will get to return to her beloved domain properly once more. This may make the Wildmother easier to convince, or it could be harder given how she has trouble letting go of things - since she protested the idea of the Divine Gate in Downfall's epilogue, and the only thing stopping her from being a Betrayer was a reluctance to leave Exandria. It will probably fall to Orym, who has had experience being apart from people they love, to turn the scales and convince her, which will domino into convincing the Lawbearer too.
Moradin, The All-Hammer Not much is known about the All-Hammer, which is a shame since the past campaigns have had such inventive and artistic characters. That being said, I don't think the All-Hammer will need much convincing. Some convincing may be warranted since they are a God of Family and Legacy too, so they'd want to ensure that the rest of the gods are in agreement, but the All-Hammer admires creativity, ingenuity, and craft; and that is something Chetney has the edge to appeal them towards. A chance to see what more mortals can create, to unlearn and relearn various artforms for lifetimes, Chetney's own pursuit of legacy makes him the perfect one to relate to the All-Hammer, and thus there is limited convincing needed.
Pelor, The Dawnfather There have been two sides to the Dawnfather when in conflict in Campaign 3; on one side you have Ayden, the sunshine multiclassing do-gooder who clings to hope and humanity, on the other you have the Dawnfather that sent an angel to suppress Hearthdell and threatened to withhold power from Deanna for questioning him. Like the Stormlord, the Dawnfather could protest or take offence to the idea of becoming mortal permanently, as he could also see it as abandoning their sworn and solemn duties. Asmodeus and The Arch Heart paint him as chief among the 'but mah children' gods in their internal debate to stay or flee, which can be used in convincing him. But he is prideful, and stubborn, and wrathful, meaning it will require a lot of tact and careful wording to achieve, possibly moreso than it would the Stormlord.
The Raven Queen, Matron of Death As the one mulling over the method of enacting the plan, the Matron is a definitive yes who won't need convincing, she's already been convinced. Mortality is not new to her, and she has no disdain for it.
Sarenrae, The Everlight Aside from the All-Hammer and Changebringer, I think the Everlight is perhaps the one Bells Hells won't need to convince at all. The events of Downfall showed that she loves mortals, and loved mortality; the chance to live and love, to raise children, she loved it all and the moment she parted from it she missed it dearly. She might have a bit of guilt about leaving her followers like Pike, but she might also relish the idea of getting to know them on a more personal and mortal level too.
Sehanine, The Moonweaver The Moonweaver's tenets include to live untethered and free and to seize one's own destiny, which could act as a pro or con to encouraging the idea of becoming mortal. It leans more towards the pro side, since lifetimes of experiences can entice her against running away forever - and Fearne is the likely candidate to frame it that way if she is in need of convincing - but it falls to whether she has already made up her mind about which path she wants to take. If she's already chosen another option, it may be difficult to change her mind because it'll be something she doesn't want to do. If she's open to the idea there's little convincing, if not then it requires Bell's Hells to sell the idea.
Tharizdun, The Chained Oblivion Tharizdun is a strange case. The ancient primordial evil trapped in the Abyss - a visual representation of 'too much chaos' - that creates demons and aberrations with its mind to sic on Exandria isn't exactly one who was sent through the Divine Gate willingly. Mortality and reincarnation is likely something it'd leap at, freedom and the floor to corrupt and influence more directly, but also something the other gods would be greatly against them having given their efforts to seal it near the end of the Calamity. Because of this, the convincing would be for all the other gods - mainly the primes - rather than the entity itself, and thus it can be a deal breaker. As a non-Tengar god however it may be 'off the menu', and thus a compromise to keep it trapped may be achieved - it's actually a little unclear if Matt includes them and another non-Tengar god when discussing 'the gods' in this context, since they are included in the pantheon but not exactly a 'god'.
Tiamat, The Scaled Tyrant Another god eager to get out is Tiamat, Arkhan stole the Hand of Vecna for this sole purpose after all. 'Let no affront go unpunished' is a tenet that'd mean Tiamat would take little convincing to return to the Material Plane. In contrast to Lolth, paying back her grudges would be high on her agenda, as well as amassing wealth and her kin, it'd be more of a challenge to convince the Platinum Dragon of her release given how destructive chromatic dragons can be and have been in the past. So not much convincing on her side really, just opposition from opponents.
Torog, The Crawling King Torog's time as Zaharzht in Downfall was intriguing. Without it the jealous god of torture, jailers, and slavers would ironically be someone you'd expect to desire freedom from imprisonment, but Zaharzht hated being mortal and constantly harmed themselves throughout Downfall. Their monologue about peace implied that Torog may be the only god to welcome Predathos' consumption of them, which makes it difficult to say how much convincing they'd need and if they'd even acknowledge Bells Hells' offer in the first place. There's a chance they may bend to family majority, since Zaharzht had a soft - albeit warped and abusive - spot for Asha, but it's probably not something they'd like to agree to out of the three options.
Vecna, The Whispered One Centuries as a Lich leads to only 3ish decades of godhood, damn does it suck to be Vecna. The Whispered One is a god who would definitely reject the idea of returning to mortality, and someone who would probably rather take their chances and run. Much like the Chained Oblivion, being a mortal would probably be very bad for Exandria anyway, since he knows how to Lich himself and knows the Ritual of Seeding to undo the process anyway - Vassalheim has not quickly forgotten his attempt to raze them. He doesn't want mortality and the mortals won't want him, and without the sense of family that Asmodeus may have for the other gods he might be the joint-highest lost cause among the gods. However, the lack of familial ties and potentially also being off-menu might mean the gods are less enthusiastic about staying as a set with him in it, and would be willing to accept mortality without him. As a result, very difficult to convince, not a positive to do so, but there may be a willingness from other gods to just let him run.
Zehir, The Cloaked Serpent Our final god is a mystery, as obscurity is among his domain. We know more of Zehir's treacherous servant Uk'otoa (uk'otoaaaa) than we do of the god himself, but from what we do know is that they are unique in having the most enemies even among their fellow Betrayer Gods, Torog and Lolth. Their small amount of worshippers, mainly Yuan-ti and other snakefolk, are often described as ones looking to be equal to them, which may make it a tall order to convince Zehir to give their followers and enemies a better shot at killing them. There is perhaps the opening of playing to his pride, an assassin would be proud of their ability to kill, and fluffing his ego in order to 'prove' his skill among these bloodthirsty followers and enemies is a route that can be used with solid enough deception. Niche degree of convincing due to poor knowledge of him, but still possible.
There won't be another Aeor now, because Aeor was a very specific kind of tragedy, wherein the gods prioritized their own survival over the survival of huge swathes of mortals. They had choice after choice after choice where they could have diverted to a more merciful path. Even in the very last moments, they could have just destroyed the Factorum Malleus and spared the rest of the city, and found another way to deal with the knowledge that had been disseminated. But they chose their own immediate security over the lives of every regular person in Aeor, every refugee and civilian and child. The Primes may love mortals, may work to protect them, but when it comes down to it, they will choose themselves (and their Betrayer kin!) every time. It is love with a very big caveat.
Two thirds of the world's population died in the Calamity because the Betrayers were initially banished, not destroyed. The gods say they cannot let any of the Betrayers die because they might need them if a bigger threat arises, but what good does that potential possible protection do Exandria if their warring wipes the world out now? Why should anyone, god or mortal, expect that the Betrayers would help fend off such a threat anyway, when they very clearly want the Primes and all mortals dead? There was so much emphasis in Downfall on how, despite it all, the Primes and Betrayers are family and the Primes cannot let that go. It's hard to take Ayden at face value when he says that they need the Betrayers, in the light of that. SILAHA says "That's all our problem. It's all about ourselves. At least I have the, well, confidence to actually accept it." And that's the truth of their motivation that their actions indicate in Downfall.
The Arch Heart and the Matron explicitly told the Hells that the world was on the cusp of another Calamity. Except for those two, when confronted with the possibility of Predathos, the gods wanted to chose, once again, to sacrifice the lives of countless mortals in order to protect themselves. The Divine Gate is meant to stop another Calamity, but now we know that they are willing to tear it down to save themselves. So Calamity is the threat that hangs over the world much more immediately than potential cosmic horrors.
I don't think anyone is out here saying that this plan with the gods becoming mortal means that there will never be any danger to Exandria again. There ARE terrible threats that exist, like the Chained Oblivion and there are almost certainly more that exist out is the cosmos that are currently unknown. Predathos might eat those or it might not, we don't actually know. There absolutely will be more evil mortals, just as there will be mortal heroes to stop them, as they always have. This is not the creation of utopia. It's the aversion of another apocalypse.
But something that struck me, at least, about Aeor, something that I think often get lost underneath all the other debate, under the focus on hubris, is the stark fact that mortal understanding grew to the point where they could create a weapon that could kill a god. That's incredible. If the gods saw mortal understanding reach so far and instead of saying "you are children and cannot comprehend and so we will strike your knowledge from the world because it is too dangerous for you," said "you are our children and you are growing up, perhaps we should help you understand" what might mortal innovation have accomplished? What solutions would mortal creativity come up with that might have surprised their creators? If the gods chose to treat mortal attempts to understand with encouragement instead of condescension, what might the Cassida Previns of the world built?
You say that level of power has to exist to fight off the next eldritch horror that arrives. Why does that power have to be concentrated in a small handful of gods above any sort of accountability? Why can't it be power distributed amongst a larger number of mortals, defending themselves? Why can't it be mortals, no longer children to be shielded but instead come into their ascendancy to fully inherit the world and its responsibilities? Why can't mortals be equal to the gods, not in the sense sought by those power-hungry mages, but as a collective, with the gods reborn among them and treating them, as it were, as adults, who might come to understand?
In the final narration for Downfall, Brennan says:
"In short, brief life can even the infinite change, realize, recognize, commit to something new, singular. To move forward on the paths of destiny and fate, changed."
And I think this choice being given to the gods to become mortal again, beyond just giving them the ability to survive at the cost of their power, is also offering them the chance to learn and grow the way mortals do again. Being mortal in their quest to destroy Aeor, ending even as it did in something horrific, did actually change them enough that they created the Divine Gate. That was a sacrifice and it was better than what was before it. But it was not enough and now that the flaws in that approach have become clear, it's time to look for another path. Mortality offers that. And I think seeing how mortality could change them further will be a hell of a story, and I'm looking forward to it.
Anyway, I don't particularly think this is going to convince you or anything, you seem pretty mad, but it's fun to talk about this stuff, and you gave me an excuse, so thanks.
Cad's always been this way-
Finally have time to catch up with Critical Role. Matt's vibe for episode 110 and 111 was amazing! All of this fuckery was very enjoyable!
Also is it me or Cad got very sassy !?
Good Night Bells Hells
Good Night Mighty Nein
Good Night Vox Machina
I wish you would write a fic where Percy and Vex need to get warm.
Do with that what you will. (It is effing cold here so it’s on my mind) lol
900+ words | Gen | Perc'ahlia | TLOVM s3 and C1 compliant, set in the 1-year timeskip.
I wish you would write a fic where... prompt game
EDIT: Now cleaned up and on AO3!
--
Vex loves Percy. I mean, it’s a simple, straightforward fact. So much of him is reflected in Whitestone that it’s impossible not to love the city too.
She might just love it a bit less right now, though. Apparently something about turning Whitestone into a necromancer's paradise impacted weather patterns (guess it’s hard to raise undead in frozen ground?) - because Percy remarked, during Winter’s Crest last year, that it was an unusually balmy winter.
This one is not unusually balmy. It’s cold. It’s skin-prickling, hair-frosting, finger-tingling fucking oppressively cold.
Vex never knew it was even possible to be too cold for snow. But she’s definitely fucking familiar with the concept now!
It sure doesn’t feel like the Dawnfather smiles on her when the dawn was several hours late, and she woke up to several feet of snow, and to have any hope of catching anything she had to leave her very cozy bed and even cozier Percy.
Another thing to hate about this weather? Dressing up. Gone are the days of throwing on boots and bounding off for a hunt. She needs not one but two hosen on her legs, and a sweater and a jacket and a cloak on top, and gloves, and big huge boots that make her feel like the clumsiest thing in the whole fucking Alabaster Sierras if the rest of the outfit didn’t already accomplish that.
And a hat. A knit, tight hat that she has to drag over her ears or the points will freeze. It feels like she’s going deaf when she wears the thing.
After several hours of vigil in a tree - a third of them taken before sunrise when even that couldn’t warm her - Vex finally just gave up and trekked home. Because even for the Grand Mistress of the Grey Hunt there was only so long she could fight off shivers to stay still. And feel every breath sharply. And watch her scarf and fur collar and stray strands of her own fucking hair slowly prickle with frost.
She must have frostbite. Even if her magic doesn’t seem to catch on any damage. She’ll get inside, take off her gloves, and see that her fingers are black and falling off and Pike will have to leave the bakery to put them back on.
Not like she has any use for those stupid fingers; they’re stiff with cold, and she doesn’t have any game to haul back.
Everything sucks even more knowing she - don’t forget, the Grand Mistress of the Grey Hunt - didn’t even hunt anything. Not even a rabbit, or a turkey, or a glimpse of that Grey Render. Funny thing: the wildlife has the sense not to be out in this weather, even if she doesn’t.
(The worst part is that Trinket, for the first time in his whole life, has decided to hibernate. Because the Parchwood is the sort of place bears want nothing to do with when the days start to shorten. And it means that Vax is in Zephrah, where it never snows, and Trinket is soundly sleeping in the warmest part of her mansion, and Vex is out here alone.)
(It means there’s less body heat to keep her warm out here. Of course.)
Grand Mistress of the Grey Hunt who sucks at hunting in the Parchwood for a third of the year. It’s times like these where she’s really giddy the mansion was completed not long after the first frost; she can avoid the (surely super judgemental) stares of the townsfolk.
She just… has to fight through knee-high snow to get back. Or awkwardly step through the tracks she left in the morning. Or test the thin sheet of ice on the top of the snow, make it a few strides before crashing through. And no matter what she does her socks end up cold and wet!
By the time the lights are in sight she’s exhausted, and sweaty, and pissed, and really itching to kill something. And above all else, freezing. It’s almost enough to dull the ire - almost.
A petty part of her heart hisses that she never, ever should have fallen in love with a clever, thoughtful, nerdy, proud, cynical, and extremely sexy man who happens to live where it gets fuckoff cold for a solid third of the year.
Except as she trudges closer, she can see his silhouette in the window. And the moment that interruption in the light jerk upright because he’s seen her, too.
Except he leaves that warm, cozy home they’ve made to meet her outside with his coat and slippers. And he kisses her burning cheek and steals her hunting gear and rambles about some idle nothing - and notes he’s got hot chocolate on the stove.
Except once they’re in the mudroom, and her cold skin prickles at how balmy it is in here, he’s taking her hands and warming them in his. And he’s taking off her boots and grimacing in sympathy at the packed snow and agreeing it’s awful out there, she’s entirely correct, and he’ll be sure to have those poor cold feet in his lap as soon as possible. Yes, by the fire, of course, he’s not a madman.
Except he’s so delighted to have her back, so happy to have an excuse to pamper her. And Percy, with an impish delight, cocoons her in thick blankets and tugs her along to the little nest he’s made by the hearth. And Vex, impossibly, falls a little more in love with him every time he leads her through this dance.
Because Percy, as a man of fuckoff-cold Whitestone, has getting warm down to a science, and Vex can almost forget she was ever cold in the first place.
(She has her own thoughts on how two lovers could warm eachother up, of course - but she did fall in love with a clever man.)
The battle is still happening, but honestly i'm happy that they finally have a plan. It just makes me think of what'll happen to people like Pike,Fjord and Caduceus if it goes sideways... OH WELL TIME TO FIGHT A LIVING CAVERN LES GOOOO
I've been searching for De Rolo children art for monthsss
he's tired
Watch as this page shifts from hating on Zehir and solely talking about the pantheon into me talking nonstop nonsense about the De Rolo family. One must imagine Percival happy.
i am the Bats of the trees,i speak jew speech and i steal your country's money since the 40's i'm from Israel, deal with it. huge d&d and comics nerd
78 posts