(He’s Sitting On The Floor. If He Were Standing, He Wouldn’t Have His Elbows On The Bed. Victor’s

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(He’s sitting on the floor. If he were standing, he wouldn’t have his elbows on the bed. Victor’s too tired to really care about semantics, though.)

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Victor commissions tailored clothes for him.

More Posts from Ariibees and Others

6 years ago
A Little Homage To The Animorphs. I Wanted To Get These Images Done Before Ramping Back Up On Getting
A Little Homage To The Animorphs. I Wanted To Get These Images Done Before Ramping Back Up On Getting
A Little Homage To The Animorphs. I Wanted To Get These Images Done Before Ramping Back Up On Getting

A little homage to the Animorphs. I wanted to get these images done before ramping back up on getting work done on the comic again!

First we have an Andalite concept, probably Ax. Pretty much a buffed out version of Ax, maybe he’s really gotten into crossfit.

Next a Hork-bajir, looking hopefully at the sunrise. Maybe coming up to the crest of the valley before heading back down in the daylight.

Finally, a Yeerk Wanted Poster of the Animorphs featuring Rachel, Cassie, Tobias, Jake, Ax and Marco. I wouldn’t want to make this bunch mad in a dark alley!

Hope you guys are as pumped as I am about this series- for the record, I’d LOVE to do movie concepts for an Animorphs film. HINT HINT.

LET’S DO IT!

***

If you want to see more art like this, check out my Patreon: https://www.patreon.com/CharReed

7 months ago

First off, thank you for making this writeup! The Dungeon/Temple lore has always been particularly nasty to try and make sense of so it's helpful to see how other folks interpret it. Had some thoughts to add on the subject!

Regarding defeating Plantera slowing down biome spread -- this could tie into the theory that the Dryad(s?) created Plantera!

There is a very loose connection between the Dryads and the Jungle; most obvious is that the Dryad in-game has the Jungle as her liked biome. In her happiness quote for the jungle she says "I kissed a tree in the Jungle and I liked it." While this is mostly just a funny little reference, it does gain a little more depth when you remember the Dryad turns into a tree in the end credits. The items found in the living mahogany trees are also pretty thematic for the Dryads -- the staff of regrowth and flower boots specifically.

Then consider that the Dryad sells purification powder, analyzes world purity, and pushes the player to purify the world. Combining this all together makes a nice little link to the Dryads creating Plantera with their own magic. Of course, our Dryad can only do so much being she's the last of her kind, but defeating Plantera releases a big burst of that Dryad magic that was put into creating it, slowing biome spread worldwide. Bit of a reaching theory, but we don't have much to work with on this one, haha.

Changing course completely -- you had disregarded the fact that a voodoo doll is found in the Underworld, but I would say it's pretty relevant considering the existence of the Diabolic Sigil bearers and the Molten Legion (and in a different way, the Necromancers and Ragged Casters).

The Diabolists and Molten Legion both explicitly run with the hell theme -- Diabolists wield flames "as intense as any in the Underworld," and drop a classic devil-style trident (though devils in-game drop unholy tridents -- more on that later). The Molten Legion members are immune to On Fire!/Hellfire debuffs and like Diabolists can light you on fire.

Now for a side tangent on shadow magic/shadowflame. You see this kind of magic in a few places -- Goblins specifically manipulate "shadow energy," summon spirits of the dead with it, and cast with shadowflame/use weapons that inflict shadowflame.

Devils and demons are immune to shadowflame, and although they don't inflict the shadowflame debuff proper, demons are stated to cast "shadow magic" in the form of their demon scythes, which inflicts the darkness debuff. Red Devils respectively drop the Unholy trident, which links on its own back to the Corruption (see: Unholy water, unholy arrows, etc.) and the Corruption's shadow orbs.

Back to the dungeon, the Ragged Casters inflict the blackout debuff, a stronger version of darkness, while Necromancer beams are also referred to as "shadow beams." The Clothier also casts shadowflame skulls, a shadow'd version of the skulls you can cast from the Book of Skulls dropped by Skeletron. Now look at the shadow chests in the Underworld -- they contain hellfire weapons and a shadowflame weapon.

And how do you open shadow chests? With a key from the dungeon.

(Side note: the Lunatic Cultist's Ancient Doom projectiles also look similar to the Clothier's shadowflame skulls, but they don't inflict any relevant debuffs. The LC does have fire magic similar to Diabolists, but this seems to be a part of an elemental magic theme rather than a hell one specifically.)

(Side note #2: While their attacks obviously look different, the demon scythe item is actually just a recolored version of the water bolt item! Both spellbooks have the same design on their covers.)

(Side note #3: There's also maybe another link to be made involving the obsidian-scaled serpents that once ruled hell, the Eater of World's shadow scales, the wyverns/phantasm dragons, the obsidian summoning set, the obsidian skull, and the obsidian lock boxes, but it's much more reaching in my opinion.)

Anyways, this was a lot of words to say that there's a quite significant link between the Dungeon and the Underworld, and the fact that there's a voodoo doll found in both locations only adds to that! Link that with the Witch Doctor mentioning voodoo magics/having the same happiness dialogue for both the Dryad and the Guide, and the connections you had previously established between the Dungeon and the Lihzahrd Temple and we're starting to get...something. Not sure what, but there's something here!

Rambling once again: Dungeon

In the lore, the only thing we're told is that the Dungeon used to be a prosperous city, now in ruins, with its inhabitants kept undead by a curse.

Firstly, I'm guessing that the "curse" is the same curse as the Skeletron. When the Dryads ripped out parts of Cthulhu's skeleton, they left the bones near the dungeon, but something, something, hate, let me tell you how much i've grown to hate you - "The disembodied bones of a former tyrant pulsed with a hatred so strong, it left behind a mighty curse which guards the Dungeon". Remember that. Secondly, the Lunar Cultists appear near the Dungeon, Mechanic was thrown into the Dungeon where they forced her to build the mecha bosses. So, the Dungeon is like their base. Why? Here's the next thing; "former tyrant" is Cthulhu, and what is a tyrant without something to rule over? I say that the people of the Dungeon, in life, before Cthulhu has fallen, also worshipped him. Most were left to rot away and remained as skeletons; and the Lunar Cultists we see in-game are the leftovers of this bigger cult, those who, although also maddened, have managed to keep at least some consciousness, and instead of rotting away like the others, were made immortal and had their aging process slowed down <- this is a personal headcanon based on nothing, just keep in mind that the curse can do that, it is important for my eventual Clothier lore.

Now, what *was* the Dungeon? Many of the enemies we see in-game from there are either mages or "parts of an elite military unit in their past lives". There's several factions: Necromantic Order, Ragged Brotherhood, and the Diabolic Order(?) are the mages. Diabolists do hell magic, Necromancers do shadow magic, Ragged Casters summon spirits. Some supra-natural dark magic, that's the first big thing. We also get the alchemy/bewitching table from the dungeon, there's potions scattered everywhere, so, yes, they were doing magic. Then, the "warrior" factions: Molten Legion (matching the Diablosts' hell magic), Rusted Company (matching the Ragged Brotherhood's 'tattered' theme), and an unnamed one that is for Marching Bones/Blue Armored Bones; there's also the "military unit" spread throughout the Dungeon, consists of Snipers, a SWAT team (ok i guess), rocket launcher guys, and knights/guards. A lot of military. There's also ninjas because what would you do without them. The only ones who don't fit into this military-cultist shitstorm are the Angry Bones and Cursed Skulls, giant and non-giant. I assume those were just regular inhabitants.

What we have is - a military-focused city with dark magic practitioners. Interesting.

Another thing is the Dungeon's connection to the Jungle/Jungle Temple. The chests/keys in the dungeon have been cursed by Plantera. Plantera awakens after from the fallout after we defeat the Mechanical bosses (though I guess that's not very surprising, if you're a floral being you're probably sensitive to changes in the soil, and there's no way 3 giant fucked up mechanical things, which are, mind you, imbued with Souls so evil they had to be sealed away by the Wall of Flesh itself, are good for the environment). We get stronger enemies in the Dungeon once Plantera (a giant thing who gives access to the Jungle Temple, a "Guardian" - remind you of anyone?) is defeated, Cultists arrive once the Golem is defeated. And, remember, we have Lunar Cultists - and while the existence of Solar Cultists is implied, considering the robes Clothier sells and the unused White Cultist Archer enemy, we've never once seen Solar Cultists. Except we have. Remember, the Golem has a lot of Sun motifs.

The Lizahrds are basically the opposite to the Lunar Cult. What exactly that means for the lore - eh, who knows. Probably they were one of the races, along with the Dryads, trying to stop Cthulhu from returning or something. I've seen the theory that Plantera was made by the Dryads, that seems kind of cool. I'll think about that later.

That's about 80% of my brainpower for today used up. Thanks for listening folks.

A little note, a giant stretch, but worth mentioning: the aforementioned Bewitching Table from the Dungeon can also be bought from Witch Doctor, a Lizahrd, once the Wizard appears. Books can also be bought from the Wizard. Btw, don't those two words sound familiar. And, there's something about the Witch Doctor selling (allegedly) voodoo things, and voodoo dolls appearing in the Dungeon (and technically in the Underworld, but that's irrelevant). I think speculating about the Witch Doctor and the Wizard's connection to the Dungeon would be the lore equivalent of a crackship, though, if that even makes sense.


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3 years ago

The most specific drama occurring in my area is that while most people were out of town for the holidays one apartment complex that had been touting supposed upcoming appliance upgrades (even in advertisements to get people to live there/justify rent increases) went into a bunch of the apartments and replaced their (slightly old, but perfectly fine) full-sized fridge with a mini fridge. For apartments with 4+ people in them. And like I’d be pissed as hell if that happened to me but from an outside perspective it’s so funny, imagine coming back from vacation to find that someone made off with your fridge and installed a teeny tiny one in its place


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3 years ago
Do You Ever Just Feel Bad For The Servants. I Feel Bad For The Servants. But Also Its Funny
Do You Ever Just Feel Bad For The Servants. I Feel Bad For The Servants. But Also Its Funny

Do you ever just feel bad for the servants. I feel bad for the servants. But also its funny


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1 year ago

Hi hi pixelrhys again do you have any fun AUs for your Terraria guys because I'm looking at you with big eyes. Do you ever consider making some if you don't have any?

This ended up rather long as I went into a big infodump, so I’m gonna toss it all under the cut!

Kinda yes, kinda no! It depends on how loosely you define AU -- Chris and Andrew (and sometimes others) occasionally get thrown into other things I’m doing, but I don’t have many actually-thought-out AUs of Purity Town proper. PT does have a sort of "levels of canon" thing going on such that the more self-indulgent ideas I have aren't really canon but are just for fun for myself, but none of them are fleshed out enough that they've gone beyond a one-off doodle here or there. (That category mostly consists of random ship stuff, fun character interactions like various characters being a part of the Lunatic Cult, indulgent fun with Chris' powers/power level and star theme, fun with Andrew's personal powers, and so on.) Things that don't go beyond a one-sentence idea, essentially. That also includes a lot of wildly differing post-game ideas that haven't yet been ironed out, though admittedly I haven't even posted most of the ideas I've had for hardmode, so that doesn't count for much.

Chris, Andrew, Alalia (the Dryad), and the Lunatic Cultist (kind of -- name irrelevant, roughly the same character) all appear as NPCs in a D&D setting I’ve been working on and off for a couple years now. The simple background of the setting as it relates to them specifically is that an age ago a civilization of arcane casters (“Ascendants”) inhabited a giant crystal cluster that grew after a star fell to earth, but all disappeared in an instant with the coming of a new god that replaced the sky. Chris, Andrew, and the LC were members of this civilization. Andrew was a Watcher, a unique role among the Ascendants for those with expertise in divination magic that allowed them to monitor the goings-on of their kingdom, a job that required a uniquely strong sense of self and strong discipline to avoid being swept away in the tide of information. Due to this quality, he was approached by the LC as a participant in a project to elevate a mortal soul into artificial godhood, but this initial attempt somewhat-failed as Andrew clawed his eyes out (and then refused any magical restoration) to reduce the amount of sensory overload his newfound godhood imparted on him. The LC also approached Chris to join them in a follow-up experiment, but he declined because he thought their research was bullshit (it was based on the true theory that reality, magic, mortal souls, and the souls of gods are all made up of the same fundamental material called Waver, but he didn’t think they had the technology to manipulate it in such a way). Chris instead worked on his own research, basically an in-universe equivalent of astrophysics-but-for-magic, studying how their world’s binary-planet (a gas dwarf named Sigil) and moon (a much smaller moon named Luna) influenced local spellcasting. When the LC’s next experiment killed every remaining Ascendant by ripping their souls from their bodies and forming them into a single light in the sky, Andrew survived due to the aforementioned partial-godhood and Chris survived due to working in a magic-insulated lab, and both were rendered unable to die as their souls were permanently bound to their bodies. Between then and the present day/start of the campaign after the crystal has been re-settled over centuries by non-Ascendants (forming the city/state of Lighthaven/Newveil), Chris starts a wizard school under the title of Wishmaster Delha, makes a magical crown to place a new king on the throne, fakes his death, and nowadays just hangs out selling potions to foolish adventurers. Andrew, on the other hand, started a mostly made-up religion around the new sky before dipping out of the spotlight and in the present day lives with Chris, helping him with his potions where able. Alalia is also present in the setting as the elvish-archdruid (i.e. not immortal but very very long-lived) leader of a druid community who oversees most of the area’s crops and natural trade goods of the area, and hates Chris/Andrew partially for being immortals, partially for being Ascendants, and partially because Chris keeps selling questionable not-druid-approved potions on the black market solely to piss her off.

Chris is also my player character for a Drakkenheim campaign (and Andrew is kinda there too)! The TL;DR of Drakkenheim is that 15 years prior to the start of the campaign, an eldritch meteor fell from the sky and hit the city of Drakkenheim, destroying much of the city and leaving the rest blanketed in a contaminating Haze, transforming the dead into monsters and making magic within the bounds of the city go haywire. In this setting, Chris is a human fighter (eldritch knight) who is mageborn (i.e. has the gene that makes people capable of channeling wizard/sorcerer magic -- relevant because mageborns have additional social-legal restrictions placed upon them due to the continent once being ruled by evil sorcerer kings and the fear of that happening again). Because of his weak magical ability and having grown up in the countryside and then having to move due to the spreading corruption as a refugee following the meteor, he missed out on being tested by the Amethyst Academy for magic and so didn’t learn about his powers until adulthood. He then had a very short stint at the Amethyst Academy before being kicked out for lack of ability, and over the next few years moved back in with his parents, met Andrew, learned another language, taught himself sword fighting, and decided to head to Drakkenheim to work as an adventurer for money and on the side try to research a way to control and eventually contain/destroy the spreading contamination that had destroyed his childhood home, while also trying to grow his own magical abilities. Kind of awkwardly, the Amethyst Academy mage NPCs tend to ignore his existence and belittle him, sole exception being his ex-teacher/ex-Academy-mage Ryan Greymere who’s also working to cleanse the city. Chris in this setting is also mildly religious (in a "it doesn't matter if it's inherently true to the world or if it gained power through people believing in it because in the end it exists and I grew up with it" kind of way), following a religion that instead of believing in a god like many of the old nature religions believes in a light of goodness inside of people. This puts him in an even more uncomfortable spot as the first paladins of this religion were renowned for freeing the continent from the ancient sorcerer kings, and thus said religion is the cause of a lot of the anti-mageborn movements floating around and the source of some nasty comments. Compared to some of the other party members (including but not limited to possibly the last surviving legitimate heir to the throne of Drakkenheim), Chris is very much meant to be Just Some Guy, but is super loyal and very ride or die as far as his relationship with the rest of the party goes (and unlike his first adventuring party, they didn't abandon him, so even better). Which is all good, because he’s not making much money from this, but instead got wrapped up in a plot to put his party member on the throne with hopes of using its power to restore the city. Andrew is kind of also present in this setting in that he’s an elven cleric of the same religion Chris follows, and is my backup character if Chris is killed. He’s Chris’ partner, and stayed with Chris’ family after Chris went off to start an adventuring career in Drakkenheim, giving him an excuse to join the party if Chris dies.

I haven’t posted much about the D&D setting I’ve been working on, but I’ll occasionally post Drakkenheim doodles when I have the energy to draw. Sometimes they include other party members, and sometimes it just sneaks into more generic Chris-as-a-character posts, as without specifically drawing his armor/scarring/party members it’s hard to distinguish his Drakkenheim design from his Terraria one. With the armor and scarring it comes off closer to his hardmode design, but as mentioned, I haven’t posted much hardmode content so that’s pretty irrelevant haha. And then as for all of the assorted self-indulgent one-off ideas, I just often don't feel up to drawing them, so they get to live in my brain rent-free instead, haha.


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4 years ago

@gsstar534​ !

Agdgsgsgsg I’m LIVING For This Reef2Reef Thread. This Guy Was Worried About His Urchins Getting Sunburnt
Agdgsgsgsg I’m LIVING For This Reef2Reef Thread. This Guy Was Worried About His Urchins Getting Sunburnt

Agdgsgsgsg I’m LIVING for this Reef2Reef thread. This guy was worried about his urchins getting sunburnt so he made them little hats

1 year ago

MYHOUSE.WAD (VEDDGE, 2023)

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ariibees - Whoops here we go
Whoops here we go

Conglomerate blog of whatever media I'm getting really into at the moment. PMs/Asks are always open!!

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