✨Trade Space Station !✨

✨Trade Space Station !✨

✨Trade space station !✨

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Today’s gonna be about the progress of the build in time, which allows me to ramble about the building process. Yay !

✨Trade Space Station !✨

Before actually commenting the build. You may notice chocolate and my (empty) tea mug. They should be apparent in most of the earliest pictures (there was not enough space on the table for them at the end of the project, sadly~

So, here, you can see that my first step was to see the scale of my project. The template of the large ring to see how much space it would take, and the small ring to see how round I could make it (and at the bottom, you can see the white curved pieces. Enjoy this view, it won’t last.)

You can also notice above that I already stared making some small ships.

✨Trade Space Station !✨

The next day ! You can see on the left my long rod. This was the ideal height for the central cylinder. I also created the first core of the build (replaced later because too fragile), and the first arms to hold the ring (too fragile too).

✨Trade Space Station !✨

Progress ! This is the moment I realised my original color scheme would not work (you can see orange and bright green on the side, which I tried before the sand green).

I had half of the big cylinder added (you can see the slots left for the additional details) and another naked half on the right side. And my collection of boxes on the table is growing. It’s only getting worse after that.

✨Trade Space Station !✨

See ? More boxes (and pieces) scattered all around. And a hammer, too. I at this point mostly finished the big cylinder (or so I thought, some reinforcements were necessary), started the smaller cylinder, and realised white pieces were running out. I also still haven’t touch the ring yet, as I wanted to stay focused on one bit.

✨Trade Space Station !✨

Mostly done with the cylinders at the point (you can even see the start of the smallest one on the right side). Agin the boxes grow ominously.

Since it was time to start the ring, I created a replica of a sixth of it. Given that there were twelve sections, I wanted to be sure of the design before starting to build them all, starting with the facade. It took some fiddling around (you can see these aren’t symmetrical, as I was trying out different designs). Really, if you have this kind of things to do, try to make it in a vacuum first, you’ll gain a lot of time later, once the prototype has every problem answered (mine were mostly the curve, and the link between each plates (solved with mod 1*2 black plates).

✨Trade Space Station !✨

See ? After the prototype was done, I simply built all of the facades and attached them (you can see my 1*4 curved pieces were all missing at the time though).

I kept the prototype on the side, because I’ll still need it later. I also am missing half of the ring (the part above, since there is only a structure below), because I was not sure of how everything would fit, and I waited until these parts were assembled before making it, in case adjustments were needed.

✨Trade Space Station !✨

Here is the top part ! And all the hangars done, too. It took me a surprising amount of time to do all twelve of them…

✨Trade Space Station !✨

Huge progress ! There is no more room on the table for the boxes, but you can see them…on the floor, on the left…Lot was done, from the bottom cylinder now finished along with its ring, the covering pieces of the big ring (except the internal faces), the hat of the station, and a huge reinforcement for the six arms, which was done separately). At this point, except for a few details, the station itself is finished.

✨Trade Space Station !✨

And there is a picture taken moments before disaster. The station is done (ignoring the transitions between cylinders) the arm…supposedly, too.

Sadly, the arm wasn’t, in fact, finished. If you read the first post, you will notice it isn’t as bulky, and isn’t attached on baseplates yet.

Well, guess what ? When I finally tried to see if the arm would hold onto the station, it broke. Rather, two pieces broke, then the rest came down, and so did the station, which shattered on the floor below. Luckily for me, the main cylinder was so dense it practically completely survived. Most of the hangars of the rings only broke section per section, so it only took a few hours to get it back together, but much more time to make the arm solid. And now, it can hold the station for ten hours without flinching ! So, here is a lesson. If something you do fails when you do it with your heart, let the rage flow through you and build it back out of spite. It works* !

*don’t hold me accountable for any failure using that method

More Posts from Antrylis and Others

1 year ago
✨Custom Ice Toa !✨

✨Custom ice Toa !✨

And another one ! If the others were already experimental, this one is much, much more-

Closeups under the cut !

Front/back views :

✨Custom Ice Toa !✨
✨Custom Ice Toa !✨

That one was a lot of fun ! But it’s also not really stable, considering there are some weird piece combinations. This one also has disproportionate legs, compared to the rest of the body, but it’s alright.

With that one, I really tried to remain within Kopaka’s spirit (notice the ski blades and the Kanohi). The bow and arrow (which doubles down as a lance, and is using one of Kopaka’s blades), is a weapon I don’t think has been used before in the original bionicles (correct me if I’m wrong).

The arms/hands are using Pridak’s feet, because it works well and still allows for large movements.

I used some darker white pieces on the back and shoulders to get some slight contrats, and used technic pieces on the chest to get a proper body shape, with a leg piece underneath.

Legs :

✨Custom Ice Toa !✨

(Too) Many details on the legs ! The blades under the feet are a combination of Kopaka Nuva’s blades and Glatoran blades, which also hold a shoulder piece used as a supplementary leg pieces.

Now is the here we enter the mess : all of the ankle sockets you can see are not used for the articulations, and are only here to keep the back piece in place (Star leg), while the actual socket is behind the technic gear plate. Then there is a socket which doesn’t even have a ball, it is directly stacked on top of another socket, and I use multiple feet to cover the leg areas which would expose how terrible the inside is. At the front, you might also notice a 1*2 curved slope tile held by two technic pins. It’s floppy, and it looks weird from the side, but the front appearance makes it worth it. Finally, at the front, I also use part of a Vahki’s head as a final plate, before we finally reach the connection between the legs and the body. As I said, that whole part is a mess.

Head :

✨Custom Ice Toa !✨
✨Custom Ice Toa !✨

Tried to remain close to Kopaka’s appearance here too, by adding a X-ray vision thing, but the most important part is that the Kanohi is Hero Factory Stormer’s mask, but sideways. The trans blue pieces are Borhok eyes, which fit perfectly, and I managed to cram a socket connector inside, making the head quite mobile and sturdy.

Next week is another one ! Not sure which of the three it will be, but I haven’t decided which one yet (tell me if you have a preference~).

I also finally received my new parts, meaning I can get back to working on my big project, yay !


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1 year ago
Following In My Pride Flag Series :

Following in my pride flag series :

✨Ace pride flag✨

(Previous work here !)


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11 months ago
✨Assault On The Droid Factory (P1) !✨

✨Assault on the droid factory (P1) !✨

A decently-sized MOC I've been working on for the past few weeks. These is the landing platform of the factory, and, hopefully, I will take some time to make the actual factory inside, which is nothing more than an idea, at the moment.

Closeups and details under the cut !

The door :

✨Assault On The Droid Factory (P1) !✨

I have a lot of fun with the mountainside of this MOC : It's been a while since I last did rocky terrain (or any terrain at all), and it is an enjoyable process. Most of the bottom is supported by large rock pieces (for structural integrity), but anything around and above the door is meticulously hand crafted from slopes. I also added some little plants here and there to break the dull grey, including some weird spiralling plants, because alien environment.

The door itself is just a bunch of slopes, and then two black sections. It's not moving and will remain in this half-opened state indefinitely.

The bridge :

✨Assault On The Droid Factory (P1) !✨

Really the heart of the MOC, both visually and structurally. While it's covered everywhere, there are technic bars running under the large plates, and that's what allows everything to stay together. Just below the landing platform, you might spot one small antenna acting as a pillar. It's only there to keep the bridge in this position, as most of the charge is held by the mountain. It was a bit dull at first, so I added the cable running under it, and the small barriers, which fit the aesthetic without being overwhelming.

As for the action, here is a brief summary of what story I'm trying to tell : a squad of ARC are infiltrating a droid to destroy it, using a stolen CIS ship. Upon their arrival, they face heavy resistance.

Trying to breath life in these scenes is really fun, and it uses multiple tricks, from the droid falling off the bridge to the one being pushed by the shield, plus the clone jumping on a droid to stab it. Speaking of, here they are !

The clones :

MOC postures :

✨Assault On The Droid Factory (P1) !✨
✨Assault On The Droid Factory (P1) !✨

Rest postures :

✨Assault On The Droid Factory (P1) !✨
✨Assault On The Droid Factory (P1) !✨

Custom clones ! I absolutely love making these, and I still have a lot of similarly customised ones on my shelves. The ARCs from the battle pack look awesome, and even if they all have the same prints and color, it doesn't take much to change their appearance.

Sadly, I couldn't find enough kamas for all of the, so only the first and third ones have one. Same goes for the pauldron, so only the three first have one (plus the fifth, but it's a different kind which, I think, comes from a mando). For visors and rangefinders, the choice was mostly arbitrary, because I have a lot of each, so I tried to guess who of the clones would need them, according to their roles (because they have roles. And names, too ! From left to right : Orders, Surge, Bacta, Gears, and Stalker.) I also used the kneeling posture, which is, essentially, in half my TCW MOCs (just check out this one if you're doubting me. Or if you want to see a really cool thing, too.)

A lot of weapons are at least partially custom too :the left clone's weapon (hands can be attached at the bottom of the weapons as a grip); the Z-6 for the next one (would be better if Lego had black versions of the grey pieces, but alas, they don't exist as of yet), the shield (held together by an actual 2*3 shield piece, and the printed GAR cog is just the perfect piece to go with it), the rocket launcher (as screen accurate as I could do, which is to say not much). I also used a fancy silver knife as a vibroknife, because why not, after all ?

Another worthy addition :

✨Assault On The Droid Factory (P1) !✨

While Lego's default ARC backpacks are pretty cool, I find this technic really nice to add a proper communication antenna : one lever attached to the side of a minifig roller skate piece. The connection is not very secure, but since it's only used for display, it's alright.

The ship :

✨Assault On The Droid Factory (P1) !✨
✨Assault On The Droid Factory (P1) !✨
✨Assault On The Droid Factory (P1) !✨
✨Assault On The Droid Factory (P1) !✨

As some might have seen already, this is a variation of the 8036 separatist shuttle. It is a bit longer than the original, and have more details on top. I changed the original antenna for a fencing sword piece, which looks better, and adjusted the dorsal wing a wing, as well as the side, to add the CIS-stickered pieces.

Mostly, this version has so much more playability than the original : it was only made to accommodate a droid pilot and one passenger. This version can fit : one pilot and one astromech in the front, plus a whole bunch of minifigs in the back; and the two parts are connected. Ironically, it won't ever be seen, but it still is a nice thing to know.

You're still here ? Well, I guess you enjoyed this MOC then. If it is the case, stay tuned, because I still have one big TCW diorama which I need to figure how to showcase, and another one in the making, which will also be terribly hard to showcase, but that will be a problem for later me !


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1 year ago
✨(Tiny) Agender Pride Flag✨

✨(Tiny) Agender pride flag✨

Want your flag to be made in Lego ? Simply ask (instructions can be provided if you ask nicely :} )

(See previous work here)


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2 months ago
✨Looks To The Moon✨ [1/2]

✨Looks To The Moon✨ [1/2]

Where do I even start with that ? Oh, yeah. It’s not done just yet (if that wasn’t obvious enough).

Though, I won’t have the opportunity to work on it for a while, so I figured I might as well share the progress.

Obviously, I’m missing the water; and an outside — as well as a few other things I’ll mention somewhere below (along with closeups and way too many details, as always).

If you don’t care about any of that, you could still check up my silly little FP there !

Lots, lots of things to talk about here…

(Structure first, feel free to skip to the first actual close up if you consider that as boring.)

First of all, here is an edited version of the first pic, with water :

✨Looks To The Moon✨ [1/2]

Looks much better already. And although it might prove complicated, I have a plan. Sort of. Because Lego has this really cool, transparent blue piece which they produced a lot of : folding garage doors. They’re everywhere on firefighter sets, and they’re really wide. With a few tricks, they might work.

As for the outside, well…I’m not there just yet. I’ll try to cover it up with some Iterator-esque pattern, I suppose.

I’m also missing a scug ! I absolutely want one, and given how I chose to represent the scene, it won’t be Saint nor Spears (shame). Rivulet is really tempting, but it might make too much blue; currently, my choice might be on Monk, to have sufficient contrast (and Monk is cute). Though I might change that, depending on how much small yellow pieces I have.

Now, before talking about the inside, let’s take a peek at the outside :

✨Looks To The Moon✨ [1/2]

Here it is (back side, specifically). It’s a bit of mess because of the technics im using — which I’ll come to in just a seconds — but I also find it oddly fitting with the Iterators theme. The blacks on each sides are holding the cube together, and the technic bars in the middle are ensuring everything is held together — and also compensating for the weight of the top plate, kind of like how I did with my Carrion MOC a while back.

Anyway, the Technic™️.

The one thing which I find striking in Iterators cans is the tiling (14x14 from my last count), and it’s not that easy to replicate through Lego. Either you have no gap at all, and you use only the tiles’ grove as a separation (which, here, is way too small) or you make them very far apart, which looks terrible here). However, my tiling technic here is (not entirely mine) usually something you’d see to make floors, especially castels.

Here, I have three layers : the dark grey layer, which is the base; the light gray, which is the tiles; and, in between, I have a layer of black dots forming a grid diagonally to the first layer, on which the tiles are placed. This diagonality explains why, on the pic above, my plates have so much spiky edges, and which I have to use this whole complicated system to hold everything together.

Of course, it gets worse ! Because the cans are not perfect cubes, the edges are bevelled. And so I bevelled. Now, with all these intricacies, there was no way any regular connection would keep these edges in place. You can also spot what I used instead, which is an awful lot of ball and socket joints (mixel style). Incredibly useful, those pieces.

Anyway, enough boring structural details, here come the fun part !

Small things first, here is a comparison of the first vs final design for the neuron flies :

✨Looks To The Moon✨ [1/2]
✨Looks To The Moon✨ [1/2]

I’m really glad I actually managed to do that — they’re an important element, and the conception had me worried for a little bit.

The first design is, in my opinion, the best one can make at this scale. Slight issue : it’s not actually physically possible to make it hold together. After a lot of different iterations (ah !) I’m came up with the design on the right. It’s a bit more square, but it has a distinct head and floppy tails, which was all I was asking for. Obviously, the two tooth pieces I’m using are hardly held at all (using a mod 1x1 joint piece). There’s also, behind, a white dot with a hole, which ensures that these can be connected to the background via the long, transparent bars. Wasn’t easy to stick them without breaking them, and there’s no way I’m touching these now.

✨Looks To The Moon✨ [1/2]

Her. She is the central piece of my MOC after all. It took me a while to figure out the design (mostly the head), but I’m glad of how it turned out. It’s not perfect, of course, but I feel like it works well, both scale-wise and color wise. And there’s only one (two) illegal connections, for the antennas which I’m making using hands. It’s very tempting to draw her a face — I’ll probably consider it, at some point.

The arm behind is also relatively good, with loose cables hanging from it. Once again, ball and socket joints are here to save the day; although I do feel like some parts of it are a little bulky, and it doesn’t drop down low enough…

Additional details, the piles of debris.

✨Looks To The Moon✨ [1/2]

It’s…really difficult to make debris which don’t look purpose, and aren’t simply horrendous to look at. I tried to keep some grey tones, but also incorporated some brown, because it does actually bring some well needed contrast to the whole scene; and a few plants.

Speaking of plants, I’m no really liking these vines hanging from the ceiling (much thinner and darker in game), but as far as my expertise go, I dont see another way to get them here — and if there’s nothing at all, the whole piece suddenly gets really dull. Of course, there’s also the gap in the ceiling, with cables falling out; this, I will add more details to later on — and I have the hope to get a proper light source to go through it and act as a sun which will fall directly on my small LttM.

To conclude, here are final views of it, from further away, and with a brick separator from scale. It does look quite flimsy, doesn’t it ?

✨Looks To The Moon✨ [1/2]
✨Looks To The Moon✨ [1/2]

Oh, and, well. I’ve been messing with Dots recently. Figured this was worth including as a footer (probably on of the first achievements I unlocked — poor Moon~).

✨Looks To The Moon✨ [1/2]

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1 year ago

✨Small spaceships !✨

Assault ship (A-1)

✨Small Spaceships !✨
✨Small Spaceships !✨

Simple but not too bad in detail for a thing that small. Some light-grey highlights have been under to avoid a completely not textured look. The transparent piece also seems better with peg, when compared to a tile. Not sure of why, but l'm not gonna complain, as long as it works. While it's hard to tell with this scale, this is not just a small thing for 1-2 pilots, it's actually quite large (consider a 2×1 as a container (with the large ship above as a scale) so it's quite large. Not LARGE large, but still enough space to fit a lot of stuff; and since the engines are outside of the main hull, no space wasted !

Personal ship (P-1)

✨Small Spaceships !✨
✨Small Spaceships !✨

Pretty classic shape, with some obvious Star Wars inspiration. I tried adding a little bit of color (hence the single blue piece but I'd need to get some specialised pieces to add some proper colors. So I took the liberty to add some silver pieces, instead, which looks alright. I'm not entirely sure about the scale of that one, to be honest. It looks like a 1 pilot ship, but it would be a little too big if I consider it in the scale I've set - which I do.

So, l've added numbers to identify them, which should be a good idea in the long run, because there's gonna be so many of these ! And I'm bad at names, too. So this seems like a good idea. Suggestions are obviously welcome if you happen to have any. Please help me-

On a more fun not, I’ve received all the transparent bars I’ll need to make sure these ships are flying all around, and if it’s one bar per ship, I’ll need a whole lot more ships.


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8 months ago
✨Kamino’s Citadel Challenge !✨

✨Kamino’s citadel challenge !✨

I am…very excited about this one. I’ve had this vision for a long time, and I’m so happy it’s ended up looking like that.

Now, there are a lot of things I’ll go into details along close ups under the cut; the only thing I’ll mention above is that I’m very grateful for TCW’s episode guides’ artworks, without which this would have been quite a hassle.

✨Kamino’s Citadel Challenge !✨

Okay ! Before diving into all the details and things, here is a view from above, to really display how big it is. Dimension-wise, the plank I built it on is around 110*70cm.

✨Kamino’s Citadel Challenge !✨

Now of course, the first detail which is noticeable is the floor, because, well, it’s everywhere.

✨Kamino’s Citadel Challenge !✨

This was probably the most challenging part of the build, because making a grid out of Lego is tough. Most of it is rows and rows of dark square, light lines, separated by 1*n tiles. It was the easiest way to get this pattern with as if it were just tiles; because this is one of the objectives I had here : most of this MOC is smooth, except for a few zones (usually voluntarily).

The fact I used this technic means that the floor in most place isn’t very stable, but it actually holds up pretty well because of some hidden connection points with the foundations underneath, which are mostly hidden under the cover blocks.

✨Kamino’s Citadel Challenge !✨

Here for instance, I’m using modified 1*2 bricks with a Technic hole : it hold the cover block, and it also attaches the floor to the foundation.

Of course, another problem I ran into were slopes. Much harder to get a smooth effect with the technic I’ve used, so it’s a bit wonky and unstable. Also, most them are not aligned properly, which is visible in the picture above (and some area have some really big misalignments because of a few problems I probably won’t bore anyone reading this with).

Now, since they’re also here, I can deal with the cover blocks. These were, among the details, the hardest to figure out, to get a good size while keeping some texture. Eventually I came up with this design, which, ironically enough, uses the same technic the floor uses, in a different orientation.

Another detail : the miradors :

✨Kamino’s Citadel Challenge !✨

This is one of the first elements I had in place, because I needed them to get a good sense of scale (and was made better by an existing concept art of a tower alone). Most of it does not have anything noteworthy, except for one illegal technic I used (can you spot it ?)

The pillar holding the roof of the mirador is using a technic I had in my toolbox for a long time, but had never had the occasion to use : if you take two 'brick' bricks and attach them perpendicularly on a snot brick, the small space separating the lines of 'bricks' align to let a 1*n tile in. It’s somewhat reliable (for an illegal technic) and an easy way to get octogonal shapes.

Now, before looking at the Citadel itself, let’s turn around for a minute.

✨Kamino’s Citadel Challenge !✨

This point of view obviously isn’t the intended one, but it’s still worth noting, if only for some composition.

Notice that the wall here is quite small (smaller than the miradors, even), and light gray; it’s in contrast with the towering dark gray wall on the other side, behind the citadel, which technically should give at least some impressions even to the people who never saw TCW.

Anyway, it’s also on this view that we can see most of my slope struggles, including the central one, which is the biggest I had to do.

And I can’t not mention the most important element :

✨Kamino’s Citadel Challenge !✨

What would be the challenge without a squad of clones to take it on ? These clones (4 privates and a sergent) are ready to fight ! Well. Kinda. I wish I could have actual cadets, but they are not part of the Lego universe (and the floor was enough of a fee, I can’t afford to get customs figures too). I wish I had the Dominos though. I have TBB Echo, and I plan to get my hands on Fives at some point, but they wouldn’t fit here, sadly, so instead I used some movie accurate clones (because all the others are used for a project I still haven’t posted..maybe later…)

Notably, I at some point tried to get the elevator to work - needless to say it was a disaster (it’s too close to the plate underneath to make something working).

Now, without further ado. The citadel.

✨Kamino’s Citadel Challenge !✨

I’m very proud of it. I got the proportions just right (I actually made some measurements to make sure of it), and there is just enough texture to not make it bland while leaving it as artificial. This alone took roughly 8-10h (which were all spent during an accidental all nighter, whoops), but it was worth it. It’s completely empty inside, and, in fact, the wall behind it isn’t full as well, anything behind the citadel is opened. The spikes are simple 1*3 angle plates illegally connected, and the walls’ small details were made with a bunch of modified 1*2 plates, there isn’t anything really special in it.

The only really complicated zone was the middle tower, because I had to put all the cannons while keeping it clean and smooth, and including the vertical lime lines. It was a fun challenge. And I included the 'flag' At the top, too, just a red transparent cone on a stick (there’s no need for more), which peeks above the gray wall (for composition and because of a lack of pieces).

Anyway, such a long project deserves one behind the scene photo :

✨Kamino’s Citadel Challenge !✨

Yes, my desk is messy (and include my mandatory tea cup).

On the left, you can see my remaining floor tiles, which have not been used yet; and just under the citadel, you might notice the foundations visible; it’s a checker of 2*2 tiles which gives my floor a good base to be fixed on. There are also some slopes which haven’t been placed yet (in front of the background miradors), and at this steps, there were no cover blocks or walls yet.

As far as my tools go, you might notice brick separators scattered all around my work environment (I never have enough of those), as well as a tablet in the bottom right hand corner (which i use to check and measure concept arts), and in the middle, the red triangle is an official (albeit old) Lego measurement tool which counts in stud, Lego bar holes and axe length.

Also visible, finally, is the bottom of the foundations, which are stacks of 1*2 bricks (each of the three floor layer is separated by a height of 3 bricks), which means that looking directly under it can lead to watching the dark basement of my build (which isn’t aesthetic…).

Anyway, if you read until here, thanks, I guess ? I still have a few TCW related stuff (a small one next week, some other in the foreseeable feature), so feel free to stick around and maybe leave a note, if you feel like it ? That’s it, bye !


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1 year ago
✨Custom Bionicle !✨
✨Custom Bionicle !✨

✨Custom Bionicle !✨

Today (and next week, too) was a good excuse to get these out of their shelf and showcase them (and wipe the dust away, too.

These are my custom/modified Toa Ru-Fahi, which are a reeeally fun project.

Other angles and details under the cut !

Before going any further, I can’t not link this post, because I made the name of these customs out of it, and also because it’s just so good of a work. Just check it out.

Atuaga Ru-Fahi

✨Custom Bionicle !✨
✨Custom Bionicle !✨

The most custom of the ones I’ve made for this series, even if some might spot some inspiration from Kongu Mahri. It turned out to be more silver than black, but it nonetheless remains the Earth Toa. I’m quite happy of how it turned out, with the red accents to fit the weapons, and its overall shape. The contours of the body made with tubes are also something I had never done before. One of the techniques I use to get a thicker effect is to superpose two 'limb' pieces on top of each other; but I also have multiple usage of bohrok hand pieces to get rounder effets, with some texture.

The cable going through the mask is connected directly to the shoulders, and it has a purpose which will be explained somewhere underneath. Also, the Kanohi is Norik’s great Pehkui, which is probably one of the coolest of my (extensive) collection.

Gali Ru-Fahi

✨Custom Bionicle !✨
✨Custom Bionicle !✨

Have you recognised her ? Probably, I gave her name. Gali’s always been one of my favourites, so I had to include her. More specifically, this one is a modified version of Gali Mistika, because that whole set was already pretty good as is. Here again, probably went overboard with the silver pieces, but oh well. The tubes are connected to the top of the Kanohi, because there were already holes there. With this one, I used arm pieces to get the torso’s shape. The shoulder plates I have not touched, because they’re a nice unique part. The back piece is a Rahkshi’s foot (in shape, because there’s sadly no dark blue Rahkshi).

The weapons are just a long axe covered by a tube, and the heads are stolen from another Gali (the new gen ones).

Lore-wise, I don’t really have anything for these, except that this Toa team is made out of Toa from different teams (chosen arbitrarily for their look) and are fighting is space (hence the breathing tubes, which is the element I keep on all these customs (only two here, but I promise two more next week). If anyone has any idea, I’m open. Considering what else I’ve on my shelves, the bad guys could be giant bugs, but that’s as far as my ideas go.

See you next week :}


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1 year ago
✨Neon And Its Pilot !✨

✨Neon and its pilot !✨

Combat mech again ! Wew ! (See other works here)

Closeups and lore under the cut !

Mech :

✨Neon And Its Pilot !✨
✨Neon And Its Pilot !✨
✨Neon And Its Pilot !✨

Pilot :

✨Neon And Its Pilot !✨

Lore ! (Check the previous posts of this series if you want to find out more)

So, if Artefact was a first-gen, this mech, called Neon (for obvious reasons), is from the last gen of mass-product combat mechs. It isn’t really meant to get to high level competition, simply for amateurs wanting to give the sport a try. Yet, this pilot made it further than most. Just like their mech, they are one of the youngest in this tournament, but both mech and pilots already have claimed multiple battles.

Indeed, if one pays close attention, it’s easy to notice that some of the claws were replaced, and scratches can be founded in multiple places. The base mech has also been modified a bit, mostly with the addition of electric arc creators (at the top of the mech).

What’s more surprising is how powerful this 'beginner' mech is. Because it’s meant for amateurs, it is extremely sturdy, to make things interesting (because breaking down after only one hit would make a lot of people abandon immediately, which isn’t the point).

Last but not least, the large and broken metal beam carried Neon is a piece which belonged to the first mech which was defeated in a qualification match. The mech was so wrecked only beams were lefts.

Building notes ? Building notes.

The feet were a pain to make, and may fall apart at any moment. But it is necessary to get this shape without being very bulky. All of the joints on that one are small ball and sockets joints, appart from the waist one, which is a turntable. Pragmatically, the three 'replaced' claws are actually just me missing blue pieces. Moreover, the broken beam I had no idea how to use. I acquired it twisted, and it would hardly be used anywhere, and this mech didn’t really have any aggressive stance, so this did the trick.

The sticker plate in the middle is of Nexo Knight origine, and so are probably all the 'shield' pentagonal pieces (which are really good, I might be in love with these). It was also originally all solid blue and grey, but as I added the figure, I realised it needed a bit more energy, so I added the amber and neon pink pieces to give some sparkly accents, which somehow worked in the end

Finally, the (blurry) pilot : most of the pieces come from my random character mix, except the torso (minus the arms) which come from a funky Ninjago character sold in a polybag, and the helmet, which comes from Power Miners (hopefully I’ll have enough time to make a diorama for that theme one day~)

Also, I’m not sure what happened with these pictures, they’re more blurry than usual, yet they all were taken in a batch with previous pictures. I’m hoping the next one isn’t gonna be as blurry, or I’ll have to look into things further. I only have one more builds of these, but another idea is there, so maybe it won’t end with the next one. Who knows, really ?


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1 year ago
✨Geonosis !✨

✨Geonosis !✨

Ah, Geonosis. What a terrible place. But it’s aesthetically pleasing, so I did it anyway. And it was a good excuse to use the movie-accurate minfigs (a commander, a sergeant, and three shinies. I have a lot of other commanders, but I’ll figure what to do with them later).

Since I didn’t have much of these orange bricks, so most of them are sideways, with some modified bricks to keep the clones in place. Also, the bottom of the first spike is an old bionicle part I thought I’d never use, but it did a good job here.


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Antrylis

They/them - AroaceLego MOCs and photography with a wide range of different characters and environments, every Wednesday (in theory-)

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