Getting Started: Materials By CGCookie

Getting Started: Materials By CGCookie

Getting Started: Materials by CGCookie

More Posts from Anavsky and Others

9 years ago
Walt Explains Multiplane Camera
Walt Explains Multiplane Camera
Walt Explains Multiplane Camera
Walt Explains Multiplane Camera

Walt Explains Multiplane Camera

I’ll also do some notes on perspective and dynamic posing later. (We’ll see how dynamic posing goes considering I’m not too great at it myself so… yeahhhh.)


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8 years ago
Inktober Day 3: Inspired By That New #joker #inktober #inktober2016 #drawing

Inktober Day 3: Inspired by that new #joker #inktober #inktober2016 #drawing


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8 years ago
Inktober Day 6: You Know What Is Really Cool About Inking? Once You Do It, There's No Going Back. You

Inktober day 6: you know what is really cool about inking? Once you do it, there's no going back. You can only fix your mistakes next time... #inktober #inktober2016 #drawinggirl #drawing #artistsofinstagram #art #inking


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9 years ago

ANIMATION INDUSTRY MAIN SOFTWARE

image

Someone asked what is the industry mainstream regarding software, this is our mental map, to arrive to OZ, follow the yellow sidewalk! :)

Please take this with a grain of salt. This is just valid for 2015, and this is a set of recommended choices if you want a pro life, not if you are an occasional artist.

I made the post because we both faced a choice once, and we chose Max instead of Maya.. Director instead of Flash.. UGH.


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9 years ago
When I Animate (in 2d, 3d, Or In Any Medium) I Always Start Be Thinking About The Overall Shape Of The

When I animate (in 2d, 3d, or in any medium) I always start be thinking about the overall shape of the character. I decide what simple shapes create the pose. I also decide what are the main thoughts in the scene and how can I represent them with a shape. The most important part of this Is to always remember “shape change equals a thought/emotion change”.


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9 years ago

Tutorial: Expressions~

First off, I gotta start off with the typical Disclaimer.

*ahem*

This is a tutorial based off of MY knowledge and MY experience. My advice is just that, advice, and is not is anyway, shape or form, absolute. I am still learning and do not consider myself a professional or expert. Look at other sources, look at other materials, expand your inspiration, don’t just look at this tutorial and call it good. And most importantly have fun~

Alright, with that out of the way, before I can get to the actual expressions, we need to discuss an important concept known as “Squash and Stretch.” You’ve probably heard of it before. Squash and Stretch was a method that was invented (I use this term a bit loosely) by Freddie Moore, a Disney animator from the 1930s to 1940s. He was the animator for the Dwarves in Snow White and he gave these characters a spongy flexibility that made them feel more real and gave pliability to the face that made them come more alive.

Tutorial: Expressions~

Even outside the world of animation, Squash and Stretch is essential and you’re going to squeeze much more life out of your characters if you understand and are willing to push the weight and flexibility of their faces. This also doesn’t only apply to cartoons, look in the mirror and make funny faces and strange expressions and you’ll notice how squishy your face is.

The next concept to be aware of is the Acting Elements of the Face. This is a concept I never really thought about until I read Tom Bancroft’s Character Mentor, a book I have recommended many times. The Acting Elements are the basics of character expression and focuses on breaking down the elements of the face in order of importance to properly communicate an expression to the audience.  These are not set in stone and a lot of times their order can be switched around depending on the expression. This is the default order Bancroft uses in his book:

1)      The eyes

2)      The eyebrows

3)      The mouth

4)      The neck

5)      The nose

I’m not going to go into much detail about this; otherwise this tutorial will run on forever, so DEFINITELY give Character Mentor a look for a better understanding.

Here are some expressions I whipped up, notice the different ways each of the above elements contributes to the overall expression. Try to identify which element is strongest in each one. Also notice how some elements repeat (such as the use of the eyebrows in the bottom two) but they’re still different expressions.

Tutorial: Expressions~

I personally find that I always build from the eyes out when building an expression. Ever heard the phrase “The eyes are the windows to the soul?” well guess what? THE EYES ARE THE WINDOWS TO THE SOUL!  This is why people look away when their embarrassed, why their gaze shifts when they’re lying, why their eyes grow wide in awe.  It’s what makes a hero seem cold when they hold their gaze at the display of heartless behavior or gives a villain a moment of redemption when they turn away from a cruelty.

Part of the reason why Glen Keane’s characters are so incredible is the way he expresses a character through their eyes. He says “If you’re going to make a mistake, don’t make it in the eyes. Because everybody’s looking at the eyes.” He creates these characters that are filled with passion and before that passion translates into body language or into an expression, if bursts out through the eyes.

Tutorial: Expressions~
Tutorial: Expressions~
Tutorial: Expressions~
Tutorial: Expressions~

Remember when I brought up that the order of the Acting Elements is flexible? As I said, I tend to start with the eyes when expressing and character but sometimes that just doesn’t “work” with the character. Take a look a Max, from Cats Don’t Dance (if you haven’t seen the film, I highly recommend it, even if just for the animation).  His face is almost ALWAYS in the same position, with the same expression, completely stiff. The only thing that moves is his mouth and it’s animated in a way that is both comical and intimidating! This is a common theme with his character, fluid motion against unmoving bulk.  It contrasts and guess what? Contrast creates interest! <—-Remember this phrase, because it applies to everything!

Tutorial: Expressions~

Next, pushing your expressions. Don’t be afraid to add that extra “umph” to a characters expression. Unless you’re animating, you don’t have the luxury of constant motion and steady frames, so make the most of a scene, make it clear to your audience what your character is feeling. Check out some of these simple examples below.

Tutorial: Expressions~

Now some of you probably thought the first expression was better than the second. And you know, you may be right! Sometimes a subtler expression speaks volumes more than a more obvious one. It’s important, however, to understand to how to make the most use of your character’s face. But in the end it all boils down to the character. Which leads me to my final segment of this tutorial…

A character should express themselves through their emotions. Just like costumes, colors, body language, etc. expressions are ultimately a tool used describe a character, to visually tell a story about them.  When dealing with different characters, try to avoid “recycling” expressions, ESPECIALLY in the same scene/picture/moment. A good exercise is to draw two or three different characters with the same emotion but give them different expressions.

Or better yet, draw them reacting to the same situation.

Tutorial: Expressions~

Your goal should be to make each expression true to the character. Their expressions should tell the audience something about them. The same way you might bold a word or phrase to emphasize its meaning, a character should express themselves in ways that emphasize who they are.


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9 years ago

So I went to Paris a couple of weeks ago to lecture at the Gobelins school. Great animation school, super talented kids! This is the animation demo I did for the class.


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9 years ago

Hi! I was wondering what program you use to make your animations. I would like to make some myself. If you could do a tutorial it would be greatly appreciated!

Hi there!  I use TV Paint for all my animations.  I don’t consider myself an expert of animation or TV Paint, but Toniko is a very talented animator with great tutorial videos- I recommend you check out his site.  Good luck with your animating! :) 


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9 years ago
Rudolph, The Red-nosed Reindeer…

Rudolph, the red-nosed reindeer…


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9 years ago
My 2016 VisDev Portfolio!  (Full Res Here)
My 2016 VisDev Portfolio!  (Full Res Here)
My 2016 VisDev Portfolio!  (Full Res Here)
My 2016 VisDev Portfolio!  (Full Res Here)
My 2016 VisDev Portfolio!  (Full Res Here)
My 2016 VisDev Portfolio!  (Full Res Here)
My 2016 VisDev Portfolio!  (Full Res Here)
My 2016 VisDev Portfolio!  (Full Res Here)
My 2016 VisDev Portfolio!  (Full Res Here)
My 2016 VisDev Portfolio!  (Full Res Here)

My 2016 VisDev Portfolio!  (Full res here)


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anavsky - Ana V. Sky
Ana V. Sky

Personal blog where I share art tutorials I find on this website and occasionally, maybe, something I might do.

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