I'm a student putting together a storyboard portfolio to show to animation studios. What types of sequences do studios like to see?
I’m gonna be honest, every studio is different. I’ve had reviews from people who work in the same studios, back to back, each asking for completely different things. Generally, it’s about what your passion is. Are you a comedy boarder? Action? Drama? Play up your strengths. Don’t flipflop to match what one particular studio wants. If they see the quality and vision in your work, they’re going to want you regardless of whether or not it fits their current projects. You’re an investment. When they look at you and see what you can do, they’re not thinking “OH wow, they’re perfect for what we’re doing RIGHT NOW”, because often times what they’re doing currently means it’s too late to bring you on. They’re going to be thinking “OH wow, they’re perfect for that project that’s JUST starting to gain traction.”So, aside from just doing what you love and playing up your strengths, think about presentation. It’s a matter of A) Presenting your boards in a grid format (say 4x3), or B) as a Clickthru. Clickthrus, in my experience, get the best reception. It allows the reviewer to take in each image one at a time, and see the connection between the panels.Generally, I’ve had TV folk tell me they are fine with Grid format, and Film folk ONLY want Clickthru. This is not a rule, by any means, but maybe it’ll help you depending on where you’re looking to apply.
Good luck!
Inktober day 4: a girl. My thme for the mnth is apparently non existent. . . #inktober #inktober2016 #drawinggirl #showyourwork #artistsofinstagram #art #traditionalart #drawing #inspiredbypernilleorum #herworkisamazing
Note: This tutorial was created in 2007 for my personal website. Some small tweaks have been made since then, but nothing too significant. In this 10-step tutorial, I’ll teach you how to create a “sprite”, which is a stand-alone two-dimensional character or object. The term comes from video games, of course.
Creating pixel art is a skill I picked up because I needed graphics for my games. After a lot of practice, I became kinda handy with it, and started to see it more as actual art rather than just a tool. These days, pixel art is quite popular in game development and illustration.
This pixel tutorial was created many years ago to teach people the basic concepts behind pixel art, but I’ve streamlined it a lot since its first incarnation. There are other pixel tutorials around, but I find them to be overly-complicated and too wordy. Pixel art is not a science. You should never have to calculate a vector when doing pixel art.
Keep reading
CLOSING THOUGHTS
- Start small. - Make mistakes and try new things. - Practice as much as possible. - Share your work with others and get feedback. - Study the work of the artists whom you admire. - If you don’t have a tablet, get one. Small ones are cheap and easy to carry around. - Have fun!
I’ve updated my portfolio with some cats! :3
My PORTFOLIO
Thank you guys to follow me on Tumblr ! :)
If you ever want to draw your gemsona but you’re stuck on how to get a color pallet from their gem, I recommend using one of these sites:
(You can upload an image or paste image url)
(You can paste an image url)
(Can only upload images from computer)
If you guys know of any others, feel free to link them, these are just the two I use the most.
I’m pretty sure this is what my daughter sees when she looks in the mirror.
System: TBA (probably PC, PS4, PS Vita)
Status: In Development
Release: TBA
Developer: Tribute Games
Website: flinthook.com / blog.tributegames.com
Video: Gameplay Video
Description: The next game by Tribute Games (Curses N Chaos, Mercenary Kings, Ninja Senki DX, Wizorb) is a grappling hook platformer.
Personal blog where I share art tutorials I find on this website and occasionally, maybe, something I might do.
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