>#poison is unfair to the reader because it requires them a knowledge of chemistry And i still find the "oh i can stop my heart on command" bit ridiculous. It doesn't work that way, as control over it is part of autonomic nervous system/too mission-critical for manual control, so to speak. In other words: within BSD universe it's perfectly legit, and this 'legitness' is a tool that can be fired at maximum drama. But i like your version better~
I don’t think that Dazai and Fyodor are really poisoned. Dazai would probably know about a poison that could kill him in 30 minutes but didn’t seem to know it, it wasn’t said that it was a poison made by a gifted, and there was no chemical name or even street name given. Not to mention the fact that it has an antidote and is an injection, and would take thirty minutes before killing them with seemingly no symptoms until then. Injections normally work really fast, or at least puts people in pain quickly before killing them. Poisons with antidotes are really rare. And the most important part of this theory?
We don’t know how long Dazai has actually been poisoned for.
When the time stopping gifted is killed, Dazai says the signals just stopped. He was continuously receiving signals with time pausing. For all we know, he’s been poisoned longer than thirty minutes by now, and is still experiencing no symptoms. He and Fyodor have effectively been poisoned for different lengths of time, and Dazai doesn’t seem worse off. I think that they’re not poisoned, and they both know it.
Now what would Nikolai’s plan be with this?
Well, the antidote being the real poison feels like the exact kind of chaotic bullshit he would pull.
You’re still going to get criticized, so you might as well do whatever the fuck you want.
Kathleen Hanna (via vvolf-souls)
sauce since that sounded too spicy:
looks like a missing comma, tbh ¯\_(ツ)_/¯ moreover, why reveal who was affected (who and how gains from this 'fame')? what actions would be good enough to reverse the damage? Whoever is banned left. Quietly unremoving posts would mess with people's blogs, and PMs informing of it would not be viral - depending on for how long (very) and relentless (also very) this went on this may mean flipping through - by hand - thousands of posts while the current backlog grows.
what IS notable, however, hides lower: >Most importantly, and why she is banned from Tumblr for life, is she made threats of violence against Tumblr staff. translation: as long as you don't prod the mods you're good to go!
its dope how the CEO of this website can casually drop the fact that he had at least one content moderator on payroll who was accepting bribes to take down blogs on request, without revealing who was affected by this or what actions were taken to reverse the damage, and were all just supposed to be like oh ok thanks for taking care of that :D
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Welcome back to the Anti-Dazai Series! I think I should just acknowledge that I have no posting schedule at this point. But the Anti-Dazai Series isn’t discontinued— it’s just taking me longer to create than I was hoping it would. Anyway. Onto a rundown of Dazai Crimes™ in these next four chapters.
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When we last left off, Dazai said he now will get the government involved in this conflict. I sure hope he does this in a normal sensible way, like by explaining what’s going on to them and requesting backup, and not in a Dazai Way, which will most likely endanger people’s lives.
We now return to our protagonist, Atsushi.
After getting scolded (and slapped) by Dazai after the Q incident, Atsushi decides to stay in the agency’s headquarters rather than to go out and risk messing things up again. Kouyou is still being held there, and she asks if he’s here because he “commit[ed] some error that made [him] scamper away from the front lines.”
Upon hearing that question, he makes a face indicating that she’s right, and when she questions him further, he says “I… I was just trying to protect them all…” while having flashbacks to Naomi and Haruno being injured post-Q fight last chapter.
If Dazai had chosen something better to say other than “get over it” [the exact quote was mentioned in part 20-25, but it was something similar enough to that], Atsushi wouldn’t be feeling so useless right now. Because he did try his best, and there was nothing he could have done to avoid that outcome. The only person who can do anything about Q’s ability is Dazai, and Dazai was not there with Atsushi at the time to stop it from happening.
Of course, I’m into blaming him for not being there, but I am blaming him for not properly comforting Atsushi. The “tough love” approach clearly failed with Akutagawa, and even though he’s being a lot nicer to Atsushi, in that last Q scene we see him somewhat slip into a tough love approach again. And we see in this chapter that Atsushi is not handling it well, and is taking it quite hard.
Now back to Dazai. Let’s see how his government negotiations are going.
Seems like he’s meeting with his old friend Ango. I sure hope this doesn’t turn violent..—nope, he’s now pointing a gun at him unprovoked.
Well at least it can’t get any worse— ah wow it got worse. Dazai just staged a car crash. There is absolutely no way Ango survives this.
I’m gonna do something I’ve never done before on the Anti-Dazai Series and include a screenshot of the manga, because the amount of plot armor Ango will need to survive this is. a whole lot. I’d really like to elaborate on this scene, but I’m too busy being amazed that Ango survives this.
There is absolutely no way Ango survived that. If BSD didn’t use anime physics, Ango would be very, very dead.
There is a lack of Dazai for a bit, as Kyoka gets captured by the police, Q gets captured by Lovecraft, and Nathaniel abandons the Guild, pushing Francis to speed up their plan of attack.
But Dazai returns just in time for the Q incident (the actual Q incident, not just a mini fight by the train station). Which is good, ‘cause he’s exactly the guy we need.
But of course, Dazai can’t handle a city-wide crisis without messing with people first, so when Kunikida approaches him asking about what this mysterious hand-shaped mark that appeared on him is, rather than tying him down to an infirmary bed and sedating him, he chains him up to a chair and simply watches as he has the magical equivalent of PTSD flashbacks [if I’m interpreting these panels correctly]. It is later revealed that not only did Dazai sit around and watch, but he filmed Kunikida for entertainment. I’ll get back to that later, once it’s mentioned in the manga, but keep that in mind.
Meanwhile, Atsushi is fighting for his life out there. With the help of Lucy, Atsushi escapes ((ALSO. It’s really not mentioned enough, but Lucy was the one who originally came up with the idea of the mafia and agency working together to take down the Guild. I’m pretty sure the anime changed it so that it was Atsushi’s idea, but in the manga Lucy suggests it to Atsushi in this scene. I think she deserves more credit than we give her. She’s a pretty cool character.))
Atsushi makes it to the ground safely, and now has the epic quest ahead of him of delivering Q’s doll to Dazai. Unfortunately, Mark is still shooting at him, and manages to hit him, shattering both of his legs . As Atsushi lies on the ground,with two broken legs, reaching for the doll, Dazai spawns out of nowhere and grabs it. Then he reveals that he set up a smoke screen beforehand, and he activates it now.
Sure, it would have been a lot more convenient if he activated it before Atsushi’s legs got shattered, but whatever. What can you expect from this guy, other than this.
And that’s it for this week’s chapter of the Anti-Dazai Series!! Join me next time when I’ll probably have enough content to stop grouping multiple chapters together like this, because I wanted to include chapter 30 in this entry too, but I scrolled through it and every other panel was Dazai, so I was like “nope! That’s way too much work for today!” and decided that that’ll be a problem for another day.
not what you hoped for OP but it made me realise having a PoV switch right now would be 200% psych and could happen. As in: 'in the narrow room' subpart ends, as we hop to elsewhere and do plot there (Lucy team? Kenji & Tecchou? Mori movement? Atsushi getting to Fukuchi & co, even tho i keep making that call and it keeps proving wrong?) and another subpart, then in 3rd subpart resolve Meursault decisively. Thanks, i hate it.
re: topic (but still not quite): it's been grinding my gears that noone is calling this, but: regardless of DoA resolution, the optics/situation for ability users is terrible. Globally. For the average person this is a broken masquerade scenario - vampires EVERYWHERE in a way that cannot be covered up or handwaved away. If they get to know the details, it would be caused by an ability user (1) being wielded by another ability user (2) using an anomalous object created by another ability user (3!!!). Given that previously ability users weren't public knowledge, populace's 1st contact would be of "they are an existential threat". This makes them convinient scapegoats for both the actual chaos and other assorted problems, real or imagined. At this point 'removing nations'(yes i know it's a coverup, but let's be real: if it worked you could bootstrap any objective with it.) would be merely an assurance that an aggregate database of ability users would be created - which with sufficently bad PR is a very scary proposition, indeed.
as a sidenote, i've once thought myself into an interesting spot: let's take the "What is the opposite of crime?" bit from No Longer Human seriously for a moment; a 'crime' is whatever either law or society deems undesirable action. Because society is made out of smaller societies, and each will have norms that differ slightly (or even conflict with the law/norms of other societies), any given action could be declared a 'crime' by any of the above. Therefore, crime = action. Therefore, the opposite to crime would be inaction. Every living being acts (commits actions?) by the virtue of being alive (breathing, eating, sleeping). Therefore, only inanimate objects do not commit crimes. Now that we have logic'd ourselves to "The sin crime is breathing", the question remains: Do corpses count on the grounds of being alive at some point? Within these parameters, it's actually another question: Are crimes forgivable? Since multiple things can all be called 'crime', despite different severity, the answer would be a binary yes/no.
At which point, the thread splits into two:
1) From a character backstory perspective: assuming he learnt of his ability by killing family memeber(s) accidentally, who exactly could give him forgiveness for it? assuming he does not regret a kill (both in the sense of "can't logic your way out of lack of fucks to give, chief" and "doesn't go into hysterics as seen in other people"), dogma would not give him forgiveness either. Therefore, the answer is: no.
2) From what i vaguely remember of C&P, the entire thing is a setup to do a redemption arc. For a redemption to happen (as opposed to what TvT poetically calls Heel-Face Door Slam), there has to be an underlying assumption - on both the repenter's and the judge's ends - that a crime can be forgiven, with enough work. For Dostoyevsky - you know, the terrorist? - to line up with both C&P and Dostoyevsky - you know, the writer? - or rather, what hazy picture i have of his body of work. For a change to happen, the implicit assumption has to, as well. Therefore, the answer is: no. (as of right now, circa ch107)
…i recall randomly going "wouldn't it be really lulzy if the endgame was NGE's Instrumentality?" but between writing out the above step-by-step, and DoA's objective having to be something to shook Atsushi outside of black-and-white thinking backed by DoA being a treat to ADA… and it's infuriatingly self-defending against that quote you have provided; "define: death"
If we hinge on ability user != ability, and 'ability as an analogy for having thoughts deep/insistent enough to write them down and publish', it circles back to the above, tho without an in-universe explanation. …when is an ability not tied to a user? When it's a singularity. This is the part where once again i suddenly remember i haven't read a single LN and just absorb spoilers like a sea sponge, but: is there some mention (in Stormbringer?) that singularities do not change? In the sense of 'do not adapt to stimuli'? If yes, it would not be a complete sweep as elaborated above, but would still line up with "not acting" in a way. If we tie this to the whole 'god likes order' we breach straight into an entire memeplex of "perfect order = no change" (see also: Shin Megami Tensei's law - aka christian god and angels - factions)
Everyone is in full conspiracy mode since (a little before) the last chapter with the Fyodor ability theories and I'm loving that. That got me thinking:
What was Fyodor's objective again?
Disclaimer, I fully rely on translations, but I cross-checked with two of them so...
special thanks to @ticklinglady for finding these pages!
"... a world free of sin and skill users."
1. A world free of sin
He says he wants to spill the blood of the sinners like 3 times but doesn't really give an explanation of who, what or why.
His definition of "sin" is quite vague, but could be the usual catholic/christian stuff. The one time he identified a specific behaviour as a sin was when the Agency and Port Mafia were killing each other "even though they knew they were being set up to do so" (though he also said Ace breathing and thinking was a crime and said killing Karma was freeing him).
In the Dead Apple novelization (not written, but edited by Asagiri, who came up with the original idea for the movie and gave a whole speech on Fyodor to the writing team), Fyodor does make a speech about the post-dragon red fog surrounding the Earth, transforming it into a "dead apple" by essentially killing everyone and "washing away the original sin of man". The apple motif was a sort of poetic irony.
According to the novelization, this was his true objective at the time and he never mentions the Book, not even in the epilogue, as opposed to doing so in the movie.
This scenario is kind of a contradiction, since the fog would have erased everyone except ability users, though most would have suffered at the hands of their abilities before dying. Said abilities would have then been kept in a collection maintained by Shibusawa, an ability singularity himself, which brings us to...
2. A world free of ability users
I went through the manga and never did find an instance of Fyodor speaking ill of abilities, only ability users. That doesn't mean there is a difference to him in the first place, but it's interesting.
The Dead Apple scenario is to be taken with a grain of salt, but killing everyone doesn't seem to be a problem for him (he kills nearly everyone he interacts with anyway), and this implies that to him every single human is sinful beyond redemption and can only be saved through death. Why he is singling out ability users in that case? seems redundant.
Other instances of him talking about his objective included talking about "the will of the hand of God and Demon", doing this "for the sake of a better world", and saying the death he gives is a form of salvation by severing the influence of sins from the soul. He also talks a big game about God and his intentions (order and stuff), and Dazai likes to point and laugh at him when he does so.
As a bonus, in Dead Apple, Fyodor answered Dazai's question of why he accepted to join forces with him by saying it was "simply to see the world as it ought to be" (and because he wanted entertainment, with Dazai turning out to be that entertainment, as Fyodor was in fact using him the whole time for his own agenda).
now go and apply that knowledge to your theories
There's certainly Something about singularities in Bungou Stray Dogs presenting as massive, myth-derived creatures with more than passing resemblances to kaiju given the setting predates its analog to World War II.
Gojira and the kaiju genre were born in the aftermath of Hiroshima, Nagasaki, and the Lucky Dragon Incident (in which an American hydrogen bomb test rained radioactive ash on a Japanese fishing boat and much of the South Pacific). Life form singularities (like Chuuya and Verlaine), the Seven Traitors, the Transcendants, Mori's fixation on skill-based warfare, and everything else about the Great War all indicate that skills are akin to nuclear arms.
But unlike nuclear arms, skills are generally framed as intrinsic to their user. They're neurological; as much as part of skill users' wiring as the rest of their synapses. Even for Kyouka, whose skill was inherited but not fully integrated, her skill more resembles hereditary neurochemical wiring than it does nuclear proliferation.
Gojira (1954) ends with Dr. Serizawa's promise that hydrogen bombs would always assure nightmarish, monstrous manifestations of the horrors of war. You'd think Dazai's gift, then, would be the enigmatic focal skill of the series; he's capable of nullifying hydrogen bombs, after all.
But it's Atsushi and his celestial Byakko that Shibusawa calls the antithesis of all other abilities. And, as explained in 55 Minutes, Byakko doesn't heal or regenerate Atsushi, it negates his wounds. Atsushi isn't only a particularly tenacious shounen protagonist, Byakko compels him to stand when he's been cut down. When Atsushi is at the edge of death, Byakko consumes him completely, and Atsushi is lost within him, moreso than even Chuuya is in his Corruption state (Chuuya is fully conscious in Corruption— if Atsushi is conscious, he's either repressing or sluggishly recalling the memory of what occurred). Akutagawa also mentions during the Cannibalism arc that Atsushi's claws cut through skills themselves (even Rashoumon, which eats space). Akutagawa also becomes aware, in 55 Minutes, that Byakko can be triggered by Atsushi's peril, and Akutagawa does so to negate the manifestation of a seemingly transcendant skill that otherwise had utterly defanged them (although he seems sorry to have to do it).
Nevertheless, although Atsushi's Byakko seemingly negates the metaphorical horrors of the Great War illustrated by the others and their relationships with their skills, it's Atsushi who posits that perhaps skills aren't innate. He says to Kunikida, "Maybe they come from somewhere else and stick to us. Maybe they're something we can't understand... I don't really know how to put it into words, but that's how I feel."
Much of 55 Minutes is colored by Atsushi's fear of Byakko and his understanding that Byakko could devour him. His fear is seemingly validated by the antagonist, a manifestation of a skill that seemingly swallowed its human. But although textually consistent with his expressed fear, Atsushi's tone, demeanor, timing, and thought processes from when he speaks that line until the light novel ends aren't. His musings reflect his namesake's exploration of and uneasy relationship with the nature of existence, which he understood to be constructed by one's culture and environment better than most due to his somewhat rootless childhood.
I think it's interesting that someone with a skill capable of cutting through other skills, negating wounds, and antithesizing all skills challenges whether skills are innate at all. And if they're not, what does that imply about the parallels between skills, the horrors of war, and the fear of nuclear holocaust?
It's important to me that the scars of American imperialism and disregard for the sanctity of life are not erased from the narrative when discussing the world wars and nuclear proliferation. So I hesitate to posit anything about what skills may be in Bungou Stray Dogs that is too abstracted from trauma wrought by Western imperialism, Japanese imperialism, or the horrors of World Wars I & II. But perhaps that's it; when Atsushi speculates that skills are something that sticks to you, I'm reminded of how trauma has shaped and informed his own. He is certain that Byakko's negation and restless hunger are connected to his birth and subsequent suffering. At first, I thought we were being teased with his early background. But there's no need to tease; the reason so many characters in Bungou Stray Dogs are orphans directly relates to the Great War and the generational trauma still reverberating in its aftermath, and amid the threat of another, even more destructive war.
Perhaps Atsushi was implying that skills are constructs born not from any innate self, if there's such a thing, but from traumas, experiences, needs, cultures, and environments. Which is to say that skills aren't separable, exactly, from their users, but they're not innate either. They're like our personalities: immutable once shaped in the crucible of our most formative years, but nevertheless reflections of not only ourselves, but of what we need and who we become when confronted by others, in all of their beauty and horror.
Thus, perhaps it isn't Atsushi's skill that's so very antithetical to all others. It's his understanding of it, his ability to cut through to others, his compassion, his cowardice, his curiosity, and his separation from his sense of self that both inflicted him with Byakko and which will allow him to transcend it to become who he desires to be. It reminds me that, shortly before his death, his namesake decided to become a writer. And that although he wrote and lived only briefly, his sincerity, thoughtfulness, and introspective skepticism cut, and continue to cut, with a brilliance emblematic of life.
Anyway. Atsushi is both the main character and protagonist of Bungou Stray Dogs. Dazai knows this, too; even if he can nullify Byakko, he's just as impacted by Atsushi's brimming earnestness as everyone else Atsushi encounters. Atsushi liberates the narrative so that it's not a warning that the horrors of war will proliferate so long as we are capable of mass destruction, but instead it's a promise that hope needn't be intrinsic to persist all the same.
Woo, first post, and its about Heathcliff. Alright straight to the point. Its as the title says, this is a Sin Analysis on all of Heathcliff’s IDs. This was made awhile ago before R Corp. Meursault was revealed. And yes, that does somewhat have something to do with R Corp. Heath. Anyway, this was made using @lu-is-not-ok‘s guide to Sin Analysis….mainly because its much more in-depth than what I could have done on my own. This doesn’t include any E.G.O. because my brain can only do so much. But here it is, my official Heathcliff ID Sin Analysis and how R Corp. Heath has the weirdest Sin affinities when looking at the ID in this light.
LCB Sinner Heathcliff
Envy - Heathcliff’s whole thing is Revenge. His bat has Revenge written on it, clearly showing that getting revenge is his thing. This sin showcases that he wants to get revenge on someone, something or multiple people/things. Due to him being a backstreets kid, he most likely wants revenge on the rich, though its also possible, he wants revenge on whatever got him into his position as a Sinner. This is unlikely to be Catherine due to his last sin affinity.
Wrath - Wrath is about as obvious as Envy. Heathcliff was born in the backstreets and grew up there. His Wrath is his want to defy the rich and prove that even those born in the backstreets can be as good as them, similar to Rodion.
Lust - Lust once again, is obvious. In all honesty, base Heathcliff has pretty basic and obvious sin affinities. The reason that Heathcliff has a Lust sin affinity is due to his want to be with Catherine again.
N Corp. Kleinhammer Heathcliff
Envy - N Corp. Heathcliff’s version of Envy can be seen in two ways. First is the same as Base Heathcliff. He wants to get revenge on the rich for being a backstreets kid. The other is a sort of distorted want for revenge against those with prosthetics. This would fall in line with N Corps. Ideals, but this also falls in line with another N Corp. ID, N Corp. Faust. NFaust also has envy as one of her sins. N Corp. Faust seemingly has no reason to want revenge on anything, but she could want a form of retribution against those with prosthetics, making N Corp. Heathcliff have the same reasoning behind his Envy sin affinity.
Gloom - N Corp. Heathcliff’s Gloom sin affinity represents his past. This version of Heathcliff seems to be much more sad and depressed than most of Heathcliff’s IDs. This is due to both the events that led to his separation with Catherine and his current situation, that being his brainwashing at N Corps. hands. He actively fights against the brainwashing but is slowly failing, as seen through multiple of his voice lines and dialogue.
Lust - Lust for N Corp. Heathcliff would actually be the same as Base Heathcliff. It represents his want and desire to return to Catherine. He directly calls out to them on his Death and even mentions in his Extra Conditions dialogue, that if he keeps this up he will be able to go back one day, almost certainly meaning his want to be with Catherine again.
Shi Association South Section 5 Heathcliff
Lust - Shi Heathcliff is interesting as he shares all the same sin affinities as Base Heathcliff but reversed. Lust for Shi Heathcliff seems to represent his Lust for combat and death, similar to Ryoshu. He doesn’t seem to have any desire to be with Catherine again, if this version of him ever met or was with them in the first place.
Wrath - Shi Heathcliff’s version of Wrath could represent that he doesn’t really like how the Shi operate. He prefers getting personal with his kills and gets bored with the typical fast kills. He would rather do his own thing than actually be an assassin.
Envy - Shi Heathcliff still has a bit of his Revenge attributes in him. He mentions how he will make another Shi member pay for having slept through their alarm. This shows that this aspect of him still exists but to a much lesser degree than his other IDs. Its likely that Shi Heathcliff is still a backstreets kid but it isnt made clear if he wants the same revenge on the rich as his Base ID does.
R Corp. 4th Pack Rabbit Heathcliff
Wrath - Wrath is interesting for R Corp. Heathcliff, as it almost seems to be the opposite of him. He doesn’t care about doing anything other than fight, which is exactly what he exists for as a R Corp. soldier. He likes what he does so its interesting that he has a sin that represents defiance.
Gluttony - Gluttony in context of R Corp. Heathcliff is similar to Lust for Shi Heathcliff. They both want more combat, they want to fight and kill more enemies. R Corp. Heathcliff is a soldier, his existence is combat, even more so due to him most likely being one of R Corps. Clone soldiers.
Envy - Envy is also interesting for R Corp. Heathcliff. Due to him most likely being a clone, he shouldn’t have any reason to want revenge or retribution for anything done to him. He almost certainly doesn’t want to be with Catherine and definitely doesn’t even know who they are. He has everything he wants or cares about.
Its interesting that R Corp. Heathcliff has two sin affinities that seem to go against his existence. Maybe this is an example of our version of a sinner bleeding into a mirror worlds version, meaning that R Corp. Heathcliff’s version of Wrath and Envy are actually Base Heathcliff’s.
Addendum: 7/11/23 - Since originally writing this, R Corp. Meursault has been revealed, and through his trailer, a pseudo-confirmation that the R Corp. IDs are indeed clones…….which brings in so many other questions when it comes to them, but does make what i said about RHeathcliff, his sin affinities and him being a clone a bit more concrete……it makes it more confusing that he has these affinities since hes a clone and doesnt/shouldnt care about things the other Heath IDs do.
Lobotomy E.G.O::Sunshower Heathcliff
Envy - Envy for Sunshower Heathcliff represents his disdain for Technology. As a member of the Technology Liberation Alliance, he wishes to “liberate” all technology and return to a time before it. But he doesn’t seem to truly care about this.
Gloom - Gloom is easy to understand for Sunshower Heathcliff. All of his friends have died in some way. He doesn’t have anyone and is alone. He roamed the backstreets before joining the TLA and currently does. Its also possible that parts of his sadness are brought about by his E.G.O equipment, as he mentions having cold and dark feelings rush into him when he first put on the E.G.O equipment.
Sloth - Sloth is also easy. Sunshower Heathcliff mentions sleep and sleeping a lot. He is constantly thinking about falling asleep or finding some dark alleyway to stay in, away from everything and everyone else. He doesn’t truly care about anything other than sleeping, after the death of his friends.
Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.
So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.
That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.
Sounds good? Awesome. Under the cut we go, wheeeee!
Let's start with the most important part - the Sins themselves.
I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.
Whatever those associations are, I want you to throw them away.
That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.
This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.
And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.
Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.
However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.
...God I really need to stop writing massive preambles and just get to the fucking point.
So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.
The flames of revolution burn bright in the face of cold winds.
Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.
There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.
A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.
Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.
One's base insticts go all the way back to that genetic code.
Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.
Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.
Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.
A stone will not care for what happens to it, nor the world around it.
Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.
To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.
Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.
Plants never stop waging wars, always wanting just a little bit more.
Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.
The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.
The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.
Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.
When a wave of emotion rises, many will be swept away in its wake.
Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.
While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.
In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.
Be careful, for that double-edged sword may cut you as well.
Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.
One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.
The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.
Thorns don't go out of their way to harm, they merely react to your touch.
Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.
Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.
Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.
...
Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.
The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.
However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.
So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?
Here is the method that I believe works best in my experience:
The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.
Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.
Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.
Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.
Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.
Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.
Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.
So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...
Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.
Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.
This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.
Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.
In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.
That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.
An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.
The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.
Now... There is one more thing about E.G.Os that I don't really talk about.
Sin Resistances.
The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.
So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...
Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.
I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.
Manga is 100% superior, if only because it's not dumbed down/made more lighthearted for TV. Like, i watched 1st season (perpetually distracted by 'spot how they're cheaping out on animation/pad out screentime with animation(???)'), then read the manga, then haven't touched anime since. Between tumblr screencaps and being tempted to watch it i just think back to what they did to the source material in S1 and am instantly cured. That said, some bits do kind of feel like Asagiri has an agenda and that agenda is to make people write/read, but the manga is just better at willing suspension of disbelief/has higher concentration of The Good Stuff. By the time the truly stupid shit comes out, the author(s!) have signalled for long and hard enough that they know what they're doing/don't add stuff just because - so you just roll your eyes and roll with it. Plus, chapter-by-chapter it kind of feels like they address the immediate online commentary? Ex. "okay but how are they fed in Meursalt? -> next chapter you get an offhand panel showing you"
Sorry part 2 since I guess I really can't send you manga screencaps on anon but Meursalt also uses square shapes for the prison, which seems more industrial and real vs the hamsterball prison in the show. The glowing balls look like abilities, which wouldn't work on our damaged dearest, while a white and steel fifteen by fifteen box which separates him from the possibly ability derived space in the bottom level does work.
And yeah... I wouldn't trust twitter or any other online space for nuanced discourse but people have hated this show since it first came out. At least we are finally getting fed season 4 after a million years
Aha on ANON, that makes sense actually - the picture I got the other day was not an anon ask (I'm wiping tiny little tears from the corners of my eyes).
Listen, I am not an actual fan of Bungo Stray Dogs as a story. I'm an imposter, really, a fake fan. I'm there for certain characters, and some interesting bits about mashing them together and seeing unique abilities. The actual plot is like 90% Atsushi (whom I hate) and at the same time 40% bullshittery (math what's that?), 20% what the fuck is Asagiri taking, and 30% I can't stand seeing depression treated like this anymore time for fanfics.
I didn't get any sleep last night so I apologize if this sounds deranged and/or delirious but I thought I should come clean. I only enjoy BSD for anything revolving Dazai, Fyodor, Mori (when he's not salivating over Elise), Akutagawa (overdramatic edgelord though he is) and a handful of other characters' interactions and plot developments. My favorite episodes were the 15 Port Mafia days flashbacks, and then literally anything to do with Fyodor. And Dazai but that's obvious.
I should stop rambling. I bet the manga's better though. I just don't read manga except Tokyo Ghoul and yaoi (for drawing references of course).
@lu-is-not-ok
So wellcheer’s story is like, this employee getting drugged and taken aboard a ship, and eventually coming to enjoy his work there, finding it better than working in the city. In general this reads to me as the escapist fantasy of the employees, wanting something that’s more fulfilling, more satisfying, hoping for a change. While I think Hong Lu having it is somewhat self explanatory, I think we need to consider Ryoushuu as well, since both can provide context for one another. I will also bring up the fact that someone pointed out they could correlate to the types of work that give grape wellcheers, those being attachment(being kind and friendly) and repression(denying the abnormality in some way)- which I didn’t quite agree with at first, but I think I understand better now that yes, it’s likely. With that out of the way~! Let’s talk about Hong Lu, since he’s the one we understand the most about! These are not clean sections by the way. They’re ramblings of a mad man.
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