Harlan Ellison's 'The Deathbird'?! no way, but…. the kanji matches?!
I just found out Fyodor's cello piece from the 3rd season is called "Bird of death" and I find that interesting for a few reasons.
First of all, is it connected to Nikolai? They work together and -shipping aside - if they're actually friends, it would make sense for Fyodor to write a piece either for him or simply inspired by him. Not only are birds associated with Nikolai, but death as well since he was supposed to die by being cut in half. He also kills people, so if we combine all those things, they kind of make him a symbolic bird of death.
Secondly, it would make the cello scene have a slightly different atmosphere as Fyodor would be playing a piece he associates with his friend who's going to die after commiting a series of murders while a different murder is taking place. Also the situation would be even weirder for Katsura because it would mean he was kidnapped by a guy who didn't just play cello for him, but play a piece he associates with his friend. Of course Katsura would have no way of knowing, but still.
Thirdly, does that make Fyodor a bird of death? Because if it's not connected with Nikolai whatsoever, then it's most likely connected with Fyodor himself. It would make sense because he kills people as well, but would also accidentally make both Fyodor and Nikolai be associated with both birds and death (#matchingimagery).
Lastly, how much does studio Bones know?? I checked the dates of manga volume releases and Sunday tragedy chapters did come out back in 2017, so the team working on the anime would have enough time to integrate this title as an easter egg if they wanted to do that (as the 3rd season began in April 2019), but then again it seems like a random idea to allude to a character from a future arc that they weren't animating at the time. Either a member of the team was/is a fan of bsd or they're getting extra info on future events. Bones also seems to be making surprising decisions when adapting the material (such as putting Fyodor in Untold Origins), so I think it's possible they know something we don't.
But it's also possible that Bird of Death has a different meaning that I'm not aware of or it's all just a coincidence haha
Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.
So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.
That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.
Sounds good? Awesome. Under the cut we go, wheeeee!
Let's start with the most important part - the Sins themselves.
I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.
Whatever those associations are, I want you to throw them away.
That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.
This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.
And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.
Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.
However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.
...God I really need to stop writing massive preambles and just get to the fucking point.
So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.
The flames of revolution burn bright in the face of cold winds.
Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.
There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.
A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.
Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.
One's base insticts go all the way back to that genetic code.
Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.
Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.
Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.
A stone will not care for what happens to it, nor the world around it.
Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.
To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.
Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.
Plants never stop waging wars, always wanting just a little bit more.
Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.
The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.
The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.
Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.
When a wave of emotion rises, many will be swept away in its wake.
Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.
While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.
In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.
Be careful, for that double-edged sword may cut you as well.
Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.
One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.
The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.
Thorns don't go out of their way to harm, they merely react to your touch.
Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.
Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.
Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.
...
Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.
The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.
However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.
So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?
Here is the method that I believe works best in my experience:
The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.
Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.
Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.
Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.
Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.
Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.
Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.
So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...
Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.
Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.
This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.
Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.
In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.
That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.
An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.
The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.
Now... There is one more thing about E.G.Os that I don't really talk about.
Sin Resistances.
The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.
So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...
Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.
I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.
Woo, first post, and its about Heathcliff. Alright straight to the point. Its as the title says, this is a Sin Analysis on all of Heathcliff’s IDs. This was made awhile ago before R Corp. Meursault was revealed. And yes, that does somewhat have something to do with R Corp. Heath. Anyway, this was made using @lu-is-not-ok‘s guide to Sin Analysis….mainly because its much more in-depth than what I could have done on my own. This doesn’t include any E.G.O. because my brain can only do so much. But here it is, my official Heathcliff ID Sin Analysis and how R Corp. Heath has the weirdest Sin affinities when looking at the ID in this light.
LCB Sinner Heathcliff
Envy - Heathcliff’s whole thing is Revenge. His bat has Revenge written on it, clearly showing that getting revenge is his thing. This sin showcases that he wants to get revenge on someone, something or multiple people/things. Due to him being a backstreets kid, he most likely wants revenge on the rich, though its also possible, he wants revenge on whatever got him into his position as a Sinner. This is unlikely to be Catherine due to his last sin affinity.
Wrath - Wrath is about as obvious as Envy. Heathcliff was born in the backstreets and grew up there. His Wrath is his want to defy the rich and prove that even those born in the backstreets can be as good as them, similar to Rodion.
Lust - Lust once again, is obvious. In all honesty, base Heathcliff has pretty basic and obvious sin affinities. The reason that Heathcliff has a Lust sin affinity is due to his want to be with Catherine again.
N Corp. Kleinhammer Heathcliff
Envy - N Corp. Heathcliff’s version of Envy can be seen in two ways. First is the same as Base Heathcliff. He wants to get revenge on the rich for being a backstreets kid. The other is a sort of distorted want for revenge against those with prosthetics. This would fall in line with N Corps. Ideals, but this also falls in line with another N Corp. ID, N Corp. Faust. NFaust also has envy as one of her sins. N Corp. Faust seemingly has no reason to want revenge on anything, but she could want a form of retribution against those with prosthetics, making N Corp. Heathcliff have the same reasoning behind his Envy sin affinity.
Gloom - N Corp. Heathcliff’s Gloom sin affinity represents his past. This version of Heathcliff seems to be much more sad and depressed than most of Heathcliff’s IDs. This is due to both the events that led to his separation with Catherine and his current situation, that being his brainwashing at N Corps. hands. He actively fights against the brainwashing but is slowly failing, as seen through multiple of his voice lines and dialogue.
Lust - Lust for N Corp. Heathcliff would actually be the same as Base Heathcliff. It represents his want and desire to return to Catherine. He directly calls out to them on his Death and even mentions in his Extra Conditions dialogue, that if he keeps this up he will be able to go back one day, almost certainly meaning his want to be with Catherine again.
Shi Association South Section 5 Heathcliff
Lust - Shi Heathcliff is interesting as he shares all the same sin affinities as Base Heathcliff but reversed. Lust for Shi Heathcliff seems to represent his Lust for combat and death, similar to Ryoshu. He doesn’t seem to have any desire to be with Catherine again, if this version of him ever met or was with them in the first place.
Wrath - Shi Heathcliff’s version of Wrath could represent that he doesn’t really like how the Shi operate. He prefers getting personal with his kills and gets bored with the typical fast kills. He would rather do his own thing than actually be an assassin.
Envy - Shi Heathcliff still has a bit of his Revenge attributes in him. He mentions how he will make another Shi member pay for having slept through their alarm. This shows that this aspect of him still exists but to a much lesser degree than his other IDs. Its likely that Shi Heathcliff is still a backstreets kid but it isnt made clear if he wants the same revenge on the rich as his Base ID does.
R Corp. 4th Pack Rabbit Heathcliff
Wrath - Wrath is interesting for R Corp. Heathcliff, as it almost seems to be the opposite of him. He doesn’t care about doing anything other than fight, which is exactly what he exists for as a R Corp. soldier. He likes what he does so its interesting that he has a sin that represents defiance.
Gluttony - Gluttony in context of R Corp. Heathcliff is similar to Lust for Shi Heathcliff. They both want more combat, they want to fight and kill more enemies. R Corp. Heathcliff is a soldier, his existence is combat, even more so due to him most likely being one of R Corps. Clone soldiers.
Envy - Envy is also interesting for R Corp. Heathcliff. Due to him most likely being a clone, he shouldn’t have any reason to want revenge or retribution for anything done to him. He almost certainly doesn’t want to be with Catherine and definitely doesn’t even know who they are. He has everything he wants or cares about.
Its interesting that R Corp. Heathcliff has two sin affinities that seem to go against his existence. Maybe this is an example of our version of a sinner bleeding into a mirror worlds version, meaning that R Corp. Heathcliff’s version of Wrath and Envy are actually Base Heathcliff’s.
Addendum: 7/11/23 - Since originally writing this, R Corp. Meursault has been revealed, and through his trailer, a pseudo-confirmation that the R Corp. IDs are indeed clones…….which brings in so many other questions when it comes to them, but does make what i said about RHeathcliff, his sin affinities and him being a clone a bit more concrete……it makes it more confusing that he has these affinities since hes a clone and doesnt/shouldnt care about things the other Heath IDs do.
Lobotomy E.G.O::Sunshower Heathcliff
Envy - Envy for Sunshower Heathcliff represents his disdain for Technology. As a member of the Technology Liberation Alliance, he wishes to “liberate” all technology and return to a time before it. But he doesn’t seem to truly care about this.
Gloom - Gloom is easy to understand for Sunshower Heathcliff. All of his friends have died in some way. He doesn’t have anyone and is alone. He roamed the backstreets before joining the TLA and currently does. Its also possible that parts of his sadness are brought about by his E.G.O equipment, as he mentions having cold and dark feelings rush into him when he first put on the E.G.O equipment.
Sloth - Sloth is also easy. Sunshower Heathcliff mentions sleep and sleeping a lot. He is constantly thinking about falling asleep or finding some dark alleyway to stay in, away from everything and everyone else. He doesn’t truly care about anything other than sleeping, after the death of his friends.
“Reading David Sirlin's writing on an actual issue affecting Yugioh is honestly one of the most special experiences I've had with this game“
everyone has those authors that you would be so unhinged about if they were introduced in bsd right?
mine are: emily dickinson (it might be too late for her but I’m in denial), franz kafka, and any german author but especially goethe (c’mon asagiri give us the rest of the transcendents) and schiller. I’m not able to describe how unhinged I would be if any of them get introduced
finding this curious as i was debating whether or not to link your Summation in there. Like, someone solved DQ 'just' before canto 7 and response was ecstatic? what gives?
A momentous occasion is upon us.
The Daiyu-Baoyu theory has its first haters on Reddit 🎉🎉🎉🎉
// Anyway don't go harass anyone over this m'kay? In fact I hope we get more haters cause I actually find these comments really entertaining.
I hope we get enough Redditors knowing about it and hating it that someone tries to make a full post trying to disprove it so I can milk that thing and talk about my own experience desperately trying, in vain, to find contradictions that would disprove it myself.
i don't think it's even about proper deaths, but how contrived it is. By making it contrived, it signals hard it's fake. Remember when Fitzgerald fell off Moby Dick? You could legit write him out of the plot and it would have the same impact as Pushkin being caught/imprisoned.
That characters don't die is a strength of the manga when it plays to these strengths. Because this way, they get to have character development. What does it mean for Fitzgerald to lose everything AND LIVE? Have a less bourgie life, after being so filthy rich? Having to face his wife knowing he Dun Goof'd Bad? That the local government isn't pursuing him for… everything? If this wasn't more-or-less a rehash of an old SKK plan, this means they get to sit down. And talk. About the drowning bit, and the sappy speeches. Way too many gunshots. Suegiku shippers could go brr (harder). also it kind of reinforces Q's existence - if they're like that, why are they being kept alive? With everyone else not dying it flies under the radar.
And yeah the entire thing resolved too cleanly which undercuts the whole 'didn't plan this, just left it to my allies'. Doing so would mean they inevitably fuck up, even if the grand scheme turns out k. If we were into prowrestling i'm sure we would be able to phrase/explain better how it's the pace or whatever.
Also: multiple retcons re wounds during Meursault. i would 100% taken an inexplicable contrivance sheer-dumb-luck surviving a falling elevator if that meant Rehab. Instead we get: magically appearing hand wound - which anime sold so hard (and well) it looked like a split timeline, magically disappearing [long list of injuries] - like even if the leg is fine, what about the major blood loss AND the gunshot wounds AND everything else, assuming they're actually poisoned? all fixed in 20mins, despite the prison being built like a Humanoid Containment Site? even with Ango feeding Chuuya map of the place and all the codes, and security keycard(s), dafuq? Too many things are stacking to be like "as long as you have more than 1hp, you are ready to go!" this isn't "whelp we messed up on moon phase that has no real bearing on reader perception, correction next chapter".
pondering on fitz makes me think - a lot is unstated relying on the readers not being idiots but when it DOES get explained it turns out it's a tossup if it's shittier than rabid theories. i am dead certain BSD is a scheme to get people to read/write, and boyyyy salt and spite are Motivators, but there are limits.
Oh wow…so the BSD anime ending wasn’t an anime-only original after all, because it looks like the manga just followed suit.
What a shame. The manga ending is just as terrible as the anime’s and we’re right back in the same place we were a couple months ago. I really can’t hide my negativity about this because this storytelling decision makes everything feel like a letdown anticlimax.
The cope has run out. Really I’m just super upset that Fyodor is still going to die in the most contrived and embarrassing way possible while Sigma lays dead on the floor and Dazai makes his obligatory “actually there was no danger or emotional stakes all along and I pulled this plan out of my ass” speech. Yet again, Dazai acts as a convenient narrative crutch for whenever Asagiri needs to get out of a corner and culminates an anticipated confrontation in the most typical way imaginable.
BSD really is full of so many twists and surprises! Every time I think the plot is going to culminate in something meaningful, I am let down by a barrage of contrived nonsense! Asagiri is truly a genius of storytelling! Who cares about emotions and relationships between characters when you can just say SIKE! And reveal that it was an elaborate ruse all along, ruining the tension and making the buildup to that moment effectively meaningless!
Hey, at least the manga has better art though. The story might’ve sucked, but at least all of the characters looked good while sucking.
@lu-is-not-ok
i read lu-is-not-okay's sin analysis guide and it made me think about outis some more (mainly base outis)
TL;DR for the guide: Each sin's meaning is likely different from the mainstream interpretation of them (e.g. Lust does not necessarily mean being horny), and an identity's skills represent the layers of their psyche (With s1 being the surface layer and s3 being the deepest layer of the mind)
I should note that this draws from my previous theory of Outis's story so it might be needed to check that out to clear any confusion. Also, since Outis's story isn't going to be released for a very long time, this is really just conjecture.
Anyway...
Outis has a sloth s1 (Pulled Blade), a pride s2 (Backslash), and a gloom s3 (Piercing Thrust), right?
Going by the guide, Sloth S1 represents Outis's resignation to her circumstances. She's given up on hopes of ever returning home after the Smoke War, believing it to be totally impossible.
Pride S2 likely alludes to a fatal mistake Outis made out of hubris during the Smoke War, one that could possibly even be the reason why she cannot return home. Since we don't have her story yet, this is more based off of Outis's source material.
In The Iliad, the protagonist Odysseus had been captured by a giant called Polyphemus. When he demanded his name, Odysseus told him his name was "Ουτις" (Outis), which means 'nothing' in Greek. Odysseus later blinded the giant, who screamed "Outis (nobody) is killing me!" (and thus leading the other giants to ignore his pleas) and allowed them to escape.
However, before leaving, Odysseus revealed his true name to Polyphemus in an act of hubris, taunting him. As a result, Polyphemus was able to pray to his father Poseidon to curse Odysseus to “[never] reach his native land, to [never] come once more to his own house and see his friends again” and to “let him come late, in evil plight, with all his comrades dead, in someone else's ship, and find troubles in his household."
Sounds pretty familiar to Outis's predicament, right?
Afterwards, gaining a grudge against Odysseus, Poseidon began sabotaging Odysseus's journey. All of which would have been prevented had Odysseus's arrogance not gotten the best of him.
Returning to Limbus Company Outis, I feel like Pride S2 would represent her invoking catastrophe the same way as Odysseus -- in an act of arrogance, she will make a huge mistake with terrible consequences (perhaps being the reason why she cannot return home?). Could be her revealing her identity to the enemy to brag -> said enemy pulls a few strings and finds a way to prevent her from returning home, or it could be something less 1-to-1 with The Iliad. Either way, the skill would allude to her ignoring the consequences of her actions in that one moment.
Alternatively, it could refer to her participating in the Smoke War, not quite aware of the potential consequences that could result from leaving her home.
Finally, Gloom S3. This one is a bit hard to pin down with actual evidence because, again, we know very little about Outis's actual past. Additionally, nothing really suggests that Outis is "overwhelmed" with negative emotions at the time of this post. In fact, she's known for being the most rational and collected sinner, despite her obsequious attitude towards Dante. (There's probably something from The Iliad that I could connect to here, but I honestly don't know that much about the epic.)
That being said, I imagine it'd have something to do with regret. Whatever conceited mistake Outis made came back to bite her in the ass, and now she can never return home to those that wait for her. Indeed, she would definitely dwell on her unfortunate circumstances even if she is resigned to them. "If only I hadn't let my hubris get the better of me."
As for appearing rational and seeming the exact opposite of "overwhelmed with negative emotions"...
I have nothing to support this, but it's possible that Outis's implied duplicity through her sycophantic behavior towards Dante is a front. She's well aware that all of the other Sinners and Vergil think she's going to backstab them at any moment -- that's the point of it. It's a smokescreen to cover up how she actually feels, which is intense lament due to being unable to see her loved ones ever again.
That doesn't necessarily mean said treachery is "fake", since she could still backstab them (although you could argue that if she really did want to betray them, she wouldn't make it so obvious). It's just that she intentionally uses said sycophancy and hints of disloyalty, however genuine they may be, to mask her actual issues and her past.
Are you ok with being tagged in posts? I'm working on a fan ID of sorts and wanted to credit your contribution to lu-is-not-ok's sin analysis for the reasoning behind the resistances. If not, should I just mention the handle without tagging (like with a /)?
sure, go right ahead
not what you hoped for OP but it made me realise having a PoV switch right now would be 200% psych and could happen. As in: 'in the narrow room' subpart ends, as we hop to elsewhere and do plot there (Lucy team? Kenji & Tecchou? Mori movement? Atsushi getting to Fukuchi & co, even tho i keep making that call and it keeps proving wrong?) and another subpart, then in 3rd subpart resolve Meursault decisively. Thanks, i hate it.
re: topic (but still not quite): it's been grinding my gears that noone is calling this, but: regardless of DoA resolution, the optics/situation for ability users is terrible. Globally. For the average person this is a broken masquerade scenario - vampires EVERYWHERE in a way that cannot be covered up or handwaved away. If they get to know the details, it would be caused by an ability user (1) being wielded by another ability user (2) using an anomalous object created by another ability user (3!!!). Given that previously ability users weren't public knowledge, populace's 1st contact would be of "they are an existential threat". This makes them convinient scapegoats for both the actual chaos and other assorted problems, real or imagined. At this point 'removing nations'(yes i know it's a coverup, but let's be real: if it worked you could bootstrap any objective with it.) would be merely an assurance that an aggregate database of ability users would be created - which with sufficently bad PR is a very scary proposition, indeed.
as a sidenote, i've once thought myself into an interesting spot: let's take the "What is the opposite of crime?" bit from No Longer Human seriously for a moment; a 'crime' is whatever either law or society deems undesirable action. Because society is made out of smaller societies, and each will have norms that differ slightly (or even conflict with the law/norms of other societies), any given action could be declared a 'crime' by any of the above. Therefore, crime = action. Therefore, the opposite to crime would be inaction. Every living being acts (commits actions?) by the virtue of being alive (breathing, eating, sleeping). Therefore, only inanimate objects do not commit crimes. Now that we have logic'd ourselves to "The sin crime is breathing", the question remains: Do corpses count on the grounds of being alive at some point? Within these parameters, it's actually another question: Are crimes forgivable? Since multiple things can all be called 'crime', despite different severity, the answer would be a binary yes/no.
At which point, the thread splits into two:
1) From a character backstory perspective: assuming he learnt of his ability by killing family memeber(s) accidentally, who exactly could give him forgiveness for it? assuming he does not regret a kill (both in the sense of "can't logic your way out of lack of fucks to give, chief" and "doesn't go into hysterics as seen in other people"), dogma would not give him forgiveness either. Therefore, the answer is: no.
2) From what i vaguely remember of C&P, the entire thing is a setup to do a redemption arc. For a redemption to happen (as opposed to what TvT poetically calls Heel-Face Door Slam), there has to be an underlying assumption - on both the repenter's and the judge's ends - that a crime can be forgiven, with enough work. For Dostoyevsky - you know, the terrorist? - to line up with both C&P and Dostoyevsky - you know, the writer? - or rather, what hazy picture i have of his body of work. For a change to happen, the implicit assumption has to, as well. Therefore, the answer is: no. (as of right now, circa ch107)
…i recall randomly going "wouldn't it be really lulzy if the endgame was NGE's Instrumentality?" but between writing out the above step-by-step, and DoA's objective having to be something to shook Atsushi outside of black-and-white thinking backed by DoA being a treat to ADA… and it's infuriatingly self-defending against that quote you have provided; "define: death"
If we hinge on ability user != ability, and 'ability as an analogy for having thoughts deep/insistent enough to write them down and publish', it circles back to the above, tho without an in-universe explanation. …when is an ability not tied to a user? When it's a singularity. This is the part where once again i suddenly remember i haven't read a single LN and just absorb spoilers like a sea sponge, but: is there some mention (in Stormbringer?) that singularities do not change? In the sense of 'do not adapt to stimuli'? If yes, it would not be a complete sweep as elaborated above, but would still line up with "not acting" in a way. If we tie this to the whole 'god likes order' we breach straight into an entire memeplex of "perfect order = no change" (see also: Shin Megami Tensei's law - aka christian god and angels - factions)
Everyone is in full conspiracy mode since (a little before) the last chapter with the Fyodor ability theories and I'm loving that. That got me thinking:
What was Fyodor's objective again?
Disclaimer, I fully rely on translations, but I cross-checked with two of them so...
special thanks to @ticklinglady for finding these pages!
"... a world free of sin and skill users."
1. A world free of sin
He says he wants to spill the blood of the sinners like 3 times but doesn't really give an explanation of who, what or why.
His definition of "sin" is quite vague, but could be the usual catholic/christian stuff. The one time he identified a specific behaviour as a sin was when the Agency and Port Mafia were killing each other "even though they knew they were being set up to do so" (though he also said Ace breathing and thinking was a crime and said killing Karma was freeing him).
In the Dead Apple novelization (not written, but edited by Asagiri, who came up with the original idea for the movie and gave a whole speech on Fyodor to the writing team), Fyodor does make a speech about the post-dragon red fog surrounding the Earth, transforming it into a "dead apple" by essentially killing everyone and "washing away the original sin of man". The apple motif was a sort of poetic irony.
According to the novelization, this was his true objective at the time and he never mentions the Book, not even in the epilogue, as opposed to doing so in the movie.
This scenario is kind of a contradiction, since the fog would have erased everyone except ability users, though most would have suffered at the hands of their abilities before dying. Said abilities would have then been kept in a collection maintained by Shibusawa, an ability singularity himself, which brings us to...
2. A world free of ability users
I went through the manga and never did find an instance of Fyodor speaking ill of abilities, only ability users. That doesn't mean there is a difference to him in the first place, but it's interesting.
The Dead Apple scenario is to be taken with a grain of salt, but killing everyone doesn't seem to be a problem for him (he kills nearly everyone he interacts with anyway), and this implies that to him every single human is sinful beyond redemption and can only be saved through death. Why he is singling out ability users in that case? seems redundant.
Other instances of him talking about his objective included talking about "the will of the hand of God and Demon", doing this "for the sake of a better world", and saying the death he gives is a form of salvation by severing the influence of sins from the soul. He also talks a big game about God and his intentions (order and stuff), and Dazai likes to point and laugh at him when he does so.
As a bonus, in Dead Apple, Fyodor answered Dazai's question of why he accepted to join forces with him by saying it was "simply to see the world as it ought to be" (and because he wanted entertainment, with Dazai turning out to be that entertainment, as Fyodor was in fact using him the whole time for his own agenda).
now go and apply that knowledge to your theories