Pictures of things that I like that other people have made.
258 posts
Maharana Ari Singh with His Courtiers Being Entertained at the Jagniwas Water Palace (via The Met)
Krishna in the Form of Shri Nathji (via The Met)
(via https://www.youtube.com/watch?v=uTS_fca5UOI)
Cheech and Chong’s “Things are Tough all Over”, Pixel sorted (Max 50, Min 25, Vertical Sort, by Luma)
Not the best Cheech and Chong but what a title. “Things Are Tough All Over” indeed
RGB Cellular Automata
colorful fade 13224 - #665b81 and #dca631
GIF of the Day: Vince Mckelvie’s GIF Remix Tool
If you’ve already filed your taxes, congrats. You probably have a couple of minutes to take a breather and fiddle around with Vince Mckelvie's…
Jean-Michel Jarre - The Concerts In China 1981 (Full Ver)
This week I went along to Mike Meyer’s Hand-Lettering Workshop in Sydney. I’d met Mike in London earlier this year during the opening of the Sign Painters film he starred in and was keep learn more about the construction of various letter styles.
Billed as “Two days of paint, brushes, lettering and laughs” it’s a fitting description. The stories and banter mixed with insightful lessons and techniques builds a very relaxed and creative atmosphere. Aimed at beginners and those wishing to improve their basic skills, the two day workshop is split roughly into learning four styles of lettering; Gothic (simple block letters), Thicks & thins (a slab serif), Causal (fluid and bouncy) and Script.
It starts with a pencil, drawing out a proportional grid for each letter (we were shown some fast tricks for doing this) and developing an understanding of the basic structure and spacing of letterforms.
After running through the different brush types and brush care, we moved onto painting basics; how to hold the brush, it’s position against the surface, loading the brush with paint and achieving a chisel edge to allow for sharp corners.
Then we were also shown various techniques for steadying your painting hand while holding it away from the surface to avoid smudging wet paint; using a Mahl stick, hand over hand and ‘Pinky down’ options.
As we practiced twisting the brush to achieve a chiselled terminal at the end of certain strokes or the visual rhythm of script letters, Mike moved around the class steering us along with tips and an anecdote or two.
I’ve added some short gifs above. As with all type and lettering it’s about looking, examining and lot’s of practice. Closely watching Mike paint was one of the best learning experiences. With ‘Casual’ style particularly I would watch the first few strokes go down, say the upright stem of an ‘R’ then its bowl, I would quickly imagine the next step of where I would paint the leg. Then as Mike adds it in I see just how far off the mark I was.
To really see what was going on with those subtle brush twists a piece of tape was added to the end of Mike’s brush handle so you could see it twirl. This style and scale of lettering bares much more resemblance to calligraphy: using single, very precise strokes for the letterforms, rather than building them up by refining their shape multiple times. It’s an amazing skill to practice.
Whether you’re interested in becoming a sign painter or not the course would definitely be useful to anyone interested in the construction of letterforms and building their drawing/painting skills
Get you name down for one of the upcoming workshops that Mike is running around the world, or contact the organisers to run a workshop where you are.
Here’s the confirmed dates and a link to the mailing list to keep up-to-date with future events.
twitter got me like...
.gif of Dopey with diamonds in his eyes reflecting in the facets and ears wiggling
Ric Flair is straight up bringing it in this tuxedo. We’re a long way from formal season, but fellas, do as the Nature Boy does and tape your fingers up incase some jerk needs a good knife-edge chop on the dance floor.
Steinerizer
Pipilotti Rist, (Entlastungen) Pipilottis Fehler, 1988.
Halloween with Donald.
Jet Witch, by Carl Barks. November 1961.
Friday the 13th Jason w/ Single Crocs Shoe instead of Hockey Mask, via tumblr
In a world
Blender Cycles Shadow/Splash Board
Hey guys. so for my most recent project I’ve been working with compositing inside the Blender Cycles engine. Up until fairly recently it wasn’t possible to create a shadow board within Cycles alone, instead requiring awkward and complex work around using both the new and old engines to fake the effect. In fact one of my first posts to this blog was to demonstrate this using both shadow boards and sub-surface scattering. Thankfully a shadow input (among others) has finally been added allowing us to finally create a composite scene entirely using the Cycles engine.
The setup above shows how this is executed. By placing your objects and your environment into separate render layers you can mask each from the other in the scene panel. This means when rendering the ground, the foreground object appears black. Vice versa for the object layer. When inside the compositor you can render out separate channels of ambient occlusion, shadow and indirect diffuse from the environment layer. This is important as it gives you control over the look and intensity of each parameter to match the scene you’re compositing into. These parameters can be seen individually in the bottom left of the second image. The indirect diffuse layer must be added back into the mix after the video plate is introduced to add bounce light back onto the floor. This is especially important for glossy or brightly coloured objects which reflect light. That pretty much sums up what is needed, after all this time it is fairly quick to achieve a reasonable looking composite using the compositor almost exclusively.
The only thing I haven’t mentioned is the reflection on the cube which I achieved using a quick and dirty 2.5D projection to the floor, which is necessary for reflective objects. I’ll be posting a follow up to this soon describing how to achieve a complex composite where masks, holdout objects and lights are introduced which is a whole different story. Until then I hope you enjoy!
2001: A space oddysey — Stanley Kubrick (1968)
cantor dust - with fancy linear interpolation
Collider
Audiovisual experience developed by Funktronic Labs designed to be used with a Leap Motion gesture controller and an Oculus headset - video embedded below:
"Collider" is an audiovisual experience using the LEAP Motion (and Oculus Rift, optional) where you travel through a psychedelic supercollider while using 3D motion controls and gestures to warp your face with generative visuals and dynamic sounds.
It is hard not to be reminded of the 2001 Playstation 2 game ‘Rez' …
More here and here
funktroniclabs also has a Tumblr blog here
Miracleman 11 (1987)
Illustration by John Totleben.