Turns Out, All The Different Gods Are At A Multi-religion Party. Thor Drunk Of His Ass, Poseidon High

Turns out, all the different gods are at a multi-religion party. Thor drunk of his ass, poseidon high on blow and Jesus drinking liters of "water"

Nature has shifted in a chaotic way. Clouds rain basketball-sized ice, seeds grow only vines of long slim thorns, and lightning comes from the ground and shoots up into the sky.

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actuallymealex - Jojalbihn

actuallymealex - Jojalbihn

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6 years ago

Random Dungeons & Dragons (and other fantasy tabletop RPG) resource #137: reasons why the party can’t buy the thing – roll 1d20 or choose:

Local regulations require anyone who wishes to buy or sell the item or service in question to obtain the personal approval of a particular political or religious leader. How’s your schmoozing?

Local regulations require anyone who wishes to buy or sell the item or service in question to obtain permission from a particular bureaucratic institution and adhere to a complicated and onerous set of rules; the punishment for flouting them is severe.

A powerful regional organisation (guild, cult, mercantile concern, etc.) wields an absolute monopoly over the item or service in question. Dealing with them may be risky, or – particularly for lawful or good parties – pose sticky ethical quandaries.

The item or service in question can’t legally be provided to the party in particular, and anyone who does so will face considerable censure. What obscure law or taboo have they run afoul of?

The item or service in question is entirely prohibited by a local bylaw, religious taboo, or regional curse, forcing merchants and providers underground. There’s probably a story there.

The item or service in question is entirely prohibited by recent edict of the local ruler, and merchants and providers who deal in it have found themselves newly outlawed. There’s definitely a story there!

The merchant or provider lives somewhere extraordinarily inconvenient and keeps odd hours. Making the purchase may be easy enough, but being in a position to make it will be a challenge.

The merchant or provider is itinerant and travels a circuit of several communities. Maybe the locals know their next destination?

The merchant or provider will only deal with members of a particular guild, cult, or social club. Can the party get a member to act as a go-between, or will they need to obtain (or fake) membership themselves?

The merchant or provider requires an introduction or letter of reference from an existing customer before they’ll deal with the party. Who are their existing customers? Good question!

The merchant or provider refuses to accept gold, and wants a particular item or service in exchange. What are they after?

The merchant or provider hates the party’s guts for some unspecified reason, and refuses to deal with them. Persuasion or intimidation may be in order, but push it too far and the authorities will end up involved.

The entire local supply has been stolen by monsters or bandits (for goods) or the local provider(s) have been kidnapped by the same (for services). If the party wants to buy, a rescue mission is in order.

The entire local supply has been confiscated by the ruler (for goods) or the local provider(s) have been conscripted (for services). As above, but with more awkward explanations if the party gets caught.

A wealthy private individual bought up the entire local supply (for goods) or hired the local provider(s) for a long-term project (for services) shortly before the party arrived. Will they be willing to share?

A band of rival adventurers bought up the entire local supply (for goods) or hired the local provider(s) for a long-term project (for services) shortly before the party arrived. Are they after the same goal?

The item or service in question is readily available, but the merchant or provider proves to be a skilled con artist, confused ghost or mischievous fae. Can the party catch them in the act, or will they be obliged to give chase to get their money back once the deception comes to light?

The item or service in question is readily available, but the items carry strange magical quirks (for goods) or the provider is a magic-user with eccentric new ideas they’re just itching to put into practice (for services). Is it worth the hassle?

The local community obtains the item or service in question in an unconventional and typically magical fashion; for example, a party in need of weapons finds that the village has no weaponsmith, but in the foothills outside of town lies a grove where swords grow on trees, guarded by an ill-tempered but sleepy manticore.

The merchant or provider is powerful monster, who deals in strange coin. How did this arrangement come to pass?

The preceding entries are arranged into subtables so you can target specific types of inconveniences with suitable rolls, as follows:

Legal barrier: roll 1d6

Annoying or inconvenient provider: roll 1d6+6

Someone else has it: roll 1d4+12

The weird stuff: roll 1d4+16

6 years ago

Will be using in my campaign

100 Warm Up DnD Character Questions

If your character wasn’t an adventurer, what livelihood would they lead?

Who in the party would your character trust the most with their life?

What are your character’s core moral beliefs?

What relationship does your character have with their parents and siblings?

Does your character have any biases for or against certain races?

What is your character’s opinion on nobility? On authority?

Describe your character’s current appearance: clothes, armor, scars they’ve picked up along the journey, etc.

What location encountered in the campaign has your character felt the most “at home” in, or just generally liked the most?

What deity, if any, does your character worship? What’s their opinion on other people’s worship?

If your character had time to pick up any artisan’s tools, game set, instrument, etc., what would it be?

Describe your character’s current relationship with the player character sitting to your right.

What is your character’s current goal, summed up in one sentence?

Does your character ever want to “settle down” with a spouse, children, house, etc.?

Has your character ever been in love?

What battle in the campaign has been most memorable to your character?

If your character wasn’t whatever class they are, what would they be instead?

What is your character’s favorite season?

What would your character’s Zodiac sign be, following stereotypical astrology?

Where in the world does your character most want to visit?

What is the biggest mistake your character has ever made?

Does your character have any noticeable scars? If so, what are their stories?

What animal best represents your character?

If your character could go back in time and change one thing about their life, what would it be?

Which other player character does your character find themselves having the most in common with?

Does your character regret any particular choice the party has made?

What would your character say their best trait would be?

What is your character’s greatest fear? Deep, irrational?

What is currently motivating your character to stay with the party?

What are your character’s hobbies and interests outside of their class?

What would most people think when they first see your character?

What stereotypical group role does your character play in the party? (The Mom, the Mess, the Comic Relief, etc. Optionally: What role would your character play in the “Five Man Band” structure?)

What is your character the most insecure about?

What person does your character admire most?

What does your character admire and dislike the most about the player character sitting to your left?

Why is your character’s lowest stat their lowest (the in-character reason, not “because there’s no reason for a wizard to have 16 strength, duh”)?

What would be your character’s theme song/favorite band/favorite genre of music?

What stereotypical role would your character play in a high school AU/if they attended a normal high school? (Nerd, jock, bully, goth, etc.)

What treasure/item/artifact that your character has collected during the adventure is the most important to them?

Is there any particular weapon, item, etc. that your character longs to find?

Where does your character feel the most at home?

Does your character care about how they’re perceived by others? How do they change themselves to fit in with other people?

What does your character think is the true meaning of life?

What is your character’s scent? (Bonus points for a description that sounds like it could be from a bad [or awesome] fanfic.)

Does your character think more with their heart or their brain?

What is your character’s most recent or frequent nightmare?

What opinion does your character have on [CERTAIN ESTABLISHED GROUPS/AUTHORITIES IN THE GAME WORLD]? (Dragonmarked Houses, royal crown, etc.)

How did your character spend their childhood? Where did they grow up/who were their childhood friends?

What aspect of your character’s future are they most curious about? (If they could know one thing about the future, what would it be?)

What colors are associated with your character?

Who in the party would your character prioritize rescuing, in dire circumstances?

Is your character the most swayed by ethos, pathos, or logos?

If your character was granted a single use of Wish, what would they use it for?

What is your character’s favorite spell? If they don’t use spells: what is their favorite personal weapon/combat maneuver/skill/etc.?

How does your character feel about keeping secrets from the rest of the party?

What type of creature in the world is your character the most intrigued by?

When they were a child, what did your character want to be, or think they were going to be, when they grew up?

The player character to your left admits that they’re passionately in love with your character. How would your character respond?

If somebody (an NPC, someone from their backstory, etc.) your character trusts/loves asked your character to do something against the party’s best interest, who would they side with?

Does your character value their own best interest more than the party’s?

What decision would the party have to make in order for your character to consider splitting off from the group?

How does your character imagine the way they will die?

What is your character’s greatest achievement?

Is your character willing to risk the well-being of others in order to achieve their goal?

What is your character’s opinion on killing others?

What is your character’s favorite food? Beverage?

How generous is your character? Especially to those they don’t know?

What is your character the most envious about, regarding anyone in the party?

The player character to your left and the player character to your right are both telling your character two different versions of the truth. Who does your character believe?

What is your character’s sexuality/relationship with sex?

What is your character’s biggest pet peeve?

Describe how your character feels about the party’s current situation/objective/etc.

Who in the party would your character trust the most to keep an important secret?

If your character knew that they were going to die in a month, how would they spend the rest of their life?

What makes your character feel safe?

If your character had the chance to rename the party/give the party a name, no questions asked, what would it be?

What memory does your character want to forget the most?

If your character had to multiclass into a class they currently aren’t the next time they level up, what would it be and what reason would they have for doing so?

What television/book/video game/etc. character would your character be best friends with? (Or: what media character is your character the most influenced by/similar to?

What unusual talents does your character possess?

How does your character feel about receiving/giving orders? Are they more of a leader, or a follower?

What does your character’s name represent to them? (Or: why as a player did you choose your character’s name?)

Is your character more of an introvert, or an extrovert?

How far is your character willing to go to pursue the “greater good”? Do they believe in a greater good at all?

What does your character want to be remembered by?

What would be your character’s major in college?

Does your character consider themselves a hero, villain, or something else?

What major arcana tarot card best represents your character?

Where does your character see themselves in 20 years?

What is your character’s relationship with magic? Are they scared of it, wish to know more about it, indifferent to it?

Who is your character’s biggest rival?

What is your character’s guiltiest pleasure?

What does your character hope for the afterlife?

Who in the party does your character trust the least?

What is your character’s biggest flaw?

How did your character learn the languages that they speak?

What is your character’s favorite school of magic/type of weaponry?

What is most important to your character: health, wealth, or happiness?

What advice would your character give to a younger version of themselves?

Are there any social or political issues your character feels strongly about?

What, currently, is your character the most curious about?

taken from here courtesy of @greyjediluke

6 years ago

Will use in my champaign

Tired of everyone having darkvision? Try this instead:

Dwarves: Tremorsense 60ft., lighter darkvision 60ft. (like darkvision but only in dim light).

Rock gnomes: Tremorsense 60ft.

Forest gnomes: Keen hearing.

Half elves: Lighter darkvision 60ft.

Half orcs: Lighter darkvision 60ft. and keem hearing.

Dragonborn: Infravision 60ft. (in dim light and darkness you can distinguish creatures and objects that have cleary another temperature than their surroundings).

Tiefling: Lighter darkvision 60ft., infravision 60ft. (only in darkness).

Elves, halflings and humans stay the same.

What do you think?

4 years ago
US Helplines:
US Helplines:

US Helplines:

Depression Hotline: 1-630-482-9696

Suicide Hotline: 1-800-784-8433

LifeLine: 1-800-273-8255

Trevor Project: 1-866-488-7386

Sexuality Support: 1-800-246-7743

Eating Disorders Hotline: 1-847-831-3438

Rape and Sexual Assault: 1-800-656-4673

Grief Support: 1-650-321-5272

Runaway: 1-800-843-5200, 1-800-843-5678, 1-800-621-4000

Exhale: After Abortion Hotline/Pro-Voice: 1-866-4394253

Child Abuse: 1-800-422-4453

UK Helplines:

Samaritans (for any problem): 08457909090 e-mail jo@samaritans.org

Childline (for anyone under 18 with any problem): 08001111

Mind infoline (mental health information): 0300 123 3393 e-mail: info@mind.org.uk

Mind legal advice (for people who need mental-health related legal advice): 0300 466 6463 legal@mind.org.uk

b-eat eating disorder support: 0845 634 14 14 (only open Mon-Fri 10.30am-8.30pm and Saturday 1pm-4.30pm) e-mail: help@b-eat.co.uk

b-eat youthline (for under 25’s with eating disorders): 08456347650 (open Mon-Fri 4.30pm - 8.30pm, Saturday 1pm-4.30pm)

Cruse Bereavement Care: 08444779400 e-mail: helpline@cruse.org.uk

Frank (information and advice on drugs): 0800776600

Drinkline: 0800 9178282

Rape Crisis England & Wales: 0808 802 9999 1(open 2 - 2.30pm 7 - 9.30pm) e-mail info@rapecrisis.org.uk

Rape Crisis Scotland: 08088 01 03 02 every day, 6pm to midnight

India Self Harm Hotline: 00 08001006614

India Suicide Helpline: 022-27546669

Kids Help Phone (Canada): 1-800-668-6868

FREE 24/7 suicide hotlines:

Argentina: 54-0223-493-0430

Australia: 13-11-14

Austria: 01-713-3374

Barbados: 429-9999

Belgium: 106

Botswana: 391-1270

Brazil: 21-233-9191

China: 852-2382-0000

(Hong Kong: 2389-2222)

Costa Rica: 606-253-5439

Croatia: 01-4833-888

Cyprus: 357-77-77-72-67

Czech Republic: 222-580-697, 476-701-908

Denmark: 70-201-201

Egypt: 762-1602

Estonia: 6-558-088

Finland: 040-5032199

France: 01-45-39-4000

Germany: 0800-181-0721

Greece: 1018

Guatemala: 502-234-1239

Holland: 0900-0767

Honduras: 504-237-3623

Hungary: 06-80-820-111

Iceland: 44-0-8457-90-90-90

Israel: 09-8892333

Italy: 06-705-4444

Japan: 3-5286-9090

Latvia: 6722-2922, 2772-2292

Malaysia: 03-756-8144

(Singapore: 1-800-221-4444)

Mexico: 525-510-2550

Netherlands: 0900-0767

New Zealand: 4-473-9739

New Guinea: 675-326-0011

Nicaragua: 505-268-6171

Norway: 47-815-33-300

Philippines: 02-896-9191

Poland: 52-70-000

Portugal: 239-72-10-10

Russia: 8-20-222-82-10

Spain: 91-459-00-50

South Africa: 0861-322-322

South Korea: 2-715-8600

Sweden: 031-711-2400

Switzerland: 143

Taiwan: 0800-788-995

Thailand: 02-249-9977

Trinidad and Tobago: 868-645-2800

Ukraine: 0487-327715

(Source)

4 years ago

Cats have toe beans cuz if they had regular beans it would be really uncomfortable

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actuallymealex - Jojalbihn
Jojalbihn

It's all just cursed.

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