This is a little system I use for narrating attacks that miss. There is nothing explicitly stated on how an attack might miss, and it can be a bit confusing to narrate at times, so this is how I match up mechanics and narration of hits.
If an attack roll is:
1 - Attackers hand slips, drops weapon, trips over, etc. Attack is negated and/or the attacker hurts them self. 2-10 - Attack is made, but misses the target 10+ Dex Mod (if not in heavy armor) - the defender dodges out of the way. This can be from a sidestep, duck, etc. 10+ Armor Bonus - the attack connects, but the defenders armor / shield protects them from the blow Each of these thresholds can be explained in a narrative way. 1-10 can be a comical failure, dex can seem like a Matrix Dodge moment, and armor bonus can seem like a very tense crashing of metal.
There are also some edge cases, and while I think there are a lot of ways to go about them, here is how I deal with a couple of them:
Unarmored bonus / natural armor - Blow glances off or hits but is absorbed like metal. The latter is especially cool for Barbarians Magic Bonus to AC - Light shows surrounding the defender and mitigating the blow or deflecting it, think energy shields from movies of Halo Cover - Attacks hit cover, or the smaller target makes it harder to aim and the blow sails just past the target, possibly sending debris or small shards of the cover everywhere Size Bonus - Attack seems like it would normally hit, but the smaller creature has just enough space to manuever around the attack Above AC - Target doesnt get out of the way, hit manages to penetrate armor, scratch them, hit an exposed spot, etc. Temporary HP - Either magic shields target but cracks under force or the blow is taken and felt, but doesnt cut, bruise, etc.
Fugo: Nara sometimes talks in his sleep…. it’s adorable…
Narancia, sleeping: fight me… You motherfucker… square up… I think the fuck not
The Build Your Own Town kit is up on patreon!
Basic assets are available in the public version, with color variants, extra buildings, and additional objects and terrain available to patrons.What a juggernaut of a project.
I kept adding more and more bits and bobs to this pack until it grew to 130+ components, not counting the base and terrain pieces, but I feel comfortable releasing it now. I hope you all enjoy it and using it as a resource to create whatever towns, keeps, or castles you need for your table.
I really enjoyed making this set, and I think I’ve achieved my goal of making a kit for DMs to make a custom medieval town in a layout they desire, that also looks a little more interesting and immersive than the typical top-down one. I’d like to make more packs of features to expand on this type of map, with a variety of features and styles, so please let me know if that’s the sort of thing you’d like to see.
Turns out I am alergic to blood, guess im vampire proof
Hes a cute lil boi
So its about a resercher named Jared Thekil whom one day notices bumps on his feet though he dosnt think too much about it until maybe a week or two after it started. The bumps have turned Into giant growths that are getting bigger every day, he goes to a on site mdical doctor and they tell him that its a weird mass of bone, tissue and flesh. After a month or so the lumps start reforming his feet, making them elongated and almost blade like in shape until eventualy bone starts to grow on the bottom of these blades. It cuts to him several months after the first incedent of the lumps, his legs and partialy his legs have turned into roller blades, he's in constant, agonising, pain as he has to roll on his bone blades to move. Eventualy he gives up and desides to operate off the roller blades and gets prostetics. It works for a while but then they grow back, he goes into deppresion and eventualy kills himself. They do autopseys on him trying to figure out what could have caused it but dont find enything. A Week later a pair of roller blades are found in his room with a note saying "try them on, they're realy comfortable" -Jared.
Ofcorse if any one wants to make this a real scp than you are allowed to make any changes you wish.
Random Dungeons & Dragons (and other fantasy tabletop RPG) resource #137: reasons why the party can’t buy the thing – roll 1d20 or choose:
Local regulations require anyone who wishes to buy or sell the item or service in question to obtain the personal approval of a particular political or religious leader. How’s your schmoozing?
Local regulations require anyone who wishes to buy or sell the item or service in question to obtain permission from a particular bureaucratic institution and adhere to a complicated and onerous set of rules; the punishment for flouting them is severe.
A powerful regional organisation (guild, cult, mercantile concern, etc.) wields an absolute monopoly over the item or service in question. Dealing with them may be risky, or – particularly for lawful or good parties – pose sticky ethical quandaries.
The item or service in question can’t legally be provided to the party in particular, and anyone who does so will face considerable censure. What obscure law or taboo have they run afoul of?
The item or service in question is entirely prohibited by a local bylaw, religious taboo, or regional curse, forcing merchants and providers underground. There’s probably a story there.
The item or service in question is entirely prohibited by recent edict of the local ruler, and merchants and providers who deal in it have found themselves newly outlawed. There’s definitely a story there!
The merchant or provider lives somewhere extraordinarily inconvenient and keeps odd hours. Making the purchase may be easy enough, but being in a position to make it will be a challenge.
The merchant or provider is itinerant and travels a circuit of several communities. Maybe the locals know their next destination?
The merchant or provider will only deal with members of a particular guild, cult, or social club. Can the party get a member to act as a go-between, or will they need to obtain (or fake) membership themselves?
The merchant or provider requires an introduction or letter of reference from an existing customer before they’ll deal with the party. Who are their existing customers? Good question!
The merchant or provider refuses to accept gold, and wants a particular item or service in exchange. What are they after?
The merchant or provider hates the party’s guts for some unspecified reason, and refuses to deal with them. Persuasion or intimidation may be in order, but push it too far and the authorities will end up involved.
The entire local supply has been stolen by monsters or bandits (for goods) or the local provider(s) have been kidnapped by the same (for services). If the party wants to buy, a rescue mission is in order.
The entire local supply has been confiscated by the ruler (for goods) or the local provider(s) have been conscripted (for services). As above, but with more awkward explanations if the party gets caught.
A wealthy private individual bought up the entire local supply (for goods) or hired the local provider(s) for a long-term project (for services) shortly before the party arrived. Will they be willing to share?
A band of rival adventurers bought up the entire local supply (for goods) or hired the local provider(s) for a long-term project (for services) shortly before the party arrived. Are they after the same goal?
The item or service in question is readily available, but the merchant or provider proves to be a skilled con artist, confused ghost or mischievous fae. Can the party catch them in the act, or will they be obliged to give chase to get their money back once the deception comes to light?
The item or service in question is readily available, but the items carry strange magical quirks (for goods) or the provider is a magic-user with eccentric new ideas they’re just itching to put into practice (for services). Is it worth the hassle?
The local community obtains the item or service in question in an unconventional and typically magical fashion; for example, a party in need of weapons finds that the village has no weaponsmith, but in the foothills outside of town lies a grove where swords grow on trees, guarded by an ill-tempered but sleepy manticore.
The merchant or provider is powerful monster, who deals in strange coin. How did this arrangement come to pass?
The preceding entries are arranged into subtables so you can target specific types of inconveniences with suitable rolls, as follows:
Legal barrier: roll 1d6
Annoying or inconvenient provider: roll 1d6+6
Someone else has it: roll 1d4+12
The weird stuff: roll 1d4+16
No.
Write.
Ever wanted to play a horrible eldritch monstrosity? To Slowly watch as your character is corrupted into a terrible beast? Or Maybe you are looking to play the mad scientist who mutilated his own body to gain resident-evil style powers? The Mutophage is my take on a Mutagenist class. Mixing both permanent and temporary mutations to become a terrifying and unnatural force. Mutophages are beings cursed with the power to warp and mutate their bodies in violent and dangerous ways. Sacrificing their own life force to become something truly monstrous!
The Previews here low resolution and incomplete. In total there are upwards of 40 mutations, which can be found in the full PDF using this handy dropbox link.
If you like what I do and want to support me, Check out my Patreon or Ko-Fipages, or just come say hi on my Discord!
we as humans are always learning
Hi! I painted Jschlatt! Now give me clout. 🔫
Jokes aside, I spent about 20 hours on this, and it’s the most fun I’ve had on a painting yet.
Not traced or an edit. Please don’t repost. Reblogs appreciated!!! 🤍