Can we talk about how the idea that STEM and the humanities are mortal enemies with no overlap is actually incredibly harmful and is not only preventing people from pursuing their passions but also part of the reason why the humanities aren’t given their proper respect? No, artists are not all snobby pretentious assholes who think they’re more cultured than everyone else and no scientists are not all emotionless robots who think they’re smarter than everyone else and it’s possible to be an artist and a scientist at the same time. By acting like you have to choose between STEM and humanities we are eliminating thousands of potential careers and causing unnecessary divisions in a time where nothing is more crucial than unity. I’m so tired of people acting like STEM majors are incapable of understanding art and humanities majors are incapable of understanding math when the two fields are crucial to one another. Who would design our architecture if it weren’t for artful engineers? Who would discover the rules of composition? At the end of the day we are all just people trying to learn and make a living, and all of these careers are important to humanity. People can’t say that STEM is more important than humanities if there’s no such thing as STEM vs humanities.
The problem isn't that I'm short of ideas, the problem is that these ideas usually would be better paired with a TV series then writing o-o
AAAAAAAAAAAAAA !!!!!
on my hands and knees for Jane art. Doodles or otherwise (i have ur Jane sticker on my phone as we speak how u draw her makes me Insane)
jane is my princess & did nothing wrong 🥰🥰
I thought he was the Finance Guy but had already seen fanart of him but was just like “yeah that’s probably what a money guy would look like” and didn’t question it
For some reason when I was first listening to tma, I didn't process that Elias was the head of the Institute. So my first introduction to him was that Jon was going to ask him to increase security (because worms).
I thought that Elias was just the security guy. He was the one security guard in the place or something. And so I created this picture of him in my head where he was this semi-spiffy blond 30yr old guy who was super laid back and smoked weed.
And then I figured it out, and I was sad bc I had to change my brain picture of him.
BUT THEN
I WAS ACTUALLY R I G H T
AFTER MONTHS OF THINKING I WAS JUST BAD AT LISTENING
TURNS OUT I'M ACTUALLY JUST PROPHETIC
SO TAKE THAT
if this gets 100,000 notes then i, the worlds greatest space agency will personally shoot donald trump into the sun
I made this, please feel free to use
if i ever baked a gingerbread man i would give him a star wars shirt and call him dough eiffel
the biggest bullshit everrrrr is when people say "men and boys are punished for crying whereas women and girls are validated and comforted" it's such bullshit people will literally see a woman crying and call her an evil manipulative bitch
are you seriously publicly posting about being a supervillain??? imagine. its like amateur hour out here or something
Amateur hour for you, maybe! Imagine not knowing to market yourself. I have a business to run along with my villainy, and social networking is essential.
A HUGE portion of the criticisms for BOTW and TOTK boil down to “there isnt (xyz) in this game like other games!” And the answer to it is almost always “yes there is, you are just ignoring it or actively avoiding it or willfully engaging in it in a way that is breaking it and then getting mad that it broke”
Like, if you want a tight 50 hour 3d zelda with a full ACTIVE PRESENT story and linear story/mechanical progression & big dungeons….just listen to what the game is telling you to do and inviting you to see when you see it and you will literally get a classic linear 3d zelda experience complete with “yes, we did infact have ONE PARTICULAR solution in mind for this puzzle!”, deep lore implications, extremely melodic and complex orchestral music, progression, & a zany cast of characters.
Both of these games are so much more than that though, and contains so much more content that people don’t see that meat and potatoes run because of their own choices and desire to break the game wins out over wanting to meet the game where its at. And to be fair, that is a major component to what these games are daring you to do. And you should engage with those, but if you really did want the classic experience, it should be obvious you should treat it like the OOT era games and it will LITERALLY provide that for you in neon blinking lights and guardrails.
I really do feel like these two games are sort of an exercise in discipline /listening /spotting subtly /recognizing things in their new shape as much as they are an invitation to explore experiment and fuck off, and people are mad that the option to break from the path exists at all because they dont have the control or desire or sight to focus in on whats being asked of them and they don’t want to accept the shape of what the game is working with.
I’m not saying these people are playing the game wrong, but the attitude and closed mindedness is the problem. it’s almost always the source of these kinds criticisms that want to present these games as empty repetitive experiences, when these two games give the entire franchise a run for its money on uniqueness and novelty and story depth and profoundness.
You went in for a bad time, didnt want to play, and got exactly what you worked for- a lame, monotonous level skip that jumps ahead of itself, disrespects the intention of the developers, and misses the point of very obviously and enticingly marked gametunnels they made for you.
Like, seriously here, both but totk especially is quite literally an on-rails CINEMATIC GAMEPLAY experience if you want it to be, it literally has a path that is like 99% laid out in such a way that you are directly on mine cart rails and jumping up and down on direct vertical pathways. The regions-to-temple pathways are about as much of a bee-line as you can get. The skylands & cave systems are effectively old oot era compartmentalized zones. Same with shrines. There are so many ways they have created pathways and say “GO THIS WAY” that if you ignore those and get lost its kinda on you for not being observant….. which has always been one of the top asks of the player required to beat a Zelda game.
The biggest difference between these two games and other 3-D Zelda’s is that it just has taken the roof and some walls off the design. It Lets you experience more in context to your journey at any given time and that gives you a lot of freedom and agency to break from the path or stay on your goals, and both enrich your experience and inform what links journey is going to be and how narratively/mechanically/progression cohesive it will be.
I might post art or something once a millennia || pfp by qc-wigglesVast aligned (I love space)She/her
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