Helen and gertrude my problematic favs
I get so defensive of the women in TMA like "she killed people" "She fed that guy to the distortion!!" "She was mean to Jon!" " She tried to kill Jon" "She set that guy's head on fire!!" "She set that house on fire!" Like, God forbid women have hobbies right??? God forbid women do anything!!!
so I got into grad school today with my shitty 2.8 gpa and the moral of the story is reblog those good luck posts for the love of god
your tumblr avatar is who you are on the outside, and your discord avatar is your true self
jonathan sims is a glorified chew toy
Some women are conditioned to be fragile and weak, and to believe that it's a sin to outperform a man. Her feminism would involve allowing women to be strong.
Some women are expected to be strong at times when they can't. Her feminism would involve reassuring her that it's okay to not be strong.
Some neurodivergent people are raised to believe that they're too stupid to ever amount to anything. Their disability activism would involve reassuring them that they're capable.
Some neurodivergent people are raised to believe that they're smart and gifted, and are expected to live up to impossible standards. Their disability activism would involve allowing them to fail, make mistakes, be stupid, etc.
Some children are constantly reminded "you're the child, I'm the adult" in order to deny their autonomy. Their youth rights activism would involve treating them like an adult at times when they feel ready for it.
Some children are treated like adults in order to justify increased expectations or to downplay abuse against them. Their youth rights activism would involve allowing them to be a child.
There is no one-size-fits-all solution to oppression. Each individual person's experience is different. Whatever trauma is caused by their oppression, the activism should focus on undoing it.
idk. too many people drive like they don’t realize (or care) that they could die and/or kill someone. as a result of the way they are driving. sorry if i sound lame or ancient i just feel insane witnessing the lack of concern on a regular basis. The vehicle you are in is thousands of pounds going many miles an hour. do you know this
they r so t4t anyways have a fun doodle i made for my bff
A HUGE portion of the criticisms for BOTW and TOTK boil down to “there isnt (xyz) in this game like other games!” And the answer to it is almost always “yes there is, you are just ignoring it or actively avoiding it or willfully engaging in it in a way that is breaking it and then getting mad that it broke”
Like, if you want a tight 50 hour 3d zelda with a full ACTIVE PRESENT story and linear story/mechanical progression & big dungeons….just listen to what the game is telling you to do and inviting you to see when you see it and you will literally get a classic linear 3d zelda experience complete with “yes, we did infact have ONE PARTICULAR solution in mind for this puzzle!”, deep lore implications, extremely melodic and complex orchestral music, progression, & a zany cast of characters.
Both of these games are so much more than that though, and contains so much more content that people don’t see that meat and potatoes run because of their own choices and desire to break the game wins out over wanting to meet the game where its at. And to be fair, that is a major component to what these games are daring you to do. And you should engage with those, but if you really did want the classic experience, it should be obvious you should treat it like the OOT era games and it will LITERALLY provide that for you in neon blinking lights and guardrails.
I really do feel like these two games are sort of an exercise in discipline /listening /spotting subtly /recognizing things in their new shape as much as they are an invitation to explore experiment and fuck off, and people are mad that the option to break from the path exists at all because they dont have the control or desire or sight to focus in on whats being asked of them and they don’t want to accept the shape of what the game is working with.
I’m not saying these people are playing the game wrong, but the attitude and closed mindedness is the problem. it’s almost always the source of these kinds criticisms that want to present these games as empty repetitive experiences, when these two games give the entire franchise a run for its money on uniqueness and novelty and story depth and profoundness.
You went in for a bad time, didnt want to play, and got exactly what you worked for- a lame, monotonous level skip that jumps ahead of itself, disrespects the intention of the developers, and misses the point of very obviously and enticingly marked gametunnels they made for you.
Like, seriously here, both but totk especially is quite literally an on-rails CINEMATIC GAMEPLAY experience if you want it to be, it literally has a path that is like 99% laid out in such a way that you are directly on mine cart rails and jumping up and down on direct vertical pathways. The regions-to-temple pathways are about as much of a bee-line as you can get. The skylands & cave systems are effectively old oot era compartmentalized zones. Same with shrines. There are so many ways they have created pathways and say “GO THIS WAY” that if you ignore those and get lost its kinda on you for not being observant….. which has always been one of the top asks of the player required to beat a Zelda game.
The biggest difference between these two games and other 3-D Zelda’s is that it just has taken the roof and some walls off the design. It Lets you experience more in context to your journey at any given time and that gives you a lot of freedom and agency to break from the path or stay on your goals, and both enrich your experience and inform what links journey is going to be and how narratively/mechanically/progression cohesive it will be.
renee minkowski I think about you every day
I might post art or something once a millennia || pfp by qc-wigglesVast aligned (I love space)She/her
286 posts